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@@ -559,7 +559,7 @@ void main() {
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vec4 v = vec4(view_pos, 1.0);
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vec4 splane = (spot_lights.data[light_index].shadow_matrix * v);
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- splane.z -= spot_lights.data[light_index].shadow_bias / (d * spot_lights.data[light_index].inv_radius);
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+ splane.z -= spot_lights.data[light_index].shadow_bias;
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splane /= splane.w;
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vec3 pos = vec3(splane.xy * spot_lights.data[light_index].atlas_rect.zw + spot_lights.data[light_index].atlas_rect.xy, splane.z);
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