Kaynağa Gözat

Rename "items_count" property to "item_count"

Aaron Franke 3 yıl önce
ebeveyn
işleme
6eb7179f1c

+ 1 - 1
doc/classes/ItemList.xml

@@ -381,7 +381,7 @@
 		<member name="icon_scale" type="float" setter="set_icon_scale" getter="get_icon_scale" default="1.0">
 			The scale of icon applied after [member fixed_icon_size] and transposing takes effect.
 		</member>
-		<member name="items_count" type="int" setter="set_item_count" getter="get_item_count" default="0">
+		<member name="item_count" type="int" setter="set_item_count" getter="get_item_count" default="0">
 			The number of items currently in the list.
 		</member>
 		<member name="max_columns" type="int" setter="set_max_columns" getter="get_max_columns" default="1">

+ 1 - 1
doc/classes/MenuButton.xml

@@ -30,7 +30,7 @@
 		<member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" overrides="BaseButton" enum="BaseButton.ActionMode" default="0" />
 		<member name="flat" type="bool" setter="set_flat" getter="is_flat" overrides="Button" default="true" />
 		<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="0" />
-		<member name="items_count" type="int" setter="set_item_count" getter="get_item_count" default="0">
+		<member name="item_count" type="int" setter="set_item_count" getter="get_item_count" default="0">
 			The number of items currently in the list.
 		</member>
 		<member name="switch_on_hover" type="bool" setter="set_switch_on_hover" getter="is_switch_on_hover" default="false">

+ 1 - 1
doc/classes/PopupMenu.xml

@@ -505,7 +505,7 @@
 		<member name="hide_on_state_item_selection" type="bool" setter="set_hide_on_state_item_selection" getter="is_hide_on_state_item_selection" default="false">
 			If [code]true[/code], hides the [PopupMenu] when a state item is selected.
 		</member>
-		<member name="items_count" type="int" setter="set_item_count" getter="get_item_count" default="0">
+		<member name="item_count" type="int" setter="set_item_count" getter="get_item_count" default="0">
 			The number of items currently in the list.
 		</member>
 		<member name="submenu_popup_delay" type="float" setter="set_submenu_popup_delay" getter="get_submenu_popup_delay" default="0.3">

+ 3 - 3
modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs

@@ -119,7 +119,7 @@ namespace GodotTools.Build
 
         private void IssueActivated(int idx)
         {
-            if (idx < 0 || idx >= _issuesList.ItemsCount)
+            if (idx < 0 || idx >= _issuesList.ItemCount)
                 throw new IndexOutOfRangeException("Item list index out of range");
 
             // Get correct issue idx from issue list
@@ -193,7 +193,7 @@ namespace GodotTools.Build
                     string itemText = lineBreakIdx == -1 ? text : text.Substring(0, lineBreakIdx);
                     _issuesList.AddItem(itemText, issue.Warning ? warningIcon : errorIcon);
 
-                    int index = _issuesList.ItemsCount - 1;
+                    int index = _issuesList.ItemCount - 1;
                     _issuesList.SetItemTooltip(index, tooltip);
                     _issuesList.SetItemMetadata(index, i);
                 }
@@ -348,7 +348,7 @@ namespace GodotTools.Build
                     label: "Copy Error".TTR(), (int)IssuesContextMenuOption.Copy);
             }
 
-            if (_issuesListContextMenu.ItemsCount > 0)
+            if (_issuesListContextMenu.ItemCount > 0)
             {
                 _issuesListContextMenu.Position = (Vector2i)(_issuesList.RectGlobalPosition + atPosition);
                 _issuesListContextMenu.Popup();

+ 1 - 1
scene/gui/item_list.cpp

@@ -1663,7 +1663,7 @@ void ItemList::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "max_text_lines", PROPERTY_HINT_RANGE, "1,10,1,or_greater"), "set_max_text_lines", "get_max_text_lines");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_height"), "set_auto_height", "has_auto_height");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "text_overrun_behavior", PROPERTY_HINT_ENUM, "Trim Nothing,Trim Characters,Trim Words,Ellipsis,Word Ellipsis"), "set_text_overrun_behavior", "get_text_overrun_behavior");
-	ADD_ARRAY_COUNT("Items", "items_count", "set_item_count", "get_item_count", "item_");
+	ADD_ARRAY_COUNT("Items", "item_count", "set_item_count", "get_item_count", "item_");
 	ADD_GROUP("Columns", "");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "max_columns", PROPERTY_HINT_RANGE, "0,10,1,or_greater"), "set_max_columns", "get_max_columns");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "same_column_width"), "set_same_column_width", "is_same_column_width");

+ 1 - 1
scene/gui/menu_button.cpp

@@ -207,7 +207,7 @@ void MenuButton::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_item_count"), &MenuButton::get_item_count);
 
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "switch_on_hover"), "set_switch_on_hover", "is_switch_on_hover");
-	ADD_ARRAY_COUNT("Items", "items_count", "set_item_count", "get_item_count", "popup/item_");
+	ADD_ARRAY_COUNT("Items", "item_count", "set_item_count", "get_item_count", "popup/item_");
 
 	ADD_SIGNAL(MethodInfo("about_to_popup"));
 }

+ 1 - 1
scene/gui/popup_menu.cpp

@@ -1762,7 +1762,7 @@ void PopupMenu::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "submenu_popup_delay"), "set_submenu_popup_delay", "get_submenu_popup_delay");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_search"), "set_allow_search", "get_allow_search");
 
-	ADD_ARRAY_COUNT("Items", "items_count", "set_item_count", "get_item_count", "item_");
+	ADD_ARRAY_COUNT("Items", "item_count", "set_item_count", "get_item_count", "item_");
 
 	ADD_SIGNAL(MethodInfo("id_pressed", PropertyInfo(Variant::INT, "id")));
 	ADD_SIGNAL(MethodInfo("id_focused", PropertyInfo(Variant::INT, "id")));