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fix 'Comparison result is always the same' warnings

LinuxUserGD 3 years ago
parent
commit
6e6569aa78

+ 2 - 4
drivers/gles3/rasterizer_canvas_gles3.cpp

@@ -815,10 +815,8 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item
 				_bind_canvas_texture(texture, current_filter, current_repeat, r_index);
 				if (instance_count == 1) {
 					GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(state.current_shader_version, CanvasShaderGLES3::MODE_ATTRIBUTES);
-				} else if (instance_count > 1) {
-					GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(state.current_shader_version, CanvasShaderGLES3::MODE_INSTANCED);
 				} else {
-					ERR_PRINT("Must have at least one mesh instance to draw mesh");
+					GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(state.current_shader_version, CanvasShaderGLES3::MODE_INSTANCED);
 				}
 
 				uint32_t surf_count = mesh_storage->mesh_get_surface_count(mesh);
@@ -882,7 +880,7 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item
 						} else {
 							glDrawArrays(primitive_gl, 0, mesh_storage->mesh_surface_get_vertices_drawn_count(surface));
 						}
-					} else if (instance_count > 1) {
+					} else {
 						if (use_index_buffer) {
 							glDrawElementsInstanced(primitive_gl, mesh_storage->mesh_surface_get_vertices_drawn_count(surface), mesh_storage->mesh_surface_get_index_type(surface), 0, instance_count);
 						} else {

+ 0 - 24
drivers/gles3/storage/material_storage.cpp

@@ -180,10 +180,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
 			if (p_array_size > 0) {
 				Vector<int> iv = value;
 				int s = iv.size();
-
-				if (p_array_size <= 0) {
-					p_array_size = 1;
-				}
 				int count = 2 * p_array_size;
 
 				const int *r = iv.ptr();
@@ -210,10 +206,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
 			if (p_array_size > 0) {
 				Vector<int> iv = value;
 				int s = iv.size();
-
-				if (p_array_size <= 0) {
-					p_array_size = 1;
-				}
 				int count = 3 * p_array_size;
 
 				const int *r = iv.ptr();
@@ -242,10 +234,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
 			if (p_array_size > 0) {
 				Vector<int> iv = value;
 				int s = iv.size();
-
-				if (p_array_size <= 0) {
-					p_array_size = 1;
-				}
 				int count = 4 * p_array_size;
 
 				const int *r = iv.ptr();
@@ -298,10 +286,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
 			if (p_array_size > 0) {
 				Vector<int> iv = value;
 				int s = iv.size();
-
-				if (p_array_size <= 0) {
-					p_array_size = 1;
-				}
 				int count = 2 * p_array_size;
 
 				const int *r = iv.ptr();
@@ -328,10 +312,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
 			if (p_array_size > 0) {
 				Vector<int> iv = value;
 				int s = iv.size();
-
-				if (p_array_size <= 0) {
-					p_array_size = 1;
-				}
 				int count = 3 * p_array_size;
 
 				const int *r = iv.ptr();
@@ -360,10 +340,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
 			if (p_array_size > 0) {
 				Vector<int> iv = value;
 				int s = iv.size();
-
-				if (p_array_size <= 0) {
-					p_array_size = 1;
-				}
 				int count = 4 * p_array_size;
 
 				const int *r = iv.ptr();

+ 1 - 37
modules/cvtt/image_compress_cvtt.cpp

@@ -129,14 +129,6 @@ static void _digest_row_task(const CVTTCompressionJobParams &p_job_params, const
 	}
 }
 
-static void _digest_job_queue(void *p_job_queue) {
-	CVTTCompressionJobQueue *job_queue = static_cast<CVTTCompressionJobQueue *>(p_job_queue);
-
-	for (uint32_t next_task = job_queue->current_task.increment(); next_task <= job_queue->num_tasks; next_task = job_queue->current_task.increment()) {
-		_digest_row_task(job_queue->job_params, job_queue->job_tasks[next_task - 1]);
-	}
-}
-
 void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChannels p_channels) {
 	if (p_image->get_format() >= Image::FORMAT_BPTC_RGBA) {
 		return; //do not compress, already compressed
@@ -202,7 +194,6 @@ void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChann
 	job_queue.job_params.bytes_per_pixel = is_hdr ? 6 : 4;
 	cvtt::Kernels::ConfigureBC7EncodingPlanFromQuality(job_queue.job_params.bc7_plan, 5);
 
-	int num_job_threads = 0;
 	// Amdahl's law (Wikipedia)
 	// If a program needs 20 hours to complete using a single thread, but a one-hour portion of the program cannot be parallelized,
 	// therefore only the remaining 19 hours (p = 0.95) of execution time can be parallelized, then regardless of how many threads are devoted
@@ -229,11 +220,7 @@ void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChann
 			row_task.in_mm_bytes = in_bytes;
 			row_task.out_mm_bytes = out_bytes;
 
-			if (num_job_threads > 0) {
-				tasks.push_back(row_task);
-			} else {
-				_digest_row_task(job_queue.job_params, row_task);
-			}
+			_digest_row_task(job_queue.job_params, row_task);
 
 			out_bytes += 16 * (bw / 4);
 		}
@@ -243,29 +230,6 @@ void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChann
 		h = MAX(h / 2, 1);
 	}
 
-	if (num_job_threads > 0) {
-		Vector<Thread *> threads;
-		threads.resize(num_job_threads);
-
-		Thread **threads_wb = threads.ptrw();
-
-		const CVTTCompressionRowTask *tasks_rb = tasks.ptr();
-
-		job_queue.job_tasks = &tasks_rb[0];
-		job_queue.current_task.set(0);
-		job_queue.num_tasks = static_cast<uint32_t>(tasks.size());
-
-		for (int i = 0; i < num_job_threads; i++) {
-			threads_wb[i] = memnew(Thread);
-			threads_wb[i]->start(_digest_job_queue, &job_queue);
-		}
-		_digest_job_queue(&job_queue);
-
-		for (int i = 0; i < num_job_threads; i++) {
-			threads_wb[i]->wait_to_finish();
-			memdelete(threads_wb[i]);
-		}
-	}
 	p_image->create(p_image->get_width(), p_image->get_height(), p_image->has_mipmaps(), target_format, data);
 }
 

+ 0 - 3
modules/multiplayer/scene_cache_interface.cpp

@@ -223,9 +223,6 @@ bool SceneCacheInterface::send_object_cache(Object *p_obj, int p_peer_id, int &r
 			if (p_peer_id < 0 && E == -p_peer_id) {
 				continue; // Continue, excluded.
 			}
-			if (p_peer_id > 0 && E != p_peer_id) {
-				continue; // Continue, not for this peer.
-			}
 
 			HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(E);
 			if (!F) {

+ 0 - 24
servers/rendering/renderer_rd/storage_rd/material_storage.cpp

@@ -176,10 +176,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
 			if (p_array_size > 0) {
 				Vector<int> iv = value;
 				int s = iv.size();
-
-				if (p_array_size <= 0) {
-					p_array_size = 1;
-				}
 				int count = 2 * p_array_size;
 
 				const int *r = iv.ptr();
@@ -205,10 +201,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
 			if (p_array_size > 0) {
 				Vector<int> iv = value;
 				int s = iv.size();
-
-				if (p_array_size <= 0) {
-					p_array_size = 1;
-				}
 				int count = 3 * p_array_size;
 
 				const int *r = iv.ptr();
@@ -236,10 +228,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
 			if (p_array_size > 0) {
 				Vector<int> iv = value;
 				int s = iv.size();
-
-				if (p_array_size <= 0) {
-					p_array_size = 1;
-				}
 				int count = 4 * p_array_size;
 
 				const int *r = iv.ptr();
@@ -292,10 +280,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
 			if (p_array_size > 0) {
 				Vector<int> iv = value;
 				int s = iv.size();
-
-				if (p_array_size <= 0) {
-					p_array_size = 1;
-				}
 				int count = 2 * p_array_size;
 
 				const int *r = iv.ptr();
@@ -321,10 +305,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
 			if (p_array_size > 0) {
 				Vector<int> iv = value;
 				int s = iv.size();
-
-				if (p_array_size <= 0) {
-					p_array_size = 1;
-				}
 				int count = 3 * p_array_size;
 
 				const int *r = iv.ptr();
@@ -352,10 +332,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
 			if (p_array_size > 0) {
 				Vector<int> iv = value;
 				int s = iv.size();
-
-				if (p_array_size <= 0) {
-					p_array_size = 1;
-				}
 				int count = 4 * p_array_size;
 
 				const int *r = iv.ptr();