|
@@ -1564,6 +1564,8 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) {
|
|
} else {
|
|
} else {
|
|
glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 3, buffer + color_ofs);
|
|
glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 3, buffer + color_ofs);
|
|
}
|
|
}
|
|
|
|
+ } else {
|
|
|
|
+ glVertexAttrib4f(INSTANCE_ATTRIB_BASE + 3, 1.0, 1.0, 1.0, 1.0);
|
|
}
|
|
}
|
|
|
|
|
|
if (multi_mesh->custom_data_floats) {
|
|
if (multi_mesh->custom_data_floats) {
|