2
0
Эх сурвалжийг харах

Fix Render Info

* Fixed and redone the process to obtain render information from a viewport
* Some stats, such as material changes are too difficult to guess on Vulkan, were removed.
* Separated visible and shadow stats, which causes confusion.
* Texture, buffer and general video memory can be queried now.
* Fixed the performance metrics too.
reduz 4 жил өмнө
parent
commit
6c55d2aad2
34 өөрчлөгдсөн 390 нэмэгдсэн , 278 устгасан
  1. 14 30
      doc/classes/Performance.xml
  2. 14 0
      doc/classes/RenderingDevice.xml
  3. 19 40
      doc/classes/RenderingServer.xml
  4. 11 13
      doc/classes/Viewport.xml
  5. 15 5
      drivers/vulkan/rendering_device_vulkan.cpp
  6. 4 1
      drivers/vulkan/rendering_device_vulkan.h
  7. 14 18
      editor/plugins/node_3d_editor_plugin.cpp
  8. 18 38
      main/performance.cpp
  9. 4 8
      main/performance.h
  10. 8 7
      scene/main/viewport.cpp
  11. 9 5
      scene/main/viewport.h
  12. 5 6
      servers/rendering/rasterizer_dummy.h
  13. 1 2
      servers/rendering/renderer_compositor.h
  14. 36 5
      servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
  15. 2 2
      servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
  16. 37 2
      servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
  17. 1 1
      servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
  18. 8 8
      servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
  19. 6 3
      servers/rendering/renderer_rd/renderer_scene_render_rd.h
  20. 24 0
      servers/rendering/renderer_rd/renderer_storage_rd.cpp
  21. 22 7
      servers/rendering/renderer_rd/renderer_storage_rd.h
  22. 6 1
      servers/rendering/renderer_scene.h
  23. 4 5
      servers/rendering/renderer_scene_cull.cpp
  24. 2 2
      servers/rendering/renderer_scene_cull.h
  25. 2 1
      servers/rendering/renderer_scene_render.h
  26. 2 4
      servers/rendering/renderer_storage.h
  27. 31 20
      servers/rendering/renderer_viewport.cpp
  28. 12 5
      servers/rendering/renderer_viewport.h
  29. 6 0
      servers/rendering/rendering_device.cpp
  30. 8 1
      servers/rendering/rendering_device.h
  31. 11 2
      servers/rendering/rendering_server_default.cpp
  32. 2 2
      servers/rendering/rendering_server_default.h
  33. 13 16
      servers/rendering_server.cpp
  34. 19 18
      servers/rendering_server.h

+ 14 - 30
doc/classes/Performance.xml

@@ -168,58 +168,42 @@
 		<constant name="OBJECT_ORPHAN_NODE_COUNT" value="9" enum="Monitor">
 			Number of orphan nodes, i.e. nodes which are not parented to a node of the scene tree.
 		</constant>
-		<constant name="RENDER_OBJECTS_IN_FRAME" value="10" enum="Monitor">
-			3D objects drawn per frame.
+		<constant name="RENDER_TOTAL_OBJECTS_IN_FRAME" value="10" enum="Monitor">
 		</constant>
-		<constant name="RENDER_VERTICES_IN_FRAME" value="11" enum="Monitor">
-			Vertices drawn per frame. 3D only.
+		<constant name="RENDER_TOTAL_PRIMITIVES_IN_FRAME" value="11" enum="Monitor">
 		</constant>
-		<constant name="RENDER_MATERIAL_CHANGES_IN_FRAME" value="12" enum="Monitor">
-			Material changes per frame. 3D only.
+		<constant name="RENDER_TOTAL_DRAW_CALLS_IN_FRAME" value="12" enum="Monitor">
 		</constant>
-		<constant name="RENDER_SHADER_CHANGES_IN_FRAME" value="13" enum="Monitor">
-			Shader changes per frame. 3D only.
-		</constant>
-		<constant name="RENDER_SURFACE_CHANGES_IN_FRAME" value="14" enum="Monitor">
-			Render surface changes per frame. 3D only.
-		</constant>
-		<constant name="RENDER_DRAW_CALLS_IN_FRAME" value="15" enum="Monitor">
-			Draw calls per frame. 3D only.
-		</constant>
-		<constant name="RENDER_VIDEO_MEM_USED" value="16" enum="Monitor">
+		<constant name="RENDER_VIDEO_MEM_USED" value="13" enum="Monitor">
 			The amount of video memory used, i.e. texture and vertex memory combined.
 		</constant>
-		<constant name="RENDER_TEXTURE_MEM_USED" value="17" enum="Monitor">
+		<constant name="RENDER_TEXTURE_MEM_USED" value="14" enum="Monitor">
 			The amount of texture memory used.
 		</constant>
-		<constant name="RENDER_VERTEX_MEM_USED" value="18" enum="Monitor">
-			The amount of vertex memory used.
-		</constant>
-		<constant name="RENDER_USAGE_VIDEO_MEM_TOTAL" value="19" enum="Monitor">
-			Unimplemented in the GLES2 rendering backend, always returns 0.
+		<constant name="RENDER_BUFFER_MEM_USED" value="15" enum="Monitor">
 		</constant>
-		<constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="20" enum="Monitor">
+		<constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="16" enum="Monitor">
 			Number of active [RigidBody2D] nodes in the game.
 		</constant>
-		<constant name="PHYSICS_2D_COLLISION_PAIRS" value="21" enum="Monitor">
+		<constant name="PHYSICS_2D_COLLISION_PAIRS" value="17" enum="Monitor">
 			Number of collision pairs in the 2D physics engine.
 		</constant>
-		<constant name="PHYSICS_2D_ISLAND_COUNT" value="22" enum="Monitor">
+		<constant name="PHYSICS_2D_ISLAND_COUNT" value="18" enum="Monitor">
 			Number of islands in the 2D physics engine.
 		</constant>
-		<constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="23" enum="Monitor">
+		<constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="19" enum="Monitor">
 			Number of active [RigidBody3D] and [VehicleBody3D] nodes in the game.
 		</constant>
-		<constant name="PHYSICS_3D_COLLISION_PAIRS" value="24" enum="Monitor">
+		<constant name="PHYSICS_3D_COLLISION_PAIRS" value="20" enum="Monitor">
 			Number of collision pairs in the 3D physics engine.
 		</constant>
-		<constant name="PHYSICS_3D_ISLAND_COUNT" value="25" enum="Monitor">
+		<constant name="PHYSICS_3D_ISLAND_COUNT" value="21" enum="Monitor">
 			Number of islands in the 3D physics engine.
 		</constant>
-		<constant name="AUDIO_OUTPUT_LATENCY" value="26" enum="Monitor">
+		<constant name="AUDIO_OUTPUT_LATENCY" value="22" enum="Monitor">
 			Output latency of the [AudioServer].
 		</constant>
-		<constant name="MONITOR_MAX" value="27" enum="Monitor">
+		<constant name="MONITOR_MAX" value="23" enum="Monitor">
 			Represents the size of the [enum Monitor] enum.
 		</constant>
 	</constants>

+ 14 - 0
doc/classes/RenderingDevice.xml

@@ -515,6 +515,14 @@
 			<description>
 			</description>
 		</method>
+		<method name="get_memory_usage" qualifiers="const">
+			<return type="int">
+			</return>
+			<argument index="0" name="arg0" type="int" enum="RenderingDevice.MemoryType">
+			</argument>
+			<description>
+			</description>
+		</method>
 		<method name="index_array_create">
 			<return type="RID">
 			</return>
@@ -1771,6 +1779,12 @@
 		</constant>
 		<constant name="LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z" value="34" enum="Limit">
 		</constant>
+		<constant name="MEMORY_TEXTURES" value="0" enum="MemoryType">
+		</constant>
+		<constant name="MEMORY_BUFFERS" value="1" enum="MemoryType">
+		</constant>
+		<constant name="MEMORY_TOTAL" value="2" enum="MemoryType">
+		</constant>
 		<constant name="INVALID_ID" value="-1">
 		</constant>
 		<constant name="INVALID_FORMAT_ID" value="-1">

+ 19 - 40
doc/classes/RenderingServer.xml

@@ -1666,13 +1666,12 @@
 			<description>
 			</description>
 		</method>
-		<method name="get_render_info">
+		<method name="get_rendering_info">
 			<return type="int">
 			</return>
-			<argument index="0" name="info" type="int" enum="RenderingServer.RenderInfo">
+			<argument index="0" name="info" type="int" enum="RenderingServer.RenderingInfo">
 			</argument>
 			<description>
-				Returns a certain information, see [enum RenderInfo] for options.
 			</description>
 		</method>
 		<method name="get_test_cube">
@@ -4101,10 +4100,11 @@
 			</return>
 			<argument index="0" name="viewport" type="RID">
 			</argument>
-			<argument index="1" name="info" type="int" enum="RenderingServer.ViewportRenderInfo">
+			<argument index="1" name="type" type="int" enum="RenderingServer.ViewportRenderInfoType">
+			</argument>
+			<argument index="2" name="info" type="int" enum="RenderingServer.ViewportRenderInfo">
 			</argument>
 			<description>
-				Returns a viewport's render information. For options, see the [enum ViewportRenderInfo] constants.
 			</description>
 		</method>
 		<method name="viewport_get_texture" qualifiers="const">
@@ -5124,23 +5124,20 @@
 		<constant name="VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME" value="0" enum="ViewportRenderInfo">
 			Number of objects drawn in a single frame.
 		</constant>
-		<constant name="VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME" value="1" enum="ViewportRenderInfo">
+		<constant name="VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME" value="1" enum="ViewportRenderInfo">
 			Number of vertices drawn in a single frame.
 		</constant>
-		<constant name="VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME" value="2" enum="ViewportRenderInfo">
-			Number of material changes during this frame.
+		<constant name="VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME" value="2" enum="ViewportRenderInfo">
+			Number of draw calls during this frame.
 		</constant>
-		<constant name="VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME" value="3" enum="ViewportRenderInfo">
-			Number of shader changes during this frame.
+		<constant name="VIEWPORT_RENDER_INFO_MAX" value="3" enum="ViewportRenderInfo">
+			Represents the size of the [enum ViewportRenderInfo] enum.
 		</constant>
-		<constant name="VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME" value="4" enum="ViewportRenderInfo">
-			Number of surface changes during this frame.
+		<constant name="VIEWPORT_RENDER_INFO_TYPE_VISIBLE" value="0" enum="ViewportRenderInfoType">
 		</constant>
-		<constant name="VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME" value="5" enum="ViewportRenderInfo">
-			Number of draw calls during this frame.
+		<constant name="VIEWPORT_RENDER_INFO_TYPE_SHADOW" value="1" enum="ViewportRenderInfoType">
 		</constant>
-		<constant name="VIEWPORT_RENDER_INFO_MAX" value="6" enum="ViewportRenderInfo">
-			Represents the size of the [enum ViewportRenderInfo] enum.
+		<constant name="VIEWPORT_RENDER_INFO_TYPE_MAX" value="2" enum="ViewportRenderInfoType">
 		</constant>
 		<constant name="VIEWPORT_DEBUG_DRAW_DISABLED" value="0" enum="ViewportDebugDraw">
 			Debug draw is disabled. Default setting.
@@ -5615,35 +5612,17 @@
 		</constant>
 		<constant name="GLOBAL_VAR_TYPE_MAX" value="28" enum="GlobalVariableType">
 		</constant>
-		<constant name="INFO_OBJECTS_IN_FRAME" value="0" enum="RenderInfo">
-			The amount of objects in the frame.
-		</constant>
-		<constant name="INFO_VERTICES_IN_FRAME" value="1" enum="RenderInfo">
-			The amount of vertices in the frame.
-		</constant>
-		<constant name="INFO_MATERIAL_CHANGES_IN_FRAME" value="2" enum="RenderInfo">
-			The amount of modified materials in the frame.
-		</constant>
-		<constant name="INFO_SHADER_CHANGES_IN_FRAME" value="3" enum="RenderInfo">
-			The amount of shader rebinds in the frame.
-		</constant>
-		<constant name="INFO_SURFACE_CHANGES_IN_FRAME" value="4" enum="RenderInfo">
-			The amount of surface changes in the frame.
+		<constant name="RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME" value="0" enum="RenderingInfo">
 		</constant>
-		<constant name="INFO_DRAW_CALLS_IN_FRAME" value="5" enum="RenderInfo">
-			The amount of draw calls in frame.
+		<constant name="RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME" value="1" enum="RenderingInfo">
 		</constant>
-		<constant name="INFO_USAGE_VIDEO_MEM_TOTAL" value="6" enum="RenderInfo">
-			Unimplemented in the GLES2 rendering backend, always returns 0.
+		<constant name="RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME" value="2" enum="RenderingInfo">
 		</constant>
-		<constant name="INFO_VIDEO_MEM_USED" value="7" enum="RenderInfo">
-			The amount of video memory used, i.e. texture and vertex memory combined.
+		<constant name="RENDERING_INFO_TEXTURE_MEM_USED" value="3" enum="RenderingInfo">
 		</constant>
-		<constant name="INFO_TEXTURE_MEM_USED" value="8" enum="RenderInfo">
-			The amount of texture memory used.
+		<constant name="RENDERING_INFO_BUFFER_MEM_USED" value="4" enum="RenderingInfo">
 		</constant>
-		<constant name="INFO_VERTEX_MEM_USED" value="9" enum="RenderInfo">
-			The amount of vertex memory used.
+		<constant name="RENDERING_INFO_VIDEO_MEM_USED" value="5" enum="RenderingInfo">
 		</constant>
 		<constant name="FEATURE_SHADERS" value="0" enum="Features">
 			Hardware supports shaders. This enum is currently unused in Godot 3.x.

+ 11 - 13
doc/classes/Viewport.xml

@@ -60,10 +60,11 @@
 		<method name="get_render_info">
 			<return type="int">
 			</return>
-			<argument index="0" name="info" type="int" enum="Viewport.RenderInfo">
+			<argument index="0" name="type" type="int" enum="Viewport.RenderInfoType">
+			</argument>
+			<argument index="1" name="info" type="int" enum="Viewport.RenderInfo">
 			</argument>
 			<description>
-				Returns information about the viewport from the rendering pipeline.
 			</description>
 		</method>
 		<method name="get_shadow_atlas_quadrant_subdiv" qualifiers="const">
@@ -350,23 +351,20 @@
 		<constant name="RENDER_INFO_OBJECTS_IN_FRAME" value="0" enum="RenderInfo">
 			Amount of objects in frame.
 		</constant>
-		<constant name="RENDER_INFO_VERTICES_IN_FRAME" value="1" enum="RenderInfo">
+		<constant name="RENDER_INFO_PRIMITIVES_IN_FRAME" value="1" enum="RenderInfo">
 			Amount of vertices in frame.
 		</constant>
-		<constant name="RENDER_INFO_MATERIAL_CHANGES_IN_FRAME" value="2" enum="RenderInfo">
-			Amount of material changes in frame.
+		<constant name="RENDER_INFO_DRAW_CALLS_IN_FRAME" value="2" enum="RenderInfo">
+			Amount of draw calls in frame.
 		</constant>
-		<constant name="RENDER_INFO_SHADER_CHANGES_IN_FRAME" value="3" enum="RenderInfo">
-			Amount of shader changes in frame.
+		<constant name="RENDER_INFO_MAX" value="3" enum="RenderInfo">
+			Represents the size of the [enum RenderInfo] enum.
 		</constant>
-		<constant name="RENDER_INFO_SURFACE_CHANGES_IN_FRAME" value="4" enum="RenderInfo">
-			Amount of surface changes in frame.
+		<constant name="RENDER_INFO_TYPE_VISIBLE" value="0" enum="RenderInfoType">
 		</constant>
-		<constant name="RENDER_INFO_DRAW_CALLS_IN_FRAME" value="5" enum="RenderInfo">
-			Amount of draw calls in frame.
+		<constant name="RENDER_INFO_TYPE_SHADOW" value="1" enum="RenderInfoType">
 		</constant>
-		<constant name="RENDER_INFO_MAX" value="6" enum="RenderInfo">
-			Represents the size of the [enum RenderInfo] enum.
+		<constant name="RENDER_INFO_TYPE_MAX" value="2" enum="RenderInfoType">
 		</constant>
 		<constant name="DEBUG_DRAW_DISABLED" value="0" enum="DebugDraw">
 			Objects are displayed normally.

+ 15 - 5
drivers/vulkan/rendering_device_vulkan.cpp

@@ -1398,12 +1398,15 @@ Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size,
 	p_buffer->buffer_info.range = p_size;
 	p_buffer->usage = p_usage;
 
+	buffer_memory += p_size;
+
 	return OK;
 }
 
 Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) {
 	ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
 
+	buffer_memory -= p_buffer->size;
 	vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation);
 	p_buffer->buffer = VK_NULL_HANDLE;
 	p_buffer->allocation = nullptr;
@@ -1896,7 +1899,7 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
 
 	VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info);
 	ERR_FAIL_COND_V_MSG(err, RID(), "vmaCreateImage failed with error " + itos(err) + ".");
-
+	image_memory += texture.allocation_info.size;
 	texture.type = p_format.texture_type;
 	texture.format = p_format.format;
 	texture.width = image_create_info.extent.width;
@@ -8121,6 +8124,7 @@ void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
 		vkDestroyImageView(device, texture->view, nullptr);
 		if (texture->owner.is_null()) {
 			//actually owns the image and the allocation too
+			image_memory -= texture->allocation_info.size;
 			vmaDestroyImage(allocator, texture->image, texture->allocation);
 		}
 		frames[p_frame].textures_to_dispose_of.pop_front();
@@ -8144,10 +8148,16 @@ uint32_t RenderingDeviceVulkan::get_frame_delay() const {
 	return frame_count;
 }
 
-uint64_t RenderingDeviceVulkan::get_memory_usage() const {
-	VmaStats stats;
-	vmaCalculateStats(allocator, &stats);
-	return stats.total.usedBytes;
+uint64_t RenderingDeviceVulkan::get_memory_usage(MemoryType p_type) const {
+	if (p_type == MEMORY_BUFFERS) {
+		return buffer_memory;
+	} else if (p_type == MEMORY_TEXTURES) {
+		return image_memory;
+	} else {
+		VmaStats stats;
+		vmaCalculateStats(allocator, &stats);
+		return stats.total.usedBytes;
+	}
 }
 
 void RenderingDeviceVulkan::_flush(bool p_current_frame) {

+ 4 - 1
drivers/vulkan/rendering_device_vulkan.h

@@ -1005,6 +1005,9 @@ class RenderingDeviceVulkan : public RenderingDevice {
 
 	VulkanContext *context = nullptr;
 
+	uint64_t image_memory = 0;
+	uint64_t buffer_memory = 0;
+
 	void _free_internal(RID p_id);
 	void _flush(bool p_current_frame);
 
@@ -1191,7 +1194,7 @@ public:
 
 	virtual RenderingDevice *create_local_device();
 
-	virtual uint64_t get_memory_usage() const;
+	virtual uint64_t get_memory_usage(MemoryType p_type) const;
 
 	virtual void set_resource_name(RID p_id, const String p_name);
 

+ 14 - 18
editor/plugins/node_3d_editor_plugin.cpp

@@ -2505,24 +2505,20 @@ void Node3DEditorViewport::_notification(int p_what) {
 
 		if (show_info) {
 			String text;
-			text += "X: " + rtos(current_camera->get_position().x).pad_decimals(1) + "\n";
-			text += "Y: " + rtos(current_camera->get_position().y).pad_decimals(1) + "\n";
-			text += "Z: " + rtos(current_camera->get_position().z).pad_decimals(1) + "\n";
-			text += TTR("Pitch") + ": " + itos(Math::round(Math::rad2deg(current_camera->get_rotation().x))) + "\n";
-			text += TTR("Yaw") + ": " + itos(Math::round(Math::rad2deg(current_camera->get_rotation().y))) + "\n\n";
-
-			text += TTR("Size") +
-					vformat(
-							": %dx%d (%.1fMP)\n",
-							viewport->get_size().x,
-							viewport->get_size().y,
-							viewport->get_size().x * viewport->get_size().y * 0.000'001);
-			text += TTR("Objects Drawn") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_OBJECTS_IN_FRAME)) + "\n";
-			text += TTR("Material Changes") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_MATERIAL_CHANGES_IN_FRAME)) + "\n";
-			text += TTR("Shader Changes") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_SHADER_CHANGES_IN_FRAME)) + "\n";
-			text += TTR("Surface Changes") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_SURFACE_CHANGES_IN_FRAME)) + "\n";
-			text += TTR("Draw Calls") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_DRAW_CALLS_IN_FRAME)) + "\n";
-			text += TTR("Vertices") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_VERTICES_IN_FRAME));
+			text += vformat(TTR("X: %s\n"), rtos(current_camera->get_position().x).pad_decimals(1));
+			text += vformat(TTR("Y: %s\n"), rtos(current_camera->get_position().y).pad_decimals(1));
+			text += vformat(TTR("Z: %s\n"), rtos(current_camera->get_position().z).pad_decimals(1));
+			text += "\n";
+			text += vformat(
+					TTR("Size: %dx%d (%.1fMP)\n"),
+					viewport->get_size().x,
+					viewport->get_size().y,
+					viewport->get_size().x * viewport->get_size().y * 0.000001);
+
+			text += "\n";
+			text += vformat(TTR("Objects: %d\n"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_OBJECTS_IN_FRAME));
+			text += vformat(TTR("Primitives: %d\n"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_PRIMITIVES_IN_FRAME));
+			text += vformat(TTR("Draw Calls: %d"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_DRAW_CALLS_IN_FRAME));
 
 			info_label->set_text(text);
 		}

+ 18 - 38
main/performance.cpp

@@ -60,16 +60,12 @@ void Performance::_bind_methods() {
 	BIND_ENUM_CONSTANT(OBJECT_RESOURCE_COUNT);
 	BIND_ENUM_CONSTANT(OBJECT_NODE_COUNT);
 	BIND_ENUM_CONSTANT(OBJECT_ORPHAN_NODE_COUNT);
-	BIND_ENUM_CONSTANT(RENDER_OBJECTS_IN_FRAME);
-	BIND_ENUM_CONSTANT(RENDER_VERTICES_IN_FRAME);
-	BIND_ENUM_CONSTANT(RENDER_MATERIAL_CHANGES_IN_FRAME);
-	BIND_ENUM_CONSTANT(RENDER_SHADER_CHANGES_IN_FRAME);
-	BIND_ENUM_CONSTANT(RENDER_SURFACE_CHANGES_IN_FRAME);
-	BIND_ENUM_CONSTANT(RENDER_DRAW_CALLS_IN_FRAME);
+	BIND_ENUM_CONSTANT(RENDER_TOTAL_OBJECTS_IN_FRAME);
+	BIND_ENUM_CONSTANT(RENDER_TOTAL_PRIMITIVES_IN_FRAME);
+	BIND_ENUM_CONSTANT(RENDER_TOTAL_DRAW_CALLS_IN_FRAME);
 	BIND_ENUM_CONSTANT(RENDER_VIDEO_MEM_USED);
 	BIND_ENUM_CONSTANT(RENDER_TEXTURE_MEM_USED);
-	BIND_ENUM_CONSTANT(RENDER_VERTEX_MEM_USED);
-	BIND_ENUM_CONSTANT(RENDER_USAGE_VIDEO_MEM_TOTAL);
+	BIND_ENUM_CONSTANT(RENDER_BUFFER_MEM_USED);
 	BIND_ENUM_CONSTANT(PHYSICS_2D_ACTIVE_OBJECTS);
 	BIND_ENUM_CONSTANT(PHYSICS_2D_COLLISION_PAIRS);
 	BIND_ENUM_CONSTANT(PHYSICS_2D_ISLAND_COUNT);
@@ -103,16 +99,12 @@ String Performance::get_monitor_name(Monitor p_monitor) const {
 		"object/resources",
 		"object/nodes",
 		"object/orphan_nodes",
-		"raster/objects_drawn",
-		"raster/vertices_drawn",
-		"raster/mat_changes",
-		"raster/shader_changes",
-		"raster/surface_changes",
-		"raster/draw_calls",
+		"raster/total_objects_drawn",
+		"raster/total_primitives_drawn",
+		"raster/total_draw_calls",
 		"video/video_mem",
 		"video/texture_mem",
-		"video/vertex_mem",
-		"video/video_mem_max",
+		"video/buffer_mem",
 		"physics_2d/active_objects",
 		"physics_2d/collision_pairs",
 		"physics_2d/islands",
@@ -148,26 +140,18 @@ float Performance::get_monitor(Monitor p_monitor) const {
 			return _get_node_count();
 		case OBJECT_ORPHAN_NODE_COUNT:
 			return Node::orphan_node_count;
-		case RENDER_OBJECTS_IN_FRAME:
-			return RS::get_singleton()->get_render_info(RS::INFO_OBJECTS_IN_FRAME);
-		case RENDER_VERTICES_IN_FRAME:
-			return RS::get_singleton()->get_render_info(RS::INFO_VERTICES_IN_FRAME);
-		case RENDER_MATERIAL_CHANGES_IN_FRAME:
-			return RS::get_singleton()->get_render_info(RS::INFO_MATERIAL_CHANGES_IN_FRAME);
-		case RENDER_SHADER_CHANGES_IN_FRAME:
-			return RS::get_singleton()->get_render_info(RS::INFO_SHADER_CHANGES_IN_FRAME);
-		case RENDER_SURFACE_CHANGES_IN_FRAME:
-			return RS::get_singleton()->get_render_info(RS::INFO_SURFACE_CHANGES_IN_FRAME);
-		case RENDER_DRAW_CALLS_IN_FRAME:
-			return RS::get_singleton()->get_render_info(RS::INFO_DRAW_CALLS_IN_FRAME);
+		case RENDER_TOTAL_OBJECTS_IN_FRAME:
+			return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME);
+		case RENDER_TOTAL_PRIMITIVES_IN_FRAME:
+			return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME);
+		case RENDER_TOTAL_DRAW_CALLS_IN_FRAME:
+			return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME);
 		case RENDER_VIDEO_MEM_USED:
-			return RS::get_singleton()->get_render_info(RS::INFO_VIDEO_MEM_USED);
+			return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_VIDEO_MEM_USED);
 		case RENDER_TEXTURE_MEM_USED:
-			return RS::get_singleton()->get_render_info(RS::INFO_TEXTURE_MEM_USED);
-		case RENDER_VERTEX_MEM_USED:
-			return RS::get_singleton()->get_render_info(RS::INFO_VERTEX_MEM_USED);
-		case RENDER_USAGE_VIDEO_MEM_TOTAL:
-			return RS::get_singleton()->get_render_info(RS::INFO_USAGE_VIDEO_MEM_TOTAL);
+			return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_TEXTURE_MEM_USED);
+		case RENDER_BUFFER_MEM_USED:
+			return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_BUFFER_MEM_USED);
 		case PHYSICS_2D_ACTIVE_OBJECTS:
 			return PhysicsServer2D::get_singleton()->get_process_info(PhysicsServer2D::INFO_ACTIVE_OBJECTS);
 		case PHYSICS_2D_COLLISION_PAIRS:
@@ -207,10 +191,6 @@ Performance::MonitorType Performance::get_monitor_type(Monitor p_monitor) const
 		MONITOR_TYPE_QUANTITY,
 		MONITOR_TYPE_QUANTITY,
 		MONITOR_TYPE_QUANTITY,
-		MONITOR_TYPE_QUANTITY,
-		MONITOR_TYPE_QUANTITY,
-		MONITOR_TYPE_QUANTITY,
-		MONITOR_TYPE_MEMORY,
 		MONITOR_TYPE_MEMORY,
 		MONITOR_TYPE_MEMORY,
 		MONITOR_TYPE_MEMORY,

+ 4 - 8
main/performance.h

@@ -73,16 +73,12 @@ public:
 		OBJECT_RESOURCE_COUNT,
 		OBJECT_NODE_COUNT,
 		OBJECT_ORPHAN_NODE_COUNT,
-		RENDER_OBJECTS_IN_FRAME,
-		RENDER_VERTICES_IN_FRAME,
-		RENDER_MATERIAL_CHANGES_IN_FRAME,
-		RENDER_SHADER_CHANGES_IN_FRAME,
-		RENDER_SURFACE_CHANGES_IN_FRAME,
-		RENDER_DRAW_CALLS_IN_FRAME,
+		RENDER_TOTAL_OBJECTS_IN_FRAME,
+		RENDER_TOTAL_PRIMITIVES_IN_FRAME,
+		RENDER_TOTAL_DRAW_CALLS_IN_FRAME,
 		RENDER_VIDEO_MEM_USED,
 		RENDER_TEXTURE_MEM_USED,
-		RENDER_VERTEX_MEM_USED,
-		RENDER_USAGE_VIDEO_MEM_TOTAL,
+		RENDER_BUFFER_MEM_USED,
 		PHYSICS_2D_ACTIVE_OBJECTS,
 		PHYSICS_2D_COLLISION_PAIRS,
 		PHYSICS_2D_ISLAND_COUNT,

+ 8 - 7
scene/main/viewport.cpp

@@ -3268,8 +3268,8 @@ Viewport::DebugDraw Viewport::get_debug_draw() const {
 	return debug_draw;
 }
 
-int Viewport::get_render_info(RenderInfo p_info) {
-	return RS::get_singleton()->viewport_get_render_info(viewport, RS::ViewportRenderInfo(p_info));
+int Viewport::get_render_info(RenderInfoType p_type, RenderInfo p_info) {
+	return RS::get_singleton()->viewport_get_render_info(viewport, RS::ViewportRenderInfoType(p_type), RS::ViewportRenderInfo(p_info));
 }
 
 void Viewport::set_snap_controls_to_pixels(bool p_enable) {
@@ -3499,7 +3499,7 @@ void Viewport::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_debug_draw", "debug_draw"), &Viewport::set_debug_draw);
 	ClassDB::bind_method(D_METHOD("get_debug_draw"), &Viewport::get_debug_draw);
 
-	ClassDB::bind_method(D_METHOD("get_render_info", "info"), &Viewport::get_render_info);
+	ClassDB::bind_method(D_METHOD("get_render_info", "type", "info"), &Viewport::get_render_info);
 
 	ClassDB::bind_method(D_METHOD("set_use_xr", "use"), &Viewport::set_use_xr);
 	ClassDB::bind_method(D_METHOD("is_using_xr"), &Viewport::is_using_xr);
@@ -3650,13 +3650,14 @@ void Viewport::_bind_methods() {
 	BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_MAX);
 
 	BIND_ENUM_CONSTANT(RENDER_INFO_OBJECTS_IN_FRAME);
-	BIND_ENUM_CONSTANT(RENDER_INFO_VERTICES_IN_FRAME);
-	BIND_ENUM_CONSTANT(RENDER_INFO_MATERIAL_CHANGES_IN_FRAME);
-	BIND_ENUM_CONSTANT(RENDER_INFO_SHADER_CHANGES_IN_FRAME);
-	BIND_ENUM_CONSTANT(RENDER_INFO_SURFACE_CHANGES_IN_FRAME);
+	BIND_ENUM_CONSTANT(RENDER_INFO_PRIMITIVES_IN_FRAME);
 	BIND_ENUM_CONSTANT(RENDER_INFO_DRAW_CALLS_IN_FRAME);
 	BIND_ENUM_CONSTANT(RENDER_INFO_MAX);
 
+	BIND_ENUM_CONSTANT(RENDER_INFO_TYPE_VISIBLE);
+	BIND_ENUM_CONSTANT(RENDER_INFO_TYPE_SHADOW);
+	BIND_ENUM_CONSTANT(RENDER_INFO_TYPE_MAX);
+
 	BIND_ENUM_CONSTANT(DEBUG_DRAW_DISABLED);
 	BIND_ENUM_CONSTANT(DEBUG_DRAW_UNSHADED);
 	BIND_ENUM_CONSTANT(DEBUG_DRAW_LIGHTING);

+ 9 - 5
scene/main/viewport.h

@@ -115,14 +115,17 @@ public:
 
 	enum RenderInfo {
 		RENDER_INFO_OBJECTS_IN_FRAME,
-		RENDER_INFO_VERTICES_IN_FRAME,
-		RENDER_INFO_MATERIAL_CHANGES_IN_FRAME,
-		RENDER_INFO_SHADER_CHANGES_IN_FRAME,
-		RENDER_INFO_SURFACE_CHANGES_IN_FRAME,
+		RENDER_INFO_PRIMITIVES_IN_FRAME,
 		RENDER_INFO_DRAW_CALLS_IN_FRAME,
 		RENDER_INFO_MAX
 	};
 
+	enum RenderInfoType {
+		RENDER_INFO_TYPE_VISIBLE,
+		RENDER_INFO_TYPE_SHADOW,
+		RENDER_INFO_TYPE_MAX
+	};
+
 	enum DebugDraw {
 		DEBUG_DRAW_DISABLED,
 		DEBUG_DRAW_UNSHADED,
@@ -596,7 +599,7 @@ public:
 	void set_debug_draw(DebugDraw p_debug_draw);
 	DebugDraw get_debug_draw() const;
 
-	int get_render_info(RenderInfo p_info);
+	int get_render_info(RenderInfoType p_type, RenderInfo p_info);
 
 	void set_snap_controls_to_pixels(bool p_enable);
 	bool is_snap_controls_to_pixels_enabled() const;
@@ -699,6 +702,7 @@ VARIANT_ENUM_CAST(Viewport::SDFScale);
 VARIANT_ENUM_CAST(Viewport::SDFOversize);
 VARIANT_ENUM_CAST(SubViewport::ClearMode);
 VARIANT_ENUM_CAST(Viewport::RenderInfo);
+VARIANT_ENUM_CAST(Viewport::RenderInfoType);
 VARIANT_ENUM_CAST(Viewport::DefaultCanvasItemTextureFilter);
 VARIANT_ENUM_CAST(Viewport::DefaultCanvasItemTextureRepeat);
 

+ 5 - 6
servers/rendering/rasterizer_dummy.h

@@ -36,6 +36,7 @@
 #include "core/templates/self_list.h"
 #include "scene/resources/mesh.h"
 #include "servers/rendering/renderer_compositor.h"
+#include "servers/rendering/renderer_scene_render.h"
 #include "servers/rendering_server.h"
 
 class RasterizerSceneDummy : public RendererSceneRender {
@@ -175,7 +176,7 @@ public:
 
 	void voxel_gi_set_quality(RS::VoxelGIQuality) override {}
 
-	void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) override {}
+	void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {}
 	void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
 	void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {}
 
@@ -662,17 +663,15 @@ public:
 		return true;
 	}
 
+	virtual void update_memory_info() override {}
+	virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) override { return 0; }
+
 	bool has_os_feature(const String &p_feature) const override { return false; }
 
 	void update_dirty_resources() override {}
 
 	void set_debug_generate_wireframes(bool p_generate) override {}
 
-	void render_info_begin_capture() override {}
-	void render_info_end_capture() override {}
-	int get_captured_render_info(RS::RenderInfo p_info) override { return 0; }
-
-	uint64_t get_render_info(RS::RenderInfo p_info) override { return 0; }
 	String get_video_adapter_name() const override { return String(); }
 	String get_video_adapter_vendor() const override { return String(); }
 

+ 1 - 2
servers/rendering/renderer_compositor.h

@@ -36,10 +36,9 @@
 #include "core/templates/self_list.h"
 #include "servers/rendering/renderer_canvas_render.h"
 #include "servers/rendering/renderer_scene.h"
-#include "servers/rendering/renderer_scene_render.h"
 #include "servers/rendering/renderer_storage.h"
 #include "servers/rendering_server.h"
-
+class RendererSceneRender;
 struct BlitToScreen {
 	RID render_target;
 	Rect2i rect;

+ 36 - 5
servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp

@@ -801,13 +801,16 @@ void RenderForwardClustered::_update_instance_data_buffer(RenderListType p_rende
 		RD::get_singleton()->buffer_update(scene_state.instance_buffer[p_render_list], 0, sizeof(SceneState::InstanceData) * scene_state.instance_data[p_render_list].size(), scene_state.instance_data[p_render_list].ptr(), RD::BARRIER_MASK_RASTER);
 	}
 }
-void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, uint32_t p_offset, int32_t p_max_elements, bool p_update_buffer) {
+void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, int *p_render_info, uint32_t p_offset, int32_t p_max_elements, bool p_update_buffer) {
 	RenderList *rl = &render_list[p_render_list];
 	uint32_t element_total = p_max_elements >= 0 ? uint32_t(p_max_elements) : rl->elements.size();
 
 	scene_state.instance_data[p_render_list].resize(p_offset + element_total);
 	rl->element_info.resize(p_offset + element_total);
 
+	if (p_render_info) {
+		p_render_info[RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] += element_total;
+	}
 	uint32_t repeats = 0;
 	GeometryInstanceSurfaceDataCache *prev_surface = nullptr;
 	for (uint32_t i = 0; i < element_total; i++) {
@@ -843,6 +846,9 @@ void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, u
 				}
 			}
 			repeats = 1;
+			if (p_render_info) {
+				p_render_info[RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME]++;
+			}
 		}
 
 		RenderElementInfo &element_info = rl->element_info[p_offset + i];
@@ -869,6 +875,11 @@ void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, u
 	}
 }
 
+_FORCE_INLINE_ static uint32_t _indices_to_primitives(RS::PrimitiveType p_primitive, uint32_t p_indices) {
+	static const uint32_t divisor[RS::PRIMITIVE_MAX] = { 1, 2, 1, 3, 1 };
+	static const uint32_t subtractor[RS::PRIMITIVE_MAX] = { 0, 0, 1, 0, 1 };
+	return (p_indices - subtractor[p_primitive]) / divisor[p_primitive];
+}
 void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_using_sdfgi, bool p_using_opaque_gi, bool p_append) {
 	if (p_render_list == RENDER_LIST_OPAQUE) {
 		scene_state.used_sss = false;
@@ -1011,9 +1022,28 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
 					distance = -distance_max;
 				}
 
-				surf->sort.lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold);
+				uint32_t indices;
+				surf->sort.lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, &indices);
+				if (p_render_data->render_info) {
+					indices = _indices_to_primitives(surf->primitive, indices);
+					if (p_render_list == RENDER_LIST_OPAQUE) { //opaque
+						p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += indices;
+					} else if (p_render_list == RENDER_LIST_SECONDARY) { //shadow
+						p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += indices;
+					}
+				}
 			} else {
 				surf->sort.lod_index = 0;
+				if (p_render_data->render_info) {
+					uint32_t to_draw = storage->mesh_surface_get_vertices_drawn_count(surf->surface);
+					to_draw = _indices_to_primitives(surf->primitive, to_draw);
+					to_draw *= inst->instance_count;
+					if (p_render_list == RENDER_LIST_OPAQUE) { //opaque
+						p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += storage->mesh_surface_get_vertices_drawn_count(surf->surface);
+					} else if (p_render_list == RENDER_LIST_SECONDARY) { //shadow
+						p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += storage->mesh_surface_get_vertices_drawn_count(surf->surface);
+					}
+				}
 			}
 
 			// ADD Element
@@ -1213,7 +1243,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
 	_fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR, using_sdfgi, using_sdfgi || using_voxelgi);
 	render_list[RENDER_LIST_OPAQUE].sort_by_key();
 	render_list[RENDER_LIST_ALPHA].sort_by_depth();
-	_fill_instance_data(RENDER_LIST_OPAQUE);
+	_fill_instance_data(RENDER_LIST_OPAQUE, p_render_data->render_info ? p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE] : (int *)nullptr);
 	_fill_instance_data(RENDER_LIST_ALPHA);
 
 	RD::get_singleton()->draw_command_end_label();
@@ -1506,7 +1536,7 @@ void RenderForwardClustered::_render_shadow_begin() {
 	scene_state.instance_data[RENDER_LIST_SECONDARY].clear();
 }
 
-void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end) {
+void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end, RendererScene::RenderInfo *p_render_info) {
 	uint32_t shadow_pass_index = scene_state.shadow_passes.size();
 
 	SceneState::ShadowPass shadow_pass;
@@ -1521,6 +1551,7 @@ void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const Page
 	render_data.instances = &p_instances;
 	render_data.lod_camera_plane = p_camera_plane;
 	render_data.lod_distance_multiplier = p_lod_distance_multiplier;
+	render_data.render_info = p_render_info;
 
 	scene_state.ubo.dual_paraboloid_side = p_use_dp_flip ? -1 : 1;
 
@@ -1538,7 +1569,7 @@ void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const Page
 	_fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode, false, false, true);
 	uint32_t render_list_size = render_list[RENDER_LIST_SECONDARY].elements.size() - render_list_from;
 	render_list[RENDER_LIST_SECONDARY].sort_by_key_range(render_list_from, render_list_size);
-	_fill_instance_data(RENDER_LIST_SECONDARY, render_list_from, render_list_size, false);
+	_fill_instance_data(RENDER_LIST_SECONDARY, p_render_info ? p_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW] : (int *)nullptr, render_list_from, render_list_size, false);
 
 	{
 		//regular forward for now

+ 2 - 2
servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h

@@ -371,7 +371,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
 	uint32_t render_list_thread_threshold = 500;
 
 	void _update_instance_data_buffer(RenderListType p_render_list);
-	void _fill_instance_data(RenderListType p_render_list, uint32_t p_offset = 0, int32_t p_max_elements = -1, bool p_update_buffer = true);
+	void _fill_instance_data(RenderListType p_render_list, int *p_render_info = nullptr, uint32_t p_offset = 0, int32_t p_max_elements = -1, bool p_update_buffer = true);
 	void _fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_using_sdfgi = false, bool p_using_opaque_gi = false, bool p_append = false);
 
 	Map<Size2i, RID> sdfgi_framebuffer_size_cache;
@@ -568,7 +568,7 @@ protected:
 	virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) override;
 
 	virtual void _render_shadow_begin() override;
-	virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true) override;
+	virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RendererScene::RenderInfo *p_render_info = nullptr) override;
 	virtual void _render_shadow_process() override;
 	virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) override;
 

+ 37 - 2
servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp

@@ -335,6 +335,11 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
 	bool using_ssr = false;
 	bool using_sss = false;
 
+	if (p_render_data->render_info) {
+		p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = p_render_data->instances->size();
+		p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = p_render_data->instances->size();
+	}
+
 	if (render_buffer) {
 		// setup rendering to render buffer
 		screen_size.x = render_buffer->width;
@@ -555,11 +560,15 @@ void RenderForwardMobile::_render_shadow_begin() {
 	render_list[RENDER_LIST_SECONDARY].clear();
 }
 
-void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end) {
+void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end, RendererScene::RenderInfo *p_render_info) {
 	uint32_t shadow_pass_index = scene_state.shadow_passes.size();
 
 	SceneState::ShadowPass shadow_pass;
 
+	if (p_render_info) {
+		p_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = p_instances.size();
+		p_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = p_instances.size();
+	}
 	RenderDataRD render_data;
 	render_data.cam_projection = p_projection;
 	render_data.cam_transform = p_transform;
@@ -567,6 +576,7 @@ void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedAr
 	render_data.z_near = 0.0;
 	render_data.z_far = p_zfar;
 	render_data.instances = &p_instances;
+	render_data.render_info = p_render_info;
 	render_data.lod_camera_plane = p_camera_plane;
 	render_data.lod_distance_multiplier = p_lod_distance_multiplier;
 
@@ -927,6 +937,12 @@ RID RenderForwardMobile::_render_buffers_get_normal_texture(RID p_render_buffers
 	return RID();
 }
 
+_FORCE_INLINE_ static uint32_t _indices_to_primitives(RS::PrimitiveType p_primitive, uint32_t p_indices) {
+	static const uint32_t divisor[RS::PRIMITIVE_MAX] = { 1, 2, 1, 3, 1 };
+	static const uint32_t subtractor[RS::PRIMITIVE_MAX] = { 0, 0, 1, 0, 1 };
+	return (p_indices - subtractor[p_primitive]) / divisor[p_primitive];
+}
+
 void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_append) {
 	if (p_render_list == RENDER_LIST_OPAQUE) {
 		scene_state.used_sss = false;
@@ -1036,9 +1052,28 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
 					distance = -distance_max;
 				}
 
-				surf->lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold);
+				uint32_t indices;
+				surf->lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, &indices);
+				if (p_render_data->render_info) {
+					indices = _indices_to_primitives(surf->primitive, indices);
+					if (p_render_list == RENDER_LIST_OPAQUE) { //opaque
+						p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += indices;
+					} else if (p_render_list == RENDER_LIST_SECONDARY) { //shadow
+						p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += indices;
+					}
+				}
 			} else {
 				surf->lod_index = 0;
+				if (p_render_data->render_info) {
+					uint32_t to_draw = storage->mesh_surface_get_vertices_drawn_count(surf->surface);
+					to_draw = _indices_to_primitives(surf->primitive, to_draw);
+					to_draw *= inst->instance_count;
+					if (p_render_list == RENDER_LIST_OPAQUE) { //opaque
+						p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += storage->mesh_surface_get_vertices_drawn_count(surf->surface);
+					} else if (p_render_list == RENDER_LIST_SECONDARY) { //shadow
+						p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += storage->mesh_surface_get_vertices_drawn_count(surf->surface);
+					}
+				}
 			}
 
 			// ADD Element

+ 1 - 1
servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h

@@ -155,7 +155,7 @@ protected:
 	virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) override;
 
 	virtual void _render_shadow_begin() override;
-	virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true) override;
+	virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RendererScene::RenderInfo *p_render_info = nullptr) override;
 	virtual void _render_shadow_process() override;
 	virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) override;
 

+ 8 - 8
servers/rendering/renderer_rd/renderer_scene_render_rd.cpp

@@ -3522,7 +3522,6 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
 
 	Plane camera_plane(p_render_data->cam_transform.origin, -p_render_data->cam_transform.basis.get_axis(Vector3::AXIS_Z));
 	float lod_distance_multiplier = p_render_data->cam_projection.get_lod_multiplier();
-
 	{
 		for (int i = 0; i < render_state.render_shadow_count; i++) {
 			LightInstance *li = light_instance_owner.getornull(render_state.render_shadows[i].light);
@@ -3538,7 +3537,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
 
 		//cube shadows are rendered in their own way
 		for (uint32_t i = 0; i < render_state.cube_shadows.size(); i++) {
-			_render_shadow_pass(render_state.render_shadows[render_state.cube_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.cube_shadows[i]].pass, render_state.render_shadows[render_state.cube_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_lod_threshold, true, true, true);
+			_render_shadow_pass(render_state.render_shadows[render_state.cube_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.cube_shadows[i]].pass, render_state.render_shadows[render_state.cube_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_lod_threshold, true, true, true, p_render_data->render_info);
 		}
 
 		if (render_state.directional_shadows.size()) {
@@ -3568,11 +3567,11 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
 
 		//render directional shadows
 		for (uint32_t i = 0; i < render_state.directional_shadows.size(); i++) {
-			_render_shadow_pass(render_state.render_shadows[render_state.directional_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.directional_shadows[i]].pass, render_state.render_shadows[render_state.directional_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_lod_threshold, false, i == render_state.directional_shadows.size() - 1, false);
+			_render_shadow_pass(render_state.render_shadows[render_state.directional_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.directional_shadows[i]].pass, render_state.render_shadows[render_state.directional_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_lod_threshold, false, i == render_state.directional_shadows.size() - 1, false, p_render_data->render_info);
 		}
 		//render positional shadows
 		for (uint32_t i = 0; i < render_state.shadows.size(); i++) {
-			_render_shadow_pass(render_state.render_shadows[render_state.shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.shadows[i]].pass, render_state.render_shadows[render_state.shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_lod_threshold, i == 0, i == render_state.shadows.size() - 1, true);
+			_render_shadow_pass(render_state.render_shadows[render_state.shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.shadows[i]].pass, render_state.render_shadows[render_state.shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_lod_threshold, i == 0, i == render_state.shadows.size() - 1, true, p_render_data->render_info);
 		}
 
 		_render_shadow_process();
@@ -3641,7 +3640,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
 	}
 }
 
-void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data) {
+void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) {
 	// getting this here now so we can direct call a bunch of things more easily
 	RenderBuffers *rb = nullptr;
 	if (p_render_buffers.is_valid()) {
@@ -3696,6 +3695,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
 		render_state.render_sdfgi_regions = p_render_sdfgi_regions;
 		render_state.render_sdfgi_region_count = p_render_sdfgi_region_count;
 		render_state.sdfgi_update_data = p_sdfgi_update_data;
+		render_data.render_info = r_render_info;
 	}
 
 	PagedArray<RID> empty;
@@ -3808,7 +3808,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
 	}
 }
 
-void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region) {
+void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region, RendererScene::RenderInfo *p_render_info) {
 	LightInstance *light_instance = light_instance_owner.getornull(p_light);
 	ERR_FAIL_COND(!light_instance);
 
@@ -3954,7 +3954,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
 
 	if (render_cubemap) {
 		//rendering to cubemap
-		_render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, false, false, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold, Rect2(), false, true, true, true);
+		_render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, false, false, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold, Rect2(), false, true, true, true, p_render_info);
 		if (finalize_cubemap) {
 			_render_shadow_process();
 			_render_shadow_end();
@@ -3975,7 +3975,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
 
 	} else {
 		//render shadow
-		_render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold, atlas_rect, flip_y, p_clear_region, p_open_pass, p_close_pass);
+		_render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold, atlas_rect, flip_y, p_clear_region, p_open_pass, p_close_pass, p_render_info);
 	}
 }
 

+ 6 - 3
servers/rendering/renderer_rd/renderer_scene_render_rd.h

@@ -40,6 +40,7 @@
 #include "servers/rendering/renderer_rd/renderer_scene_sky_rd.h"
 #include "servers/rendering/renderer_rd/renderer_storage_rd.h"
 #include "servers/rendering/renderer_rd/shaders/volumetric_fog.glsl.gen.h"
+#include "servers/rendering/renderer_scene.h"
 #include "servers/rendering/renderer_scene_render.h"
 #include "servers/rendering/rendering_device.h"
 
@@ -79,6 +80,8 @@ struct RenderDataRD {
 	uint32_t cluster_max_elements = 0;
 
 	uint32_t directional_light_count = 0;
+
+	RendererScene::RenderInfo *render_info = nullptr;
 };
 
 class RendererSceneRenderRD : public RendererSceneRender {
@@ -103,7 +106,7 @@ protected:
 	virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_color) = 0;
 
 	virtual void _render_shadow_begin() = 0;
-	virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true) = 0;
+	virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RendererScene::RenderInfo *p_render_info = nullptr) = 0;
 	virtual void _render_shadow_process() = 0;
 	virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) = 0;
 
@@ -746,7 +749,7 @@ private:
 
 	uint32_t max_cluster_elements = 512;
 
-	void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0, bool p_open_pass = true, bool p_close_pass = true, bool p_clear_region = true);
+	void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0, bool p_open_pass = true, bool p_close_pass = true, bool p_clear_region = true, RendererScene::RenderInfo *p_render_info = nullptr);
 
 public:
 	virtual Transform3D geometry_instance_get_transform(GeometryInstance *p_instance) = 0;
@@ -1156,7 +1159,7 @@ public:
 	float render_buffers_get_volumetric_fog_end(RID p_render_buffers);
 	float render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers);
 
-	virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) override;
+	virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override;
 
 	virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
 

+ 24 - 0
servers/rendering/renderer_rd/renderer_storage_rd.cpp

@@ -2548,6 +2548,7 @@ void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_su
 				s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data);
 				s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices);
 				s->lods[i].edge_length = p_surface.lods[i].edge_length;
+				s->lods[i].index_count = indices;
 			}
 		}
 	}
@@ -8805,6 +8806,29 @@ String RendererStorageRD::get_captured_timestamp_name(uint32_t p_index) const {
 	return RD::get_singleton()->get_captured_timestamp_name(p_index);
 }
 
+void RendererStorageRD::update_memory_info() {
+	texture_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TEXTURES);
+	buffer_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_BUFFERS);
+	total_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TOTAL);
+}
+uint64_t RendererStorageRD::get_rendering_info(RS::RenderingInfo p_info) {
+	if (p_info == RS::RENDERING_INFO_TEXTURE_MEM_USED) {
+		return texture_mem_cache;
+	} else if (p_info == RS::RENDERING_INFO_BUFFER_MEM_USED) {
+		return buffer_mem_cache;
+	} else if (p_info == RS::RENDERING_INFO_VIDEO_MEM_USED) {
+		return total_mem_cache;
+	}
+	return 0;
+}
+
+String RendererStorageRD::get_video_adapter_name() const {
+	return RenderingDevice::get_singleton()->get_device_name();
+}
+String RendererStorageRD::get_video_adapter_vendor() const {
+	return RenderingDevice::get_singleton()->get_device_vendor_name();
+}
+
 RendererStorageRD *RendererStorageRD::base_singleton = nullptr;
 
 RendererStorageRD::RendererStorageRD() {

+ 22 - 7
servers/rendering/renderer_rd/renderer_storage_rd.h

@@ -434,6 +434,7 @@ private:
 
 			struct LOD {
 				float edge_length = 0.0;
+				uint32_t index_count = 0;
 				RID index_buffer;
 				RID index_array;
 			};
@@ -1524,10 +1525,18 @@ public:
 		return s->lod_count > 0;
 	}
 
-	_FORCE_INLINE_ uint32_t mesh_surface_get_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_lod_threshold) const {
+	_FORCE_INLINE_ uint32_t mesh_surface_get_vertices_drawn_count(void *p_surface) const {
+		Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
+		return s->index_count ? s->index_count : s->vertex_count;
+	}
+
+	_FORCE_INLINE_ uint32_t mesh_surface_get_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_lod_threshold, uint32_t *r_index_count = nullptr) const {
 		Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
 
 		int32_t current_lod = -1;
+		if (r_index_count) {
+			*r_index_count = s->index_count;
+		}
 		for (uint32_t i = 0; i < s->lod_count; i++) {
 			float screen_size = s->lods[i].edge_length * p_model_scale / p_distance_threshold;
 			if (screen_size > p_lod_threshold) {
@@ -1538,6 +1547,9 @@ public:
 		if (current_lod == -1) {
 			return 0;
 		} else {
+			if (r_index_count) {
+				*r_index_count = s->lods[current_lod].index_count;
+			}
 			return current_lod + 1;
 		}
 	}
@@ -2322,13 +2334,16 @@ public:
 
 	void set_debug_generate_wireframes(bool p_generate) {}
 
-	void render_info_begin_capture() {}
-	void render_info_end_capture() {}
-	int get_captured_render_info(RS::RenderInfo p_info) { return 0; }
+	//keep cached since it can be called form any thread
+	uint64_t texture_mem_cache = 0;
+	uint64_t buffer_mem_cache = 0;
+	uint64_t total_mem_cache = 0;
+
+	virtual void update_memory_info();
+	virtual uint64_t get_rendering_info(RS::RenderingInfo p_info);
 
-	uint64_t get_render_info(RS::RenderInfo p_info) { return 0; }
-	String get_video_adapter_name() const { return String(); }
-	String get_video_adapter_vendor() const { return String(); }
+	String get_video_adapter_name() const;
+	String get_video_adapter_vendor() const;
 
 	virtual void capture_timestamps_begin();
 	virtual void capture_timestamp(const String &p_name);

+ 6 - 1
servers/rendering/renderer_scene.h

@@ -201,7 +201,12 @@ public:
 	virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0;
 
 	virtual void render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) = 0;
-	virtual void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface) = 0;
+
+	struct RenderInfo {
+		int info[RS::VIEWPORT_RENDER_INFO_TYPE_MAX][RS::VIEWPORT_RENDER_INFO_MAX] = {};
+	};
+
+	virtual void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RenderInfo *r_render_info = nullptr) = 0;
 
 	virtual void update() = 0;
 	virtual void render_probes() = 0;

+ 4 - 5
servers/rendering/renderer_scene_cull.cpp

@@ -2372,7 +2372,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
 	return animated_material_found;
 }
 
-void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface) {
+void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RenderInfo *r_render_info) {
 #ifndef _3D_DISABLED
 
 	Camera *camera = camera_owner.getornull(p_camera);
@@ -2454,7 +2454,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_
 	// For now just cull on the first camera
 	RendererSceneOcclusionCull::get_singleton()->buffer_update(p_viewport, camera_data.main_transform, camera_data.main_projection, camera_data.is_ortogonal, RendererThreadPool::singleton->thread_work_pool);
 
-	_render_scene(&camera_data, p_render_buffers, environment, camera->effects, camera->visible_layers, p_scenario, p_viewport, p_shadow_atlas, RID(), -1, p_screen_lod_threshold);
+	_render_scene(&camera_data, p_render_buffers, environment, camera->effects, camera->visible_layers, p_scenario, p_viewport, p_shadow_atlas, RID(), -1, p_screen_lod_threshold, true, r_render_info);
 #endif
 }
 
@@ -2760,7 +2760,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
 	}
 }
 
-void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_camera_data, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows) {
+void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_camera_data, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows, RendererScene::RenderInfo *r_render_info) {
 	Instance *render_reflection_probe = instance_owner.getornull(p_reflection_probe); //if null, not rendering to it
 
 	Scenario *scenario = scenario_owner.getornull(p_scenario);
@@ -3105,7 +3105,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
 	}
 
 	RENDER_TIMESTAMP("Render Scene ");
-	scene_render->render_scene(p_render_buffers, p_camera_data, scene_cull_result.geometry_instances, scene_cull_result.light_instances, scene_cull_result.reflections, scene_cull_result.voxel_gi_instances, scene_cull_result.decals, scene_cull_result.lightmaps, p_environment, camera_effects, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data);
+	scene_render->render_scene(p_render_buffers, p_camera_data, scene_cull_result.geometry_instances, scene_cull_result.light_instances, scene_cull_result.reflections, scene_cull_result.voxel_gi_instances, scene_cull_result.decals, scene_cull_result.lightmaps, p_environment, camera_effects, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data, r_render_info);
 
 	for (uint32_t i = 0; i < max_shadows_used; i++) {
 		render_shadow_data[i].instances.clear();
@@ -3142,7 +3142,6 @@ RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) {
 
 void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) {
 #ifndef _3D_DISABLED
-
 	Scenario *scenario = scenario_owner.getornull(p_scenario);
 
 	RID environment;

+ 2 - 2
servers/rendering/renderer_scene_cull.h

@@ -1019,10 +1019,10 @@ public:
 	void _scene_cull(CullData &cull_data, InstanceCullResult &cull_result, uint64_t p_from, uint64_t p_to);
 
 	bool _render_reflection_probe_step(Instance *p_instance, int p_step);
-	void _render_scene(const RendererSceneRender::CameraData *p_camera_data, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows = true);
+	void _render_scene(const RendererSceneRender::CameraData *p_camera_data, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows = true, RenderInfo *r_render_info = nullptr);
 	void render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas);
 
-	void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface);
+	void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RendererScene::RenderInfo *r_render_info = nullptr);
 	void update_dirty_instances();
 
 	void render_particle_colliders();

+ 2 - 1
servers/rendering/renderer_scene_render.h

@@ -33,6 +33,7 @@
 
 #include "core/math/camera_matrix.h"
 #include "core/templates/paged_array.h"
+#include "servers/rendering/renderer_scene.h"
 #include "servers/rendering/renderer_storage.h"
 
 class RendererSceneRender {
@@ -234,7 +235,7 @@ public:
 		void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_ortogonal, bool p_vaspect);
 	};
 
-	virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) = 0;
+	virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) = 0;
 
 	virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
 	virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) = 0;

+ 2 - 4
servers/rendering/renderer_storage.h

@@ -599,11 +599,9 @@ public:
 
 	virtual void set_debug_generate_wireframes(bool p_generate) = 0;
 
-	virtual void render_info_begin_capture() = 0;
-	virtual void render_info_end_capture() = 0;
-	virtual int get_captured_render_info(RS::RenderInfo p_info) = 0;
+	virtual void update_memory_info() = 0;
 
-	virtual uint64_t get_render_info(RS::RenderInfo p_info) = 0;
+	virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) = 0;
 	virtual String get_video_adapter_name() const = 0;
 	virtual String get_video_adapter_vendor() const = 0;
 

+ 31 - 20
servers/rendering/renderer_viewport.cpp

@@ -95,7 +95,7 @@ void RendererViewport::_draw_3d(Viewport *p_viewport) {
 	}
 
 	float screen_lod_threshold = p_viewport->lod_threshold / float(p_viewport->size.width);
-	RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->size, screen_lod_threshold, p_viewport->shadow_atlas, xr_interface);
+	RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->size, screen_lod_threshold, p_viewport->shadow_atlas, xr_interface, &p_viewport->render_info);
 
 	RENDER_TIMESTAMP("<End Rendering 3D Scene");
 }
@@ -112,6 +112,12 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport, uint32_t p_view_coun
 	bool scenario_draw_canvas_bg = false; //draw canvas, or some layer of it, as BG for 3D instead of in front
 	int scenario_canvas_max_layer = 0;
 
+	for (int i = 0; i < RS::VIEWPORT_RENDER_INFO_TYPE_MAX; i++) {
+		for (int j = 0; j < RS::VIEWPORT_RENDER_INFO_MAX; j++) {
+			p_viewport->render_info.info[i][j] = 0;
+		}
+	}
+
 	Color bgcolor = RSG::storage->get_default_clear_color();
 
 	if (!p_viewport->disable_2d && !p_viewport->disable_environment && RSG::scene->is_scenario(p_viewport->scenario)) {
@@ -522,6 +528,10 @@ void RendererViewport::draw_viewports() {
 		}
 	}
 
+	int vertices_drawn = 0;
+	int objects_drawn = 0;
+	int draw_calls_used = 0;
+
 	for (int i = 0; i < active_viewports.size(); i++) {
 		Viewport *vp = active_viewports[i];
 
@@ -544,19 +554,11 @@ void RendererViewport::draw_viewports() {
 
 			// render...
 			RSG::scene->set_debug_draw_mode(vp->debug_draw);
-			RSG::storage->render_info_begin_capture();
 
 			// and draw viewport
 			_draw_viewport(vp, view_count);
 
 			// measure
-			RSG::storage->render_info_end_capture();
-			vp->render_info[RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_OBJECTS_IN_FRAME);
-			vp->render_info[RS::VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_VERTICES_IN_FRAME);
-			vp->render_info[RS::VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_MATERIAL_CHANGES_IN_FRAME);
-			vp->render_info[RS::VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_SHADER_CHANGES_IN_FRAME);
-			vp->render_info[RS::VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_SURFACE_CHANGES_IN_FRAME);
-			vp->render_info[RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_DRAW_CALLS_IN_FRAME);
 
 			// commit our eyes
 			Vector<BlitToScreen> blits = xr_interface->commit_views(vp->render_target, vp->viewport_to_screen_rect);
@@ -576,19 +578,10 @@ void RendererViewport::draw_viewports() {
 			RSG::storage->render_target_set_external_texture(vp->render_target, 0);
 
 			RSG::scene->set_debug_draw_mode(vp->debug_draw);
-			RSG::storage->render_info_begin_capture();
 
 			// render standard mono camera
 			_draw_viewport(vp, 1);
 
-			RSG::storage->render_info_end_capture();
-			vp->render_info[RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_OBJECTS_IN_FRAME);
-			vp->render_info[RS::VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_VERTICES_IN_FRAME);
-			vp->render_info[RS::VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_MATERIAL_CHANGES_IN_FRAME);
-			vp->render_info[RS::VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_SHADER_CHANGES_IN_FRAME);
-			vp->render_info[RS::VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_SURFACE_CHANGES_IN_FRAME);
-			vp->render_info[RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_DRAW_CALLS_IN_FRAME);
-
 			if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID && (!vp->viewport_render_direct_to_screen || !RSG::rasterizer->is_low_end())) {
 				//copy to screen if set as such
 				BlitToScreen blit;
@@ -613,9 +606,17 @@ void RendererViewport::draw_viewports() {
 		}
 
 		RENDER_TIMESTAMP("<Rendering Viewport " + itos(i));
+
+		objects_drawn += vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] + vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME];
+		vertices_drawn += vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] + vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME];
+		draw_calls_used += vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] + vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME];
 	}
 	RSG::scene->set_debug_draw_mode(RS::VIEWPORT_DEBUG_DRAW_DISABLED);
 
+	total_objects_drawn = objects_drawn;
+	total_vertices_drawn = vertices_drawn;
+	total_draw_calls_used = draw_calls_used;
+
 	RENDER_TIMESTAMP("<Render Viewports");
 	//this needs to be called to make screen swapping more efficient
 	RSG::rasterizer->prepare_for_blitting_render_targets();
@@ -987,7 +988,7 @@ void RendererViewport::viewport_set_lod_threshold(RID p_viewport, float p_pixels
 	viewport->lod_threshold = p_pixels;
 }
 
-int RendererViewport::viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfo p_info) {
+int RendererViewport::viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfoType p_type, RS::ViewportRenderInfo p_info) {
 	ERR_FAIL_INDEX_V(p_info, RS::VIEWPORT_RENDER_INFO_MAX, -1);
 
 	Viewport *viewport = viewport_owner.getornull(p_viewport);
@@ -995,7 +996,7 @@ int RendererViewport::viewport_get_render_info(RID p_viewport, RS::ViewportRende
 		return 0; //there should be a lock here..
 	}
 
-	return viewport->render_info[p_info];
+	return viewport->render_info.info[p_type][p_info];
 }
 
 void RendererViewport::viewport_set_debug_draw(RID p_viewport, RS::ViewportDebugDraw p_draw) {
@@ -1120,6 +1121,16 @@ void RendererViewport::call_set_use_vsync(bool p_enable) {
 	DisplayServer::get_singleton()->_set_use_vsync(p_enable);
 }
 
+int RendererViewport::get_total_objects_drawn() const {
+	return total_objects_drawn;
+}
+int RendererViewport::get_total_vertices_drawn() const {
+	return total_vertices_drawn;
+}
+int RendererViewport::get_total_draw_calls_used() const {
+	return total_draw_calls_used;
+}
+
 RendererViewport::RendererViewport() {
 	occlusion_rays_per_thread = GLOBAL_GET("rendering/occlusion_culling/occlusion_rays_per_thread");
 }

+ 12 - 5
servers/rendering/renderer_viewport.h

@@ -34,6 +34,7 @@
 #include "core/templates/local_vector.h"
 #include "core/templates/rid_owner.h"
 #include "core/templates/self_list.h"
+#include "servers/rendering/renderer_scene.h"
 #include "servers/rendering_server.h"
 #include "servers/xr/xr_interface.h"
 
@@ -92,7 +93,6 @@ public:
 
 		uint64_t last_pass = 0;
 
-		int render_info[RS::VIEWPORT_RENDER_INFO_MAX];
 		RS::ViewportDebugDraw debug_draw;
 
 		RS::ViewportClearMode clear_mode;
@@ -133,6 +133,8 @@ public:
 
 		Map<RID, CanvasData> canvas_map;
 
+		RendererScene::RenderInfo render_info;
+
 		Viewport() {
 			update_mode = RS::VIEWPORT_UPDATE_WHEN_VISIBLE;
 			clear_mode = RS::VIEWPORT_CLEAR_ALWAYS;
@@ -152,9 +154,6 @@ public:
 			snap_2d_transforms_to_pixel = false;
 			snap_2d_vertices_to_pixel = false;
 
-			for (int i = 0; i < RS::VIEWPORT_RENDER_INFO_MAX; i++) {
-				render_info[i] = 0;
-			}
 			use_xr = false;
 			sdf_active = false;
 
@@ -188,6 +187,10 @@ public:
 
 	Vector<Viewport *> active_viewports;
 
+	int total_objects_drawn = 0;
+	int total_vertices_drawn = 0;
+	int total_draw_calls_used = 0;
+
 private:
 	void _draw_3d(Viewport *p_viewport);
 	void _draw_viewport(Viewport *p_viewport, uint32_t p_view_count = 1);
@@ -242,7 +245,7 @@ public:
 	void viewport_set_occlusion_culling_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality);
 	void viewport_set_lod_threshold(RID p_viewport, float p_pixels);
 
-	virtual int viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfo p_info);
+	virtual int viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfoType p_type, RS::ViewportRenderInfo p_info);
 	virtual void viewport_set_debug_draw(RID p_viewport, RS::ViewportDebugDraw p_draw);
 
 	void viewport_set_measure_render_time(RID p_viewport, bool p_enable);
@@ -264,6 +267,10 @@ public:
 
 	bool free(RID p_rid);
 
+	int get_total_objects_drawn() const;
+	int get_total_vertices_drawn() const;
+	int get_total_draw_calls_used() const;
+
 	//workaround for setting this on thread
 	void call_set_use_vsync(bool p_enable);
 

+ 6 - 0
servers/rendering/rendering_device.cpp

@@ -416,6 +416,8 @@ void RenderingDevice::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_device_name"), &RenderingDevice::get_device_name);
 	ClassDB::bind_method(D_METHOD("get_device_pipeline_cache_uuid"), &RenderingDevice::get_device_pipeline_cache_uuid);
 
+	ClassDB::bind_method(D_METHOD("get_memory_usage"), &RenderingDevice::get_memory_usage);
+
 	BIND_CONSTANT(BARRIER_MASK_RASTER);
 	BIND_CONSTANT(BARRIER_MASK_COMPUTE);
 	BIND_CONSTANT(BARRIER_MASK_TRANSFER);
@@ -887,6 +889,10 @@ void RenderingDevice::_bind_methods() {
 	BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y);
 	BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z);
 
+	BIND_ENUM_CONSTANT(MEMORY_TEXTURES);
+	BIND_ENUM_CONSTANT(MEMORY_BUFFERS);
+	BIND_ENUM_CONSTANT(MEMORY_TOTAL);
+
 	BIND_CONSTANT(INVALID_ID);
 	BIND_CONSTANT(INVALID_FORMAT_ID);
 }

+ 8 - 1
servers/rendering/rendering_device.h

@@ -1128,7 +1128,13 @@ public:
 	virtual void submit() = 0;
 	virtual void sync() = 0;
 
-	virtual uint64_t get_memory_usage() const = 0;
+	enum MemoryType {
+		MEMORY_TEXTURES,
+		MEMORY_BUFFERS,
+		MEMORY_TOTAL
+	};
+
+	virtual uint64_t get_memory_usage(MemoryType p_type) const = 0;
 
 	virtual RenderingDevice *create_local_device() = 0;
 
@@ -1200,6 +1206,7 @@ VARIANT_ENUM_CAST(RenderingDevice::PipelineDynamicStateFlags)
 VARIANT_ENUM_CAST(RenderingDevice::InitialAction)
 VARIANT_ENUM_CAST(RenderingDevice::FinalAction)
 VARIANT_ENUM_CAST(RenderingDevice::Limit)
+VARIANT_ENUM_CAST(RenderingDevice::MemoryType)
 
 typedef RenderingDevice RD;
 

+ 11 - 2
servers/rendering/rendering_server_default.cpp

@@ -189,6 +189,8 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
 			print_frame_profile_frame_count = 0;
 		}
 	}
+
+	RSG::storage->update_memory_info();
 }
 
 float RenderingServerDefault::get_frame_setup_time_cpu() const {
@@ -239,8 +241,15 @@ void RenderingServerDefault::finish() {
 
 /* STATUS INFORMATION */
 
-uint64_t RenderingServerDefault::get_render_info(RenderInfo p_info) {
-	return RSG::storage->get_render_info(p_info);
+uint64_t RenderingServerDefault::get_rendering_info(RenderingInfo p_info) {
+	if (p_info == RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME) {
+		return RSG::viewport->get_total_objects_drawn();
+	} else if (p_info == RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME) {
+		return RSG::viewport->get_total_vertices_drawn();
+	} else if (p_info == RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME) {
+		return RSG::viewport->get_total_draw_calls_used();
+	}
+	return RSG::storage->get_rendering_info(p_info);
 }
 
 String RenderingServerDefault::get_video_adapter_name() const {

+ 2 - 2
servers/rendering/rendering_server_default.h

@@ -570,7 +570,7 @@ public:
 	FUNC1(viewport_set_occlusion_culling_build_quality, ViewportOcclusionCullingBuildQuality)
 	FUNC2(viewport_set_lod_threshold, RID, float)
 
-	FUNC2R(int, viewport_get_render_info, RID, ViewportRenderInfo)
+	FUNC3R(int, viewport_get_render_info, RID, ViewportRenderInfoType, ViewportRenderInfo)
 	FUNC2(viewport_set_debug_draw, RID, ViewportDebugDraw)
 
 	FUNC2(viewport_set_measure_render_time, RID, bool)
@@ -876,7 +876,7 @@ public:
 
 	/* STATUS INFORMATION */
 
-	virtual uint64_t get_render_info(RenderInfo p_info) override;
+	virtual uint64_t get_rendering_info(RenderingInfo p_info) override;
 	virtual String get_video_adapter_name() const override;
 	virtual String get_video_adapter_vendor() const override;
 

+ 13 - 16
servers/rendering_server.cpp

@@ -2136,7 +2136,7 @@ void RenderingServer::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("viewport_set_occlusion_rays_per_thread", "rays_per_thread"), &RenderingServer::viewport_set_occlusion_rays_per_thread);
 	ClassDB::bind_method(D_METHOD("viewport_set_occlusion_culling_build_quality", "quality"), &RenderingServer::viewport_set_occlusion_culling_build_quality);
 
-	ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "info"), &RenderingServer::viewport_get_render_info);
+	ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "type", "info"), &RenderingServer::viewport_get_render_info);
 	ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &RenderingServer::viewport_set_debug_draw);
 
 	ClassDB::bind_method(D_METHOD("viewport_set_measure_render_time", "viewport", "enable"), &RenderingServer::viewport_set_measure_render_time);
@@ -2181,13 +2181,14 @@ void RenderingServer::_bind_methods() {
 	BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH);
 
 	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME);
-	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME);
-	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME);
-	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME);
-	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME);
+	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME);
 	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME);
 	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MAX);
 
+	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_VISIBLE);
+	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_SHADOW);
+	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_MAX);
+
 	BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLED);
 	BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_UNSHADED);
 	BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_LIGHTING);
@@ -2626,7 +2627,7 @@ void RenderingServer::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "where", "method", "userdata"), &RenderingServer::request_frame_drawn_callback);
 	ClassDB::bind_method(D_METHOD("has_changed"), &RenderingServer::has_changed);
-	ClassDB::bind_method(D_METHOD("get_render_info", "info"), &RenderingServer::get_render_info);
+	ClassDB::bind_method(D_METHOD("get_rendering_info", "info"), &RenderingServer::get_rendering_info);
 	ClassDB::bind_method(D_METHOD("get_video_adapter_name"), &RenderingServer::get_video_adapter_name);
 	ClassDB::bind_method(D_METHOD("get_video_adapter_vendor"), &RenderingServer::get_video_adapter_vendor);
 
@@ -2650,16 +2651,12 @@ void RenderingServer::_bind_methods() {
 
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
 
-	BIND_ENUM_CONSTANT(INFO_OBJECTS_IN_FRAME);
-	BIND_ENUM_CONSTANT(INFO_VERTICES_IN_FRAME);
-	BIND_ENUM_CONSTANT(INFO_MATERIAL_CHANGES_IN_FRAME);
-	BIND_ENUM_CONSTANT(INFO_SHADER_CHANGES_IN_FRAME);
-	BIND_ENUM_CONSTANT(INFO_SURFACE_CHANGES_IN_FRAME);
-	BIND_ENUM_CONSTANT(INFO_DRAW_CALLS_IN_FRAME);
-	BIND_ENUM_CONSTANT(INFO_USAGE_VIDEO_MEM_TOTAL);
-	BIND_ENUM_CONSTANT(INFO_VIDEO_MEM_USED);
-	BIND_ENUM_CONSTANT(INFO_TEXTURE_MEM_USED);
-	BIND_ENUM_CONSTANT(INFO_VERTEX_MEM_USED);
+	BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME);
+	BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME);
+	BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME);
+	BIND_ENUM_CONSTANT(RENDERING_INFO_TEXTURE_MEM_USED);
+	BIND_ENUM_CONSTANT(RENDERING_INFO_BUFFER_MEM_USED);
+	BIND_ENUM_CONSTANT(RENDERING_INFO_VIDEO_MEM_USED);
 
 	BIND_ENUM_CONSTANT(FEATURE_SHADERS);
 	BIND_ENUM_CONSTANT(FEATURE_MULTITHREADED);

+ 19 - 18
servers/rendering_server.h

@@ -835,15 +835,18 @@ public:
 
 	enum ViewportRenderInfo {
 		VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME,
-		VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME,
-		VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME,
-		VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME,
-		VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME,
+		VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME,
 		VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME,
 		VIEWPORT_RENDER_INFO_MAX,
 	};
 
-	virtual int viewport_get_render_info(RID p_viewport, ViewportRenderInfo p_info) = 0;
+	enum ViewportRenderInfoType {
+		VIEWPORT_RENDER_INFO_TYPE_VISIBLE,
+		VIEWPORT_RENDER_INFO_TYPE_SHADOW,
+		VIEWPORT_RENDER_INFO_TYPE_MAX
+	};
+
+	virtual int viewport_get_render_info(RID p_viewport, ViewportRenderInfoType p_type, ViewportRenderInfo p_info) = 0;
 
 	enum ViewportDebugDraw {
 		VIEWPORT_DEBUG_DRAW_DISABLED,
@@ -1395,20 +1398,17 @@ public:
 
 	/* STATUS INFORMATION */
 
-	enum RenderInfo {
-		INFO_OBJECTS_IN_FRAME,
-		INFO_VERTICES_IN_FRAME,
-		INFO_MATERIAL_CHANGES_IN_FRAME,
-		INFO_SHADER_CHANGES_IN_FRAME,
-		INFO_SURFACE_CHANGES_IN_FRAME,
-		INFO_DRAW_CALLS_IN_FRAME,
-		INFO_USAGE_VIDEO_MEM_TOTAL,
-		INFO_VIDEO_MEM_USED,
-		INFO_TEXTURE_MEM_USED,
-		INFO_VERTEX_MEM_USED,
+	enum RenderingInfo {
+		RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME,
+		RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME,
+		RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME,
+		RENDERING_INFO_TEXTURE_MEM_USED,
+		RENDERING_INFO_BUFFER_MEM_USED,
+		RENDERING_INFO_VIDEO_MEM_USED,
+		RENDERING_INFO_MAX
 	};
 
-	virtual uint64_t get_render_info(RenderInfo p_info) = 0;
+	virtual uint64_t get_rendering_info(RenderingInfo p_info) = 0;
 	virtual String get_video_adapter_name() const = 0;
 	virtual String get_video_adapter_vendor() const = 0;
 
@@ -1513,6 +1513,7 @@ VARIANT_ENUM_CAST(RenderingServer::ViewportClearMode);
 VARIANT_ENUM_CAST(RenderingServer::ViewportMSAA);
 VARIANT_ENUM_CAST(RenderingServer::ViewportScreenSpaceAA);
 VARIANT_ENUM_CAST(RenderingServer::ViewportRenderInfo);
+VARIANT_ENUM_CAST(RenderingServer::ViewportRenderInfoType);
 VARIANT_ENUM_CAST(RenderingServer::ViewportDebugDraw);
 VARIANT_ENUM_CAST(RenderingServer::ViewportOcclusionCullingBuildQuality);
 VARIANT_ENUM_CAST(RenderingServer::ViewportSDFOversize);
@@ -1546,7 +1547,7 @@ VARIANT_ENUM_CAST(RenderingServer::CanvasLightBlendMode);
 VARIANT_ENUM_CAST(RenderingServer::CanvasLightShadowFilter);
 VARIANT_ENUM_CAST(RenderingServer::CanvasOccluderPolygonCullMode);
 VARIANT_ENUM_CAST(RenderingServer::GlobalVariableType);
-VARIANT_ENUM_CAST(RenderingServer::RenderInfo);
+VARIANT_ENUM_CAST(RenderingServer::RenderingInfo);
 VARIANT_ENUM_CAST(RenderingServer::Features);
 VARIANT_ENUM_CAST(RenderingServer::CanvasTextureChannel);
 VARIANT_ENUM_CAST(RenderingServer::BakeChannels);