|
@@ -373,7 +373,7 @@ Vector3 Camera::project_local_ray_normal(const Point2& p_pos) const {
|
|
|
ray=Vector3(0,0,-1);
|
|
|
} else {
|
|
|
CameraMatrix cm;
|
|
|
- cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
|
|
|
+ cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
|
|
|
float screen_w,screen_h;
|
|
|
cm.get_viewport_size(screen_w,screen_h);
|
|
|
ray=Vector3( ((cpos.x/viewport_size.width)*2.0-1.0)*screen_w, ((1.0-(cpos.y/viewport_size.height))*2.0-1.0)*screen_h,-near).normalized();
|
|
@@ -410,10 +410,10 @@ Vector3 Camera::project_ray_origin(const Point2& p_pos) const {
|
|
|
Vector2 pos = cpos / viewport_size;
|
|
|
float vsize,hsize;
|
|
|
if (keep_aspect==KEEP_WIDTH) {
|
|
|
- vsize = size/viewport_size.get_aspect();
|
|
|
+ vsize = size/viewport_size.aspect();
|
|
|
hsize = size;
|
|
|
} else {
|
|
|
- hsize = size*viewport_size.get_aspect();
|
|
|
+ hsize = size*viewport_size.aspect();
|
|
|
vsize = size;
|
|
|
|
|
|
}
|
|
@@ -449,9 +449,9 @@ Point2 Camera::unproject_position(const Vector3& p_pos) const {
|
|
|
|
|
|
|
|
|
if (mode==PROJECTION_ORTHOGONAL)
|
|
|
- cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
|
|
|
+ cm.set_orthogonal(size,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
|
|
|
else
|
|
|
- cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
|
|
|
+ cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
|
|
|
|
|
|
Plane p(get_camera_transform().xform_inv(p_pos),1.0);
|
|
|
|
|
@@ -479,9 +479,9 @@ Vector3 Camera::project_position(const Point2& p_point) const {
|
|
|
CameraMatrix cm;
|
|
|
|
|
|
if (mode==PROJECTION_ORTHOGONAL)
|
|
|
- cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
|
|
|
+ cm.set_orthogonal(size,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
|
|
|
else
|
|
|
- cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
|
|
|
+ cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
|
|
|
|
|
|
Size2 vp_size;
|
|
|
cm.get_viewport_size(vp_size.x,vp_size.y);
|
|
@@ -628,9 +628,9 @@ Vector<Plane> Camera::get_frustum() const {
|
|
|
Size2 viewport_size = get_viewport()->get_visible_rect().size;
|
|
|
CameraMatrix cm;
|
|
|
if (mode==PROJECTION_PERSPECTIVE)
|
|
|
- cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
|
|
|
+ cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
|
|
|
else
|
|
|
- cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
|
|
|
+ cm.set_orthogonal(size,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
|
|
|
|
|
|
return cm.get_projection_planes(get_camera_transform());
|
|
|
|