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[3.x] Allow disabling the RegEx module in the editor

Aaron Franke 4 jaren geleden
bovenliggende
commit
6c4928fe69
5 gewijzigde bestanden met toevoegingen van 26 en 5 verwijderingen
  1. 1 1
      SConstruct
  2. 4 0
      editor/rename_dialog.cpp
  3. 6 1
      editor/rename_dialog.h
  4. 11 3
      editor/scene_tree_dock.cpp
  5. 4 0
      editor/scene_tree_dock.h

+ 1 - 1
SConstruct

@@ -596,7 +596,7 @@ if selected_platform in platform_list:
     if env["minizip"]:
         env.Append(CPPDEFINES=["MINIZIP_ENABLED"])
 
-    editor_module_list = ["freetype", "regex"]
+    editor_module_list = ["freetype"]
     for x in editor_module_list:
         if not env["module_" + x + "_enabled"]:
             if env["tools"]:

+ 4 - 0
editor/rename_dialog.cpp

@@ -30,6 +30,8 @@
 
 #include "rename_dialog.h"
 
+#ifdef MODULE_REGEX_ENABLED
+
 #include "core/print_string.h"
 #include "editor_node.h"
 #include "editor_scale.h"
@@ -656,3 +658,5 @@ void RenameDialog::_features_toggled(bool pressed) {
 	size.y = 0;
 	set_size(size);
 }
+
+#endif // MODULE_REGEX_ENABLED

+ 6 - 1
editor/rename_dialog.h

@@ -31,6 +31,9 @@
 #ifndef RENAME_DIALOG_H
 #define RENAME_DIALOG_H
 
+#include "modules/modules_enabled.gen.h"
+#ifdef MODULE_REGEX_ENABLED
+
 #include "scene/gui/check_box.h"
 #include "scene/gui/dialogs.h"
 #include "scene/gui/option_button.h"
@@ -114,4 +117,6 @@ public:
 	~RenameDialog(){};
 };
 
-#endif
+#endif // MODULE_REGEX_ENABLED
+
+#endif // RENAME_DIALOG_H

+ 11 - 3
editor/scene_tree_dock.cpp

@@ -82,10 +82,12 @@ void SceneTreeDock::_unhandled_key_input(Ref<InputEvent> p_event) {
 		return;
 	}
 
-	if (ED_IS_SHORTCUT("scene_tree/batch_rename", p_event)) {
-		_tool_selected(TOOL_BATCH_RENAME);
-	} else if (ED_IS_SHORTCUT("scene_tree/rename", p_event)) {
+	if (ED_IS_SHORTCUT("scene_tree/rename", p_event)) {
 		_tool_selected(TOOL_RENAME);
+#ifdef MODULE_REGEX_ENABLED
+	} else if (ED_IS_SHORTCUT("scene_tree/batch_rename", p_event)) {
+		_tool_selected(TOOL_BATCH_RENAME);
+#endif // MODULE_REGEX_ENABLED
 	} else if (ED_IS_SHORTCUT("scene_tree/add_child_node", p_event)) {
 		_tool_selected(TOOL_NEW);
 	} else if (ED_IS_SHORTCUT("scene_tree/instance_scene", p_event)) {
@@ -332,6 +334,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
 	current_option = p_tool;
 
 	switch (p_tool) {
+#ifdef MODULE_REGEX_ENABLED
 		case TOOL_BATCH_RENAME: {
 			if (!profile_allow_editing) {
 				break;
@@ -340,6 +343,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
 				rename_dialog->popup_centered();
 			}
 		} break;
+#endif // MODULE_REGEX_ENABLED
 		case TOOL_RENAME: {
 			if (!profile_allow_editing) {
 				break;
@@ -2811,11 +2815,13 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
 		}
 	}
 
+#ifdef MODULE_REGEX_ENABLED
 	if (profile_allow_editing && selection.size() > 1) {
 		//this is not a commonly used action, it makes no sense for it to be where it was nor always present.
 		menu->add_separator();
 		menu->add_icon_shortcut(get_icon("Rename", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/batch_rename"), TOOL_BATCH_RENAME);
 	}
+#endif // MODULE_REGEX_ENABLED
 	menu->add_separator();
 	menu->add_icon_item(get_icon("Help", "EditorIcons"), TTR("Open Documentation"), TOOL_OPEN_DOCUMENTATION);
 
@@ -3302,8 +3308,10 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
 	create_dialog->connect("create", this, "_create");
 	create_dialog->connect("favorites_updated", this, "_update_create_root_dialog");
 
+#ifdef MODULE_REGEX_ENABLED
 	rename_dialog = memnew(RenameDialog(scene_tree, &editor_data->get_undo_redo()));
 	add_child(rename_dialog);
+#endif // MODULE_REGEX_ENABLED
 
 	script_create_dialog = memnew(ScriptCreateDialog);
 	script_create_dialog->set_inheritance_base_type("Node");

+ 4 - 0
editor/scene_tree_dock.h

@@ -64,7 +64,9 @@ class SceneTreeDock : public VBoxContainer {
 		TOOL_COPY,
 		TOOL_PASTE,
 		TOOL_RENAME,
+#ifdef MODULE_REGEX_ENABLED
 		TOOL_BATCH_RENAME,
+#endif // MODULE_REGEX_ENABLED
 		TOOL_REPLACE,
 		TOOL_EXTEND_SCRIPT,
 		TOOL_ATTACH_SCRIPT,
@@ -108,7 +110,9 @@ class SceneTreeDock : public VBoxContainer {
 
 	int current_option;
 	CreateDialog *create_dialog;
+#ifdef MODULE_REGEX_ENABLED
 	RenameDialog *rename_dialog;
+#endif // MODULE_REGEX_ENABLED
 
 	ToolButton *button_add;
 	ToolButton *button_instance;