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Merge pull request #28372 from Chaosus/fix_vs_transform_preview2

Removes preview from existing transform nodes in visual shader
Yuri Roubinsky 6 years ago
parent
commit
6cf7cfa081
1 changed files with 1 additions and 1 deletions
  1. 1 1
      editor/plugins/visual_shader_editor_plugin.cpp

+ 1 - 1
editor/plugins/visual_shader_editor_plugin.cpp

@@ -523,7 +523,7 @@ void VisualShaderEditor::_update_graph() {
 			}
 		}
 
-		if (vsnode->get_output_port_for_preview() >= 0) {
+		if (vsnode->get_output_port_for_preview() >= 0 && vsnode->get_output_port_type(vsnode->get_output_port_for_preview()) != VisualShaderNode::PORT_TYPE_TRANSFORM) {
 			VisualShaderNodePortPreview *port_preview = memnew(VisualShaderNodePortPreview);
 			port_preview->setup(visual_shader, type, nodes[n_i], vsnode->get_output_port_for_preview());
 			port_preview->set_h_size_flags(SIZE_SHRINK_CENTER);