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Resource: Remove unused `_use_builtin_script()` virtual method

And another piece of dead code found while searching for "use_builtin".
Rémi Verschelde 4 years ago
parent
commit
6e9439198c
2 changed files with 0 additions and 6 deletions
  1. 0 2
      core/io/resource.h
  2. 0 4
      modules/visual_script/visual_script_editor.cpp

+ 0 - 2
core/io/resource.h

@@ -62,8 +62,6 @@ private:
 	String path_cache;
 	String scene_unique_id;
 
-	virtual bool _use_builtin_script() const { return true; }
-
 #ifdef TOOLS_ENABLED
 	uint64_t last_modified_time = 0;
 	uint64_t import_last_modified_time = 0;

+ 0 - 4
modules/visual_script/visual_script_editor.cpp

@@ -2323,10 +2323,6 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
 				pset.instantiate();
 				pset->set_call_mode(VisualScriptPropertySet::CALL_MODE_INSTANCE);
 				pset->set_base_type(obj->get_class());
-				/*if (use_value) {
-						pset->set_use_builtin_value(true);
-						pset->set_builtin_value(d["value"]);
-					}*/
 				vnode = pset;
 			} else {
 				Ref<VisualScriptPropertyGet> pget;