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Node::add_child Check for cyclic dependency

Node Replace string addition with vformat()

Co-authored-by: Rémi Verschelde <[email protected]>
(cherry picked from commit 81388db8a7033e1ea1c902b185e9f3c86d7d6183)
kleonc 4 лет назад
Родитель
Сommit
6d48b67f14
1 измененных файлов с 7 добавлено и 4 удалено
  1. 7 4
      scene/main/node.cpp

+ 7 - 4
scene/main/node.cpp

@@ -313,7 +313,7 @@ void Node::_propagate_exit_tree() {
 
 void Node::move_child(Node *p_child, int p_pos) {
 	ERR_FAIL_NULL(p_child);
-	ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1, "Invalid new child position: " + itos(p_pos) + ".");
+	ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1, vformat("Invalid new child position: %d.", p_pos));
 	ERR_FAIL_COND_MSG(p_child->data.parent != this, "Child is not a child of this node.");
 	ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, move_child() failed. Consider using call_deferred(\"move_child\") instead (or \"popup\" if this is from a popup).");
 
@@ -1127,8 +1127,11 @@ void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) {
 
 void Node::add_child(Node *p_child, bool p_legible_unique_name) {
 	ERR_FAIL_NULL(p_child);
-	ERR_FAIL_COND_MSG(p_child == this, "Can't add child '" + p_child->get_name() + "' to itself."); // adding to itself!
-	ERR_FAIL_COND_MSG(p_child->data.parent, "Can't add child '" + p_child->get_name() + "' to '" + get_name() + "', already has a parent '" + p_child->data.parent->get_name() + "'."); //Fail if node has a parent
+	ERR_FAIL_COND_MSG(p_child == this, vformat("Can't add child '%s' to itself.", p_child->get_name())); // adding to itself!
+	ERR_FAIL_COND_MSG(p_child->data.parent, vformat("Can't add child '%s' to '%s', already has a parent '%s'.", p_child->get_name(), get_name(), p_child->data.parent->get_name())); //Fail if node has a parent
+#ifdef DEBUG_ENABLED
+	ERR_FAIL_COND_MSG(p_child->is_a_parent_of(this), vformat("Can't add child '%s' to '%s' as it would result in a cyclic dependency since '%s' is already a parent of '%s'.", p_child->get_name(), get_name(), p_child->get_name(), get_name()));
+#endif
 	ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead.");
 
 	/* Validate name */
@@ -1198,7 +1201,7 @@ void Node::remove_child(Node *p_child) {
 		}
 	}
 
-	ERR_FAIL_COND_MSG(idx == -1, "Cannot remove child node " + p_child->get_name() + " as it is not a child of this node.");
+	ERR_FAIL_COND_MSG(idx == -1, vformat("Cannot remove child node '%s' as it is not a child of this node.", p_child->get_name()));
 	//ERR_FAIL_COND( p_child->data.blocked > 0 );
 
 	//if (data.scene) { does not matter