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Do not crash on empty path, closes #23701

Juan Linietsky 6 years ago
parent
commit
6cd4006fb3
1 changed files with 3 additions and 0 deletions
  1. 3 0
      scene/2d/path_2d.cpp

+ 3 - 0
scene/2d/path_2d.cpp

@@ -170,6 +170,9 @@ void PathFollow2D::_update_transform() {
 		return;
 		return;
 
 
 	float path_length = c->get_baked_length();
 	float path_length = c->get_baked_length();
+	if (path_length == 0) {
+		return;
+	}
 	float bounded_offset = offset;
 	float bounded_offset = offset;
 	if (loop)
 	if (loop)
 		bounded_offset = Math::fposmod(bounded_offset, path_length);
 		bounded_offset = Math::fposmod(bounded_offset, path_length);