|
@@ -4440,6 +4440,117 @@ void RenderingDevice::draw_list_draw(DrawListID p_list, bool p_use_indices, uint
|
|
|
dl->state.draw_count++;
|
|
|
}
|
|
|
|
|
|
+void RenderingDevice::draw_list_draw_indirect(DrawListID p_list, bool p_use_indices, RID p_buffer, uint32_t p_offset, uint32_t p_draw_count, uint32_t p_stride) {
|
|
|
+ ERR_RENDER_THREAD_GUARD();
|
|
|
+
|
|
|
+ DrawList *dl = _get_draw_list_ptr(p_list);
|
|
|
+ ERR_FAIL_NULL(dl);
|
|
|
+
|
|
|
+ Buffer *buffer = storage_buffer_owner.get_or_null(p_buffer);
|
|
|
+ ERR_FAIL_NULL(buffer);
|
|
|
+
|
|
|
+ ERR_FAIL_COND_MSG(!buffer->usage.has_flag(RDD::BUFFER_USAGE_INDIRECT_BIT), "Buffer provided was not created to do indirect dispatch.");
|
|
|
+
|
|
|
+#ifdef DEBUG_ENABLED
|
|
|
+ ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
|
|
|
+#endif
|
|
|
+
|
|
|
+#ifdef DEBUG_ENABLED
|
|
|
+ ERR_FAIL_COND_MSG(!dl->validation.pipeline_active,
|
|
|
+ "No render pipeline was set before attempting to draw.");
|
|
|
+ if (dl->validation.pipeline_vertex_format != INVALID_ID) {
|
|
|
+ // Pipeline uses vertices, validate format.
|
|
|
+ ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID,
|
|
|
+ "No vertex array was bound, and render pipeline expects vertices.");
|
|
|
+ // Make sure format is right.
|
|
|
+ ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format,
|
|
|
+ "The vertex format used to create the pipeline does not match the vertex format bound.");
|
|
|
+ }
|
|
|
+
|
|
|
+ if (dl->validation.pipeline_push_constant_size > 0) {
|
|
|
+ // Using push constants, check that they were supplied.
|
|
|
+ ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_supplied,
|
|
|
+ "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
|
|
|
+ }
|
|
|
+#endif
|
|
|
+
|
|
|
+#ifdef DEBUG_ENABLED
|
|
|
+ for (uint32_t i = 0; i < dl->state.set_count; i++) {
|
|
|
+ if (dl->state.sets[i].pipeline_expected_format == 0) {
|
|
|
+ // Nothing expected by this pipeline.
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (dl->state.sets[i].pipeline_expected_format != dl->state.sets[i].uniform_set_format) {
|
|
|
+ if (dl->state.sets[i].uniform_set_format == 0) {
|
|
|
+ ERR_FAIL_MSG(vformat("Uniforms were never supplied for set (%d) at the time of drawing, which are required by the pipeline.", i));
|
|
|
+ } else if (uniform_set_owner.owns(dl->state.sets[i].uniform_set)) {
|
|
|
+ UniformSet *us = uniform_set_owner.get_or_null(dl->state.sets[i].uniform_set);
|
|
|
+ ERR_FAIL_MSG(vformat("Uniforms supplied for set (%d):\n%s\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n%s", i, _shader_uniform_debug(us->shader_id, us->shader_set), _shader_uniform_debug(dl->state.pipeline_shader)));
|
|
|
+ } else {
|
|
|
+ ERR_FAIL_MSG(vformat("Uniforms supplied for set (%s, which was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n%s", i, _shader_uniform_debug(dl->state.pipeline_shader)));
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+#endif
|
|
|
+
|
|
|
+ // Prepare descriptor sets if the API doesn't use pipeline barriers.
|
|
|
+ if (!driver->api_trait_get(RDD::API_TRAIT_HONORS_PIPELINE_BARRIERS)) {
|
|
|
+ for (uint32_t i = 0; i < dl->state.set_count; i++) {
|
|
|
+ if (dl->state.sets[i].pipeline_expected_format == 0) {
|
|
|
+ // Nothing expected by this pipeline.
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ draw_graph.add_draw_list_uniform_set_prepare_for_use(dl->state.pipeline_shader_driver_id, dl->state.sets[i].uniform_set_driver_id, i);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Bind descriptor sets.
|
|
|
+ for (uint32_t i = 0; i < dl->state.set_count; i++) {
|
|
|
+ if (dl->state.sets[i].pipeline_expected_format == 0) {
|
|
|
+ continue; // Nothing expected by this pipeline.
|
|
|
+ }
|
|
|
+ if (!dl->state.sets[i].bound) {
|
|
|
+ // All good, see if this requires re-binding.
|
|
|
+ draw_graph.add_draw_list_bind_uniform_set(dl->state.pipeline_shader_driver_id, dl->state.sets[i].uniform_set_driver_id, i);
|
|
|
+
|
|
|
+ UniformSet *uniform_set = uniform_set_owner.get_or_null(dl->state.sets[i].uniform_set);
|
|
|
+ _uniform_set_update_shared(uniform_set);
|
|
|
+
|
|
|
+ draw_graph.add_draw_list_usages(uniform_set->draw_trackers, uniform_set->draw_trackers_usage);
|
|
|
+
|
|
|
+ dl->state.sets[i].bound = true;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (p_use_indices) {
|
|
|
+#ifdef DEBUG_ENABLED
|
|
|
+ ERR_FAIL_COND_MSG(!dl->validation.index_array_count,
|
|
|
+ "Draw command requested indices, but no index buffer was set.");
|
|
|
+
|
|
|
+ ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
|
|
|
+ "The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
|
|
|
+#endif
|
|
|
+
|
|
|
+ ERR_FAIL_COND_MSG(p_offset + 20 > buffer->size, "Offset provided (+20) is past the end of buffer.");
|
|
|
+
|
|
|
+ draw_graph.add_draw_list_draw_indexed_indirect(buffer->driver_id, p_offset, p_draw_count, p_stride);
|
|
|
+ } else {
|
|
|
+ ERR_FAIL_COND_MSG(p_offset + 16 > buffer->size, "Offset provided (+16) is past the end of buffer.");
|
|
|
+
|
|
|
+ draw_graph.add_draw_list_draw_indirect(buffer->driver_id, p_offset, p_draw_count, p_stride);
|
|
|
+ }
|
|
|
+
|
|
|
+ dl->state.draw_count++;
|
|
|
+
|
|
|
+ if (buffer->draw_tracker != nullptr) {
|
|
|
+ draw_graph.add_draw_list_usage(buffer->draw_tracker, RDG::RESOURCE_USAGE_INDIRECT_BUFFER_READ);
|
|
|
+ }
|
|
|
+
|
|
|
+ _check_transfer_worker_buffer(buffer);
|
|
|
+}
|
|
|
+
|
|
|
void RenderingDevice::draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) {
|
|
|
ERR_RENDER_THREAD_GUARD();
|
|
|
|
|
@@ -6656,6 +6767,7 @@ void RenderingDevice::_bind_methods() {
|
|
|
ClassDB::bind_method(D_METHOD("draw_list_set_push_constant", "draw_list", "buffer", "size_bytes"), &RenderingDevice::_draw_list_set_push_constant);
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("draw_list_draw", "draw_list", "use_indices", "instances", "procedural_vertex_count"), &RenderingDevice::draw_list_draw, DEFVAL(0));
|
|
|
+ ClassDB::bind_method(D_METHOD("draw_list_draw_indirect", "draw_list", "use_indices", "buffer", "offset", "draw_count", "stride"), &RenderingDevice::draw_list_draw_indirect, DEFVAL(0), DEFVAL(1), DEFVAL(0));
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("draw_list_enable_scissor", "draw_list", "rect"), &RenderingDevice::draw_list_enable_scissor, DEFVAL(Rect2()));
|
|
|
ClassDB::bind_method(D_METHOD("draw_list_disable_scissor", "draw_list"), &RenderingDevice::draw_list_disable_scissor);
|