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Simplify Transform2D get_rotation

(cherry picked from commit 0fa478a050a94da2468f3c3b2216bacd7dedf0ab)
Aaron Franke 5 years ago
parent
commit
6e3a1074ce
1 changed files with 1 additions and 6 deletions
  1. 1 6
      core/math/transform_2d.cpp

+ 1 - 6
core/math/transform_2d.cpp

@@ -83,12 +83,7 @@ void Transform2D::set_skew(float p_angle) {
 }
 
 real_t Transform2D::get_rotation() const {
-	real_t det = basis_determinant();
-	Transform2D m = orthonormalized();
-	if (det < 0) {
-		m.scale_basis(Size2(1, -1)); // convention to separate rotation and reflection for 2D is to absorb a flip along y into scaling.
-	}
-	return Math::atan2(m[0].y, m[0].x);
+	return Math::atan2(elements[0].y, elements[0].x);
 }
 
 void Transform2D::set_rotation(real_t p_rot) {