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Implement zooming using Ctrl + Mouse wheel in the TileMap editor

This was previously implemented in the GridMap editor. This makes
the same feature available in the TileMap editor.

(cherry picked from commit def2059d67b5ec1335f8654e80a2bc19b7faa299)
Hugo Locurcio 5 years ago
parent
commit
6bbfed6400
2 changed files with 18 additions and 0 deletions
  1. 17 0
      editor/plugins/tile_map_editor_plugin.cpp
  2. 1 0
      editor/plugins/tile_map_editor_plugin.h

+ 17 - 0
editor/plugins/tile_map_editor_plugin.cpp

@@ -205,6 +205,21 @@ void TileMapEditor::_palette_multi_selected(int index, bool selected) {
 	_update_palette();
 }
 
+void TileMapEditor::_palette_input(const Ref<InputEvent> &p_event) {
+	const Ref<InputEventMouseButton> mb = p_event;
+
+	// Zoom in/out using Ctrl + mouse wheel.
+	if (mb.is_valid() && mb->is_pressed() && mb->get_command()) {
+		if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP) {
+			size_slider->set_value(size_slider->get_value() + 0.2);
+		}
+
+		if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
+			size_slider->set_value(size_slider->get_value() - 0.2);
+		}
+	}
+}
+
 void TileMapEditor::_canvas_mouse_enter() {
 
 	mouse_over = true;
@@ -1834,6 +1849,7 @@ void TileMapEditor::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("_clear_transform"), &TileMapEditor::_clear_transform);
 	ClassDB::bind_method(D_METHOD("_palette_selected"), &TileMapEditor::_palette_selected);
 	ClassDB::bind_method(D_METHOD("_palette_multi_selected"), &TileMapEditor::_palette_multi_selected);
+	ClassDB::bind_method(D_METHOD("_palette_input"), &TileMapEditor::_palette_input);
 
 	ClassDB::bind_method(D_METHOD("_fill_points"), &TileMapEditor::_fill_points);
 	ClassDB::bind_method(D_METHOD("_erase_points"), &TileMapEditor::_erase_points);
@@ -1996,6 +2012,7 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
 	palette->add_constant_override("vseparation", 8 * EDSCALE);
 	palette->connect("item_selected", this, "_palette_selected");
 	palette->connect("multi_selected", this, "_palette_multi_selected");
+	palette->connect("gui_input", this, "_palette_input");
 	palette_container->add_child(palette);
 
 	// Add message for when no texture is selected.

+ 1 - 0
editor/plugins/tile_map_editor_plugin.h

@@ -192,6 +192,7 @@ class TileMapEditor : public VBoxContainer {
 	void _menu_option(int p_option);
 	void _palette_selected(int index);
 	void _palette_multi_selected(int index, bool selected);
+	void _palette_input(const Ref<InputEvent> &p_event);
 
 	Dictionary _create_cell_dictionary(int tile, bool flip_x, bool flip_y, bool transpose, Vector2 autotile_coord);
 	void _start_undo(const String &p_action);