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@@ -224,7 +224,7 @@ opts.Add(
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"",
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)
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opts.Add(BoolVariable("use_precise_math_checks", "Math checks use very precise epsilon (debug option)", False))
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-opts.Add(EnumVariable("scu_build", "Use single compilation unit build", "none", ("none", "dev", "all")))
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+opts.Add(BoolVariable("scu_build", "Use single compilation unit build", False))
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# Thirdparty libraries
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opts.Add(BoolVariable("builtin_certs", "Use the built-in SSL certificates bundles", True))
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@@ -430,20 +430,14 @@ if env_base.debug_features:
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# to give *users* extra debugging information for their game development.
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env_base.Append(CPPDEFINES=["DEBUG_ENABLED"])
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-
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if env_base.dev_build:
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# DEV_ENABLED enables *engine developer* code which should only be compiled for those
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# working on the engine itself.
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env_base.Append(CPPDEFINES=["DEV_ENABLED"])
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- env_base["use_scu"] = env_base["scu_build"] in ("dev", "all")
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else:
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# Disable assert() for production targets (only used in thirdparty code).
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env_base.Append(CPPDEFINES=["NDEBUG"])
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- # SCU builds currently use a lot of compiler memory
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- # in release builds, so disallow outside of DEV builds unless "all" is set.
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- env_base["use_scu"] = env_base["scu_build"] == "all"
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-
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# SCons speed optimization controlled by the `fast_unsafe` option, which provide
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# more than 10 s speed up for incremental rebuilds.
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# Unsafe as they reduce the certainty of rebuilding all changed files, so it's
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@@ -559,7 +553,7 @@ if selected_platform in platform_list:
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env["lto"] = ARGUMENTS.get("lto", "auto")
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# Run SCU file generation script if in a SCU build.
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- if env["use_scu"]:
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+ if env["scu_build"]:
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methods.set_scu_folders(scu_builders.generate_scu_files(env["verbose"], env_base.dev_build == False))
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# Must happen after the flags' definition, as configure is when most flags
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