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@@ -37,27 +37,37 @@
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namespace TestTranslationServer {
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TEST_CASE("[TranslationServer] Translation operations") {
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- Ref<Translation> t = memnew(Translation);
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- t->set_locale("uk");
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- t->add_message("Good Morning", String::utf8("Добрий ранок"));
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+ Ref<Translation> t1 = memnew(Translation);
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+ t1->set_locale("uk");
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+ t1->add_message("Good Morning", String(U"Добрий ранок"));
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+
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+ Ref<Translation> t2 = memnew(Translation);
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+ t2->set_locale("uk");
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+ t2->add_message("Hello Godot", String(U"你好戈多"));
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TranslationServer *ts = TranslationServer::get_singleton();
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+ // Adds translation for UK locale for the first time.
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int l_count_before = ts->get_loaded_locales().size();
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- ts->add_translation(t);
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+ ts->add_translation(t1);
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int l_count_after = ts->get_loaded_locales().size();
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- // Newly created Translation object should be added to the list, so the counter should increase, too.
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CHECK(l_count_after > l_count_before);
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- Ref<Translation> trans = ts->get_translation_object("uk");
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- CHECK(trans.is_valid());
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+ // Adds translation for UK locale again.
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+ ts->add_translation(t2);
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+ CHECK_EQ(ts->get_loaded_locales().size(), l_count_after);
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+
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+ // Removing that translation.
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+ ts->remove_translation(t2);
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+ CHECK_EQ(ts->get_loaded_locales().size(), l_count_after);
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+
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+ CHECK(ts->get_translation_object("uk").is_valid());
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ts->set_locale("uk");
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CHECK(ts->translate("Good Morning") == String::utf8("Добрий ранок"));
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- ts->remove_translation(t);
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- trans = ts->get_translation_object("uk");
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- CHECK(trans.is_null());
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+ ts->remove_translation(t1);
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+ CHECK(ts->get_translation_object("uk").is_null());
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// If no suitable Translation object has been found - the original message should be returned.
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CHECK(ts->translate("Good Morning") == "Good Morning");
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}
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