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fixes build error on Linux after its introduction in #18949

The function expects now a return value. Returning NULL seems to work in
this case.
Michele Valente 7 年之前
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6c74f3de6d
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      modules/mono/editor/godotsharp_builds.cpp

+ 2 - 2
modules/mono/editor/godotsharp_builds.cpp

@@ -128,12 +128,12 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
 	if (build_tool == GodotSharpBuilds::XBUILD) {
 		if (xbuild_path.empty()) {
 			WARN_PRINT("Cannot find binary for '" PROP_NAME_XBUILD "'");
-			return;
+			return NULL;
 		}
 	} else {
 		if (msbuild_path.empty()) {
 			WARN_PRINT("Cannot find binary for '" PROP_NAME_MSBUILD_MONO "'");
-			return;
+			return NULL;
 		}
 	}