Normal map names are now correctly set up during loading. (cherry picked from commit d02b319ec4c5f72251ba03af8375d99bac67f64b)
@@ -274,6 +274,7 @@ void SpriteFrames::_set_animations(const Array &p_animations) {
}
animations[d["name"]] = anim;
+ animations[d["name"]].normal_name = String(d["name"]) + NORMAL_SUFFIX;