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@@ -15,6 +15,14 @@
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mesh.surface_add_vertex(Vector3.ZERO)
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mesh.surface_end()
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[/gdscript]
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+ [csharp]
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+ var mesh = new ImmediateMesh();
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+ mesh.SurfaceBegin(Mesh.PrimitiveType.Triangles);
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+ mesh.SurfaceAddVertex(Vector3.Left);
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+ mesh.SurfaceAddVertex(Vector3.Forward);
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+ mesh.SurfaceAddVertex(Vector3.Zero);
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+ mesh.SurfaceEnd();
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+ [/csharp]
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[/codeblocks]
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[b]Note:[/b] Generating complex geometries with [ImmediateMesh] is highly inefficient. Instead, it is designed to generate simple geometry that changes often.
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</description>
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