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@@ -1821,7 +1821,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
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case VS::ENV_BG_SKY: {
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RID sky = environment_get_sky(p_environment);
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if (sky.is_valid()) {
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- radiance_uniform_set = sky_get_radiance_uniform_set_rd(sky, radiance_uniform_set, RADIANCE_UNIFORM_SET);
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+ radiance_uniform_set = sky_get_radiance_uniform_set_rd(sky, default_shader_rd, RADIANCE_UNIFORM_SET);
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draw_sky = true;
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}
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} break;
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