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@@ -85,6 +85,7 @@ void ParticlesMaterial::init_shaders() {
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shader_names->color = "color_value";
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shader_names->color_ramp = "color_ramp";
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+ shader_names->color_initial_ramp = "color_initial_ramp";
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shader_names->emission_sphere_radius = "emission_sphere_radius";
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shader_names->emission_box_extents = "emission_box_extents";
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@@ -217,6 +218,10 @@ void ParticlesMaterial::_update_shader() {
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code += "uniform sampler2D color_ramp;\n";
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}
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+ if (color_initial_ramp.is_valid()) {
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+ code += "uniform sampler2D color_initial_ramp;\n";
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+ }
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+
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if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
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code += "uniform sampler2D linear_velocity_texture;\n";
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}
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@@ -299,6 +304,9 @@ void ParticlesMaterial::_update_shader() {
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code += " float scale_rand = rand_from_seed(alt_seed);\n";
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code += " float hue_rot_rand = rand_from_seed(alt_seed);\n";
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code += " float anim_offset_rand = rand_from_seed(alt_seed);\n";
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+ if (color_initial_ramp.is_valid()) {
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+ code += " float color_initial_rand = rand_from_seed(alt_seed);\n";
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+ }
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code += " float pi = 3.14159;\n";
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code += " float degree_to_rad = pi / 180.0;\n";
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code += "\n";
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@@ -593,6 +601,12 @@ void ParticlesMaterial::_update_shader() {
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} else {
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code += " COLOR = hue_rot_mat * color_value;\n";
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}
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+
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+ if (color_initial_ramp.is_valid()) {
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+ code += " vec4 start_color = textureLod(color_initial_ramp, vec2(color_initial_rand, 0.0), 0.0);\n";
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+ code += " COLOR *= start_color;\n";
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+ }
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+
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if (emission_color_texture.is_valid() && (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS)) {
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code += " COLOR *= texelFetch(emission_texture_color, emission_tex_ofs, 0);\n";
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}
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@@ -933,6 +947,17 @@ Ref<Texture> ParticlesMaterial::get_color_ramp() const {
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return color_ramp;
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}
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+void ParticlesMaterial::set_color_initial_ramp(const Ref<Texture> &p_texture) {
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+ color_initial_ramp = p_texture;
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+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->color_initial_ramp, p_texture);
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+ _queue_shader_change();
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+ _change_notify();
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+}
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+
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+Ref<Texture> ParticlesMaterial::get_color_initial_ramp() const {
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+ return color_initial_ramp;
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+}
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+
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void ParticlesMaterial::set_flag(Flags p_flag, bool p_enable) {
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ERR_FAIL_INDEX(p_flag, FLAG_MAX);
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flags[p_flag] = p_enable;
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@@ -1167,6 +1192,9 @@ void ParticlesMaterial::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &ParticlesMaterial::set_color_ramp);
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ClassDB::bind_method(D_METHOD("get_color_ramp"), &ParticlesMaterial::get_color_ramp);
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+ ClassDB::bind_method(D_METHOD("set_color_initial_ramp", "ramp"), &ParticlesMaterial::set_color_initial_ramp);
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+ ClassDB::bind_method(D_METHOD("get_color_initial_ramp"), &ParticlesMaterial::get_color_initial_ramp);
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+
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ClassDB::bind_method(D_METHOD("set_flag", "flag", "enable"), &ParticlesMaterial::set_flag);
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ClassDB::bind_method(D_METHOD("get_flag", "flag"), &ParticlesMaterial::get_flag);
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@@ -1285,6 +1313,7 @@ void ParticlesMaterial::_bind_methods() {
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ADD_GROUP("Color", "");
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_ramp", "get_color_ramp");
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+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_initial_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_initial_ramp", "get_color_initial_ramp");
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ADD_GROUP("Hue Variation", "hue_");
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION);
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