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@@ -142,7 +142,7 @@
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<method name="get_cache_dir" qualifiers="const">
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<method name="get_cache_dir" qualifiers="const">
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<return type="String" />
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<return type="String" />
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<description>
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<description>
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- Returns the [i]global[/i] cache data directory according to the operating system's standards. On desktop platforms, this path can be overridden by setting the [code]XDG_CACHE_HOME[/code] environment variable before starting the project. See [url=https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html]File paths in Godot projects[/url] in the documentation for more information. See also [method get_config_dir] and [method get_data_dir].
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+ Returns the [i]global[/i] cache data directory according to the operating system's standards. On desktop platforms, this path can be overridden by setting the [code]XDG_CACHE_HOME[/code] environment variable before starting the project. See [url=$DOCS_URL/tutorials/io/data_paths.html]File paths in Godot projects[/url] in the documentation for more information. See also [method get_config_dir] and [method get_data_dir].
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Not to be confused with [method get_user_data_dir], which returns the [i]project-specific[/i] user data path.
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Not to be confused with [method get_user_data_dir], which returns the [i]project-specific[/i] user data path.
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</description>
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</description>
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</method>
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</method>
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@@ -179,7 +179,7 @@
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<method name="get_config_dir" qualifiers="const">
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<method name="get_config_dir" qualifiers="const">
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<return type="String" />
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<return type="String" />
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<description>
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<description>
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- Returns the [i]global[/i] user configuration directory according to the operating system's standards. On desktop platforms, this path can be overridden by setting the [code]XDG_CONFIG_HOME[/code] environment variable before starting the project. See [url=https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html]File paths in Godot projects[/url] in the documentation for more information. See also [method get_cache_dir] and [method get_data_dir].
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+ Returns the [i]global[/i] user configuration directory according to the operating system's standards. On desktop platforms, this path can be overridden by setting the [code]XDG_CONFIG_HOME[/code] environment variable before starting the project. See [url=$DOCS_URL/tutorials/io/data_paths.html]File paths in Godot projects[/url] in the documentation for more information. See also [method get_cache_dir] and [method get_data_dir].
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Not to be confused with [method get_user_data_dir], which returns the [i]project-specific[/i] user data path.
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Not to be confused with [method get_user_data_dir], which returns the [i]project-specific[/i] user data path.
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</description>
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</description>
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</method>
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</method>
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@@ -194,7 +194,7 @@
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<method name="get_data_dir" qualifiers="const">
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<method name="get_data_dir" qualifiers="const">
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<return type="String" />
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<return type="String" />
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<description>
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<description>
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- Returns the [i]global[/i] user data directory according to the operating system's standards. On desktop platforms, this path can be overridden by setting the [code]XDG_DATA_HOME[/code] environment variable before starting the project. See [url=https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html]File paths in Godot projects[/url] in the documentation for more information. See also [method get_cache_dir] and [method get_config_dir].
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+ Returns the [i]global[/i] user data directory according to the operating system's standards. On desktop platforms, this path can be overridden by setting the [code]XDG_DATA_HOME[/code] environment variable before starting the project. See [url=$DOCS_URL/tutorials/io/data_paths.html]File paths in Godot projects[/url] in the documentation for more information. See also [method get_cache_dir] and [method get_config_dir].
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Not to be confused with [method get_user_data_dir], which returns the [i]project-specific[/i] user data path.
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Not to be confused with [method get_user_data_dir], which returns the [i]project-specific[/i] user data path.
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</description>
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</description>
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</method>
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</method>
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@@ -332,7 +332,7 @@
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<return type="bool" />
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<return type="bool" />
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<argument index="0" name="tag_name" type="String" />
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<argument index="0" name="tag_name" type="String" />
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<description>
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<description>
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- Returns [code]true[/code] if the feature for the given feature tag is supported in the currently running instance, depending on the platform, build, etc. Can be used to check whether you're currently running a debug build, on a certain platform or arch, etc. Refer to the [url=https://docs.godotengine.org/en/latest/getting_started/workflow/export/feature_tags.html]Feature Tags[/url] documentation for more details.
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+ Returns [code]true[/code] if the feature for the given feature tag is supported in the currently running instance, depending on the platform, build, etc. Can be used to check whether you're currently running a debug build, on a certain platform or arch, etc. Refer to the [url=$DOCS_URL/getting_started/workflow/export/feature_tags.html]Feature Tags[/url] documentation for more details.
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[b]Note:[/b] Tag names are case-sensitive.
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[b]Note:[/b] Tag names are case-sensitive.
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</description>
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</description>
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</method>
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</method>
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