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@@ -3314,10 +3314,6 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
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}
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material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::OPAQUE_PREPASS_THRESHOLD, opaque_prepass_threshold, shader->version, instance_variant, spec_constants);
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-
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- prev_shader = shader;
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- prev_variant = instance_variant;
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- prev_spec_constants = spec_constants;
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}
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// Pass in lighting uniforms.
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@@ -3355,7 +3351,7 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
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}
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// Pass light count and array of light indices for base pass.
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- if ((prev_inst != inst || prev_shader != shader || prev_variant != instance_variant) && pass == 0) {
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+ if ((prev_inst != inst || prev_shader != shader || prev_variant != instance_variant || prev_spec_constants != spec_constants) && pass == 0) {
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// Rebind the light indices.
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material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::OMNI_LIGHT_COUNT, inst->omni_light_gl_cache.size(), shader->version, instance_variant, spec_constants);
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material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::SPOT_LIGHT_COUNT, inst->spot_light_gl_cache.size(), shader->version, instance_variant, spec_constants);
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@@ -3412,11 +3408,14 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
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} else if (inst->lightmap_sh) {
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glUniform4fv(material_storage->shaders.scene_shader.version_get_uniform(SceneShaderGLES3::LIGHTMAP_CAPTURES, shader->version, instance_variant, spec_constants), 9, reinterpret_cast<const GLfloat *>(inst->lightmap_sh->sh));
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}
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-
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prev_inst = inst;
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}
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}
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+ prev_shader = shader;
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+ prev_variant = instance_variant;
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+ prev_spec_constants = spec_constants;
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+
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// Pass in reflection probe data
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if constexpr (p_pass_mode == PASS_MODE_COLOR || p_pass_mode == PASS_MODE_COLOR_TRANSPARENT) {
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if (pass == 0 && inst->reflection_probe_rid_cache.size() > 0) {
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