@@ -484,7 +484,10 @@ class DaeExporter:
mat_assign=[]
uv_layer_count=len(mesh.uv_textures)
- mesh.calc_tangents()
+ if (len(mesh.uv_textures)):
+ mesh.calc_tangents()
+ else:
+ mesh.calc_normals_split()
for fi in range(len(mesh.polygons)):