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@@ -2489,6 +2489,156 @@ int RasterizerGLES2::multimesh_get_visible_instances(RID p_multimesh) const {
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}
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+/* IMMEDIATE API */
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+
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+
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+RID RasterizerGLES2::immediate_create() {
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+
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+ Immediate *im = memnew( Immediate );
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+ return immediate_owner.make_rid(im);
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+
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+}
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+
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+void RasterizerGLES2::immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture){
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+
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+ Immediate *im = immediate_owner.get(p_immediate);
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+ ERR_FAIL_COND(!im);
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+ ERR_FAIL_COND(im->building);
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+
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+ Immediate::Chunk ic;
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+ ic.texture=p_texture;
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+ ic.primitive=p_rimitive;
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+ im->chunks.push_back(ic);
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+ im->mask=0;
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+ im->building=true;
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+
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+
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+}
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+void RasterizerGLES2::immediate_vertex(RID p_immediate,const Vector3& p_vertex){
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+
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+ Immediate *im = immediate_owner.get(p_immediate);
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+ ERR_FAIL_COND(!im);
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+ ERR_FAIL_COND(!im->building);
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+
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+ Immediate::Chunk *c = &im->chunks.back()->get();
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+
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+
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+ if (c->vertices.empty() && im->chunks.size()==1) {
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+
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+ im->aabb.pos=p_vertex;
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+ im->aabb.size=Vector3();
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+ } else {
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+ im->aabb.expand_to(p_vertex);
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+ }
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+
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+ if (im->mask&VS::ARRAY_FORMAT_NORMAL)
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+ c->normals.push_back(chunk_normal);
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+ if (im->mask&VS::ARRAY_FORMAT_TANGENT)
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+ c->tangents.push_back(chunk_tangent);
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+ if (im->mask&VS::ARRAY_FORMAT_COLOR)
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+ c->colors.push_back(chunk_color);
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+ if (im->mask&VS::ARRAY_FORMAT_TEX_UV)
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+ c->uvs.push_back(chunk_uv);
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+ if (im->mask&VS::ARRAY_FORMAT_TEX_UV2)
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+ c->uvs2.push_back(chunk_uv2);
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+ im->mask|=VS::ARRAY_FORMAT_VERTEX;
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+ c->vertices.push_back(p_vertex);
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+
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+}
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+
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+
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+void RasterizerGLES2::immediate_normal(RID p_immediate,const Vector3& p_normal){
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+
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+ Immediate *im = immediate_owner.get(p_immediate);
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+ ERR_FAIL_COND(!im);
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+ ERR_FAIL_COND(!im->building);
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+
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+ im->mask|=VS::ARRAY_FORMAT_NORMAL;
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+ chunk_normal=p_normal;
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+
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+}
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+void RasterizerGLES2::immediate_tangent(RID p_immediate,const Plane& p_tangent){
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+
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+ Immediate *im = immediate_owner.get(p_immediate);
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+ ERR_FAIL_COND(!im);
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+ ERR_FAIL_COND(!im->building);
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+
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+ im->mask|=VS::ARRAY_FORMAT_TANGENT;
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+ chunk_tangent=p_tangent;
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+
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+}
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+void RasterizerGLES2::immediate_color(RID p_immediate,const Color& p_color){
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+
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+ Immediate *im = immediate_owner.get(p_immediate);
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+ ERR_FAIL_COND(!im);
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+ ERR_FAIL_COND(!im->building);
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+
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+ im->mask|=VS::ARRAY_FORMAT_COLOR;
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+ chunk_color=p_color;
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+
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+}
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+void RasterizerGLES2::immediate_uv(RID p_immediate,const Vector2& tex_uv){
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+
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+ Immediate *im = immediate_owner.get(p_immediate);
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+ ERR_FAIL_COND(!im);
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+ ERR_FAIL_COND(!im->building);
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+
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+ im->mask|=VS::ARRAY_FORMAT_TEX_UV;
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+ chunk_uv=tex_uv;
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+
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+}
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+void RasterizerGLES2::immediate_uv2(RID p_immediate,const Vector2& tex_uv){
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+
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+ Immediate *im = immediate_owner.get(p_immediate);
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+ ERR_FAIL_COND(!im);
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+ ERR_FAIL_COND(!im->building);
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+
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+ im->mask|=VS::ARRAY_FORMAT_TEX_UV2;
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+ chunk_uv2=tex_uv;
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+
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+}
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+
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+void RasterizerGLES2::immediate_end(RID p_immediate){
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+
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+ Immediate *im = immediate_owner.get(p_immediate);
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+ ERR_FAIL_COND(!im);
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+ ERR_FAIL_COND(!im->building);
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+
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+ im->building=false;
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+
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+}
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+void RasterizerGLES2::immediate_clear(RID p_immediate) {
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+
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+ Immediate *im = immediate_owner.get(p_immediate);
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+ ERR_FAIL_COND(!im);
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+ ERR_FAIL_COND(im->building);
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+
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+ im->chunks.clear();
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+}
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+
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+AABB RasterizerGLES2::immediate_get_aabb(RID p_immediate) const {
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+
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+ Immediate *im = immediate_owner.get(p_immediate);
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+ ERR_FAIL_COND_V(!im,AABB());
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+ return im->aabb;
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+}
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+
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+void RasterizerGLES2::immediate_set_material(RID p_immediate,RID p_material) {
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+
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+ Immediate *im = immediate_owner.get(p_immediate);
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+ ERR_FAIL_COND(!im);
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+ im->material=p_material;
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+
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+}
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+
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+RID RasterizerGLES2::immediate_get_material(RID p_immediate) const {
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+
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+ const Immediate *im = immediate_owner.get(p_immediate);
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+ ERR_FAIL_COND_V(!im,RID());
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+ return im->material;
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+
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+}
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+
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/* PARTICLES API */
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@@ -3793,9 +3943,16 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
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//print_line("UCF: "+itos(p_shader->uniforms.size()));
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+ int first_tex_index=0xFFFFF;
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+ p_shader->first_texture=StringName();
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+
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for(Map<StringName,ShaderLanguage::Uniform>::Element *E=p_shader->uniforms.front();E;E=E->next()) {
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uniform_names.push_back("_"+String(E->key()));
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+ if (E->get().type==ShaderLanguage::TYPE_TEXTURE && E->get().order<first_tex_index) {
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+ p_shader->first_texture=E->key();
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+ first_tex_index=E->get().order;
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+ }
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}
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if (p_shader->mode==VS::SHADER_MATERIAL) {
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@@ -3819,6 +3976,9 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
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if (flags.uses_screen_uv) {
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enablers.push_back("#define ENABLE_SCREEN_UV\n");
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}
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+ if (flags.uses_discard) {
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+ enablers.push_back("#define ENABLE_DISCARD\n");
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+ }
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material_shader.set_custom_shader_code(p_shader->custom_code_id,vertex_code, vertex_globals,fragment_code, fragment_globals,uniform_names,enablers);
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} else {
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@@ -3827,6 +3987,8 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
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p_shader->valid=true;
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p_shader->has_alpha=flags.uses_alpha || flags.uses_texscreen;
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+ p_shader->writes_vertex=flags.vertex_code_writes_vertex;
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+ p_shader->uses_discard=flags.uses_discard;
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p_shader->has_texscreen=flags.uses_texscreen;
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p_shader->has_screen_uv=flags.uses_screen_uv;
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p_shader->can_zpass=!flags.uses_discard && !flags.vertex_code_writes_vertex;
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@@ -3887,16 +4049,19 @@ void RasterizerGLES2::_add_geometry( const Geometry* p_geometry, const InstanceD
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RenderList *render_list=NULL;
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- bool has_alpha = m->blend_mode!=VS::MATERIAL_BLEND_MODE_MIX || (m->shader_cache && m->shader_cache->has_alpha) || m->flags[VS::MATERIAL_FLAG_ONTOP];
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+ bool has_base_alpha=(m->shader_cache && m->shader_cache->has_alpha);
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+ bool has_blend_alpha=m->blend_mode!=VS::MATERIAL_BLEND_MODE_MIX || m->flags[VS::MATERIAL_FLAG_ONTOP];
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+ bool has_alpha = has_base_alpha || has_blend_alpha;
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if (shadow) {
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- if (has_alpha)
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+ if (has_blend_alpha || (has_base_alpha && !m->hints[VS::MATERIAL_HINT_OPAQUE_PRE_PASS]))
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return; //bye
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- if (true) {
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- m = shadow_mat_ptr; //for now do this always
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+ if (m->shader_cache && !m->shader_cache->writes_vertex && !m->shader_cache->uses_discard && !m->hints[VS::MATERIAL_HINT_OPAQUE_PRE_PASS]) {
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+ //shader does not use discard and does not write a vertex position, use generic material
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+ m = shadow_mat_ptr;
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if (m->last_pass!=frame) {
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if (m->shader.is_valid()) {
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@@ -3939,6 +4104,9 @@ void RasterizerGLES2::_add_geometry( const Geometry* p_geometry, const InstanceD
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RenderList::Element *e = render_list->add_element();
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+ if (!e)
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+ return;
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+
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e->geometry=p_geometry;
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e->geometry_cmp=p_geometry_cmp;
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e->material=m;
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@@ -3974,6 +4142,18 @@ void RasterizerGLES2::_add_geometry( const Geometry* p_geometry, const InstanceD
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e->light_type=0xFF; // no lights!
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e->light=0xFFFF;
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+ if (!shadow && !has_blend_alpha && has_alpha && m->hints[VS::MATERIAL_HINT_OPAQUE_PRE_PASS]) {
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+
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+ //if nothing exists, add this element as opaque too
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+ RenderList::Element *oe = opaque_render_list.add_element();
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+
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+ if (!oe)
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+ return;
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+
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+ memcpy(oe,e,sizeof(RenderList::Element));
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+ oe->additive_ptr=&oe->additive;
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+ }
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+
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if (shadow || m->flags[VS::MATERIAL_FLAG_UNSHADED]) {
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e->light_type=0x7F; //unshaded is zero
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@@ -4098,6 +4278,17 @@ void RasterizerGLES2::add_multimesh( const RID& p_multimesh, const InstanceData
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}
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+void RasterizerGLES2::add_immediate( const RID& p_immediate, const InstanceData *p_data) {
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+
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+
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+ Immediate *immediate = immediate_owner.get(p_immediate);
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+ ERR_FAIL_COND(!immediate);
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+
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+ _add_geometry(immediate,p_data,immediate,NULL);
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+
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+}
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+
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+
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void RasterizerGLES2::add_particles( const RID& p_particle_instance, const InstanceData *p_data){
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//print_line("adding particles");
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@@ -4169,7 +4360,7 @@ _FORCE_INLINE_ void RasterizerGLES2::_update_material_shader_params(Material *p_
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}
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-bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material *p_material,bool p_no_const_light) {
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+bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material *p_material,bool p_no_const_light,bool p_opaque_pass) {
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if (p_material->flags[VS::MATERIAL_FLAG_DOUBLE_SIDED]) {
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glDisable(GL_CULL_FACE);
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@@ -4196,11 +4387,19 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material
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material_shader.set_conditional(MaterialShaderGLES2::USE_SHADOW_PCF_HQ,shadow_filter>SHADOW_FILTER_PCF5);
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//material_shader.set_conditional(MaterialShaderGLES2::USE_SHADOW_ESM,true);
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+ if (p_opaque_pass && p_material->hints[VS::MATERIAL_HINT_OPAQUE_PRE_PASS] && p_material->shader_cache && p_material->shader_cache->has_alpha) {
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+
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+ material_shader.set_conditional(MaterialShaderGLES2::ENABLE_CLIP_ALPHA,true);
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+ } else {
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+ material_shader.set_conditional(MaterialShaderGLES2::ENABLE_CLIP_ALPHA,false);
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+
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+ }
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+
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if (!shadow) {
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bool depth_test=!p_material->flags[VS::MATERIAL_FLAG_ONTOP];
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- bool depth_write=!p_material->hints[VS::MATERIAL_HINT_NO_DEPTH_DRAW];
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+ bool depth_write=!p_material->hints[VS::MATERIAL_HINT_NO_DEPTH_DRAW] && (p_opaque_pass || !p_material->hints[VS::MATERIAL_HINT_NO_DEPTH_DRAW_FOR_ALPHA]);
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if (current_depth_mask!=depth_write) {
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current_depth_mask=depth_write;
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@@ -4276,6 +4475,10 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material
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if (t) {
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if (t->render_target)
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t->render_target->last_pass=frame;
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+ if (E->key()==p_material->shader_cache->first_texture) {
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+ tc0_idx=texcoord;
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+ tc0_id_cache=t->tex_id;
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+ }
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glBindTexture(t->target,t->tex_id);
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} else
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glBindTexture(GL_TEXTURE_2D,white_tex); //no texture
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@@ -5019,6 +5222,109 @@ void RasterizerGLES2::_render(const Geometry *p_geometry,const Material *p_mater
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};
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}
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} break;
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+ case Geometry::GEOMETRY_IMMEDIATE: {
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+
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+ bool restore_tex=false;
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+ const Immediate *im = static_cast<const Immediate*>( p_geometry );
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+ if (im->building) {
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+ return;
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+ }
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+
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+ glBindBuffer(GL_ARRAY_BUFFER, 0);
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+
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+ for(const List<Immediate::Chunk>::Element *E=im->chunks.front();E;E=E->next()) {
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+
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+ const Immediate::Chunk &c=E->get();
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+ if (c.vertices.empty()) {
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+ continue;
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+ }
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+ for(int i=0;i<c.vertices.size();i++)
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+
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+ if (c.texture.is_valid() && texture_owner.owns(c.texture)) {
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+
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+ const Texture *t = texture_owner.get(c.texture);
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+ glActiveTexture(GL_TEXTURE0+tc0_idx);
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+ glBindTexture(t->target,t->tex_id);
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+ restore_tex=true;
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+
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+
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+ } else if (restore_tex) {
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+
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+ glActiveTexture(GL_TEXTURE0+tc0_idx);
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+ glBindTexture(GL_TEXTURE_2D,tc0_id_cache);
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+ restore_tex=false;
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+ }
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+
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+ if (!c.normals.empty()) {
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+
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+ glEnableVertexAttribArray(VS::ARRAY_NORMAL);
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+ glVertexAttribPointer(VS::ARRAY_NORMAL, 3, GL_FLOAT, false,sizeof(Vector3),c.normals.ptr());
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+
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+ } else {
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+
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+ glDisableVertexAttribArray(VS::ARRAY_NORMAL);
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+ }
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+
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+ if (!c.tangents.empty()) {
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+
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+ glEnableVertexAttribArray(VS::ARRAY_TANGENT);
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+ glVertexAttribPointer(VS::ARRAY_TANGENT, 4, GL_FLOAT, false,sizeof(Plane),c.tangents.ptr());
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+
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+ } else {
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+
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+ glDisableVertexAttribArray(VS::ARRAY_TANGENT);
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+ }
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+
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+ if (!c.colors.empty()) {
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+
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+ glEnableVertexAttribArray(VS::ARRAY_COLOR);
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+ glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false,sizeof(Color),c.colors.ptr());
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+
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+ } else {
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+
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+ glDisableVertexAttribArray(VS::ARRAY_COLOR);
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+ _set_color_attrib(Color(1, 1, 1,1));
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+ }
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+
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+
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+ if (!c.uvs.empty()) {
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+
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+ glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
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+ glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, false,sizeof(Vector2),c.uvs.ptr());
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ glDisableVertexAttribArray(VS::ARRAY_TEX_UV);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!c.uvs2.empty()) {
|
|
|
+
|
|
|
+ glEnableVertexAttribArray(VS::ARRAY_TEX_UV2);
|
|
|
+ glVertexAttribPointer(VS::ARRAY_TEX_UV2, 2, GL_FLOAT, false,sizeof(Vector2),c.uvs2.ptr());
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ glDisableVertexAttribArray(VS::ARRAY_TEX_UV2);
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ glEnableVertexAttribArray(VS::ARRAY_VERTEX);
|
|
|
+ glVertexAttribPointer(VS::ARRAY_VERTEX, 3, GL_FLOAT, false,sizeof(Vector3),c.vertices.ptr());
|
|
|
+ glDrawArrays(gl_primitive[c.primitive],0,c.vertices.size());
|
|
|
+
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ if (restore_tex) {
|
|
|
+
|
|
|
+ glActiveTexture(GL_TEXTURE0+tc0_idx);
|
|
|
+ glBindTexture(GL_TEXTURE_2D,tc0_id_cache);
|
|
|
+ restore_tex=false;
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ } break;
|
|
|
case Geometry::GEOMETRY_PARTICLES: {
|
|
|
|
|
|
|
|
@@ -5275,8 +5581,10 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
|
|
|
|
|
|
if (desired_blend) {
|
|
|
glEnable(GL_BLEND);
|
|
|
+ glColorMask(1,1,1,0);
|
|
|
} else {
|
|
|
glDisable(GL_BLEND);
|
|
|
+ glColorMask(1,1,1,1);
|
|
|
}
|
|
|
|
|
|
prev_blend=desired_blend;
|
|
@@ -5337,7 +5645,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
|
|
|
|
|
|
if (material!=prev_material || rebind) {
|
|
|
|
|
|
- rebind = _setup_material(e->geometry,material,additive);
|
|
|
+ rebind = _setup_material(e->geometry,material,additive,!p_alpha_pass);
|
|
|
|
|
|
DEBUG_TEST_ERROR("Setup material");
|
|
|
_rinfo.mat_change_count++;
|
|
@@ -5530,9 +5838,12 @@ void RasterizerGLES2::_process_glow_bloom() {
|
|
|
_copy_screen_quad();
|
|
|
|
|
|
copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_COPY,false);
|
|
|
- copy_shader.set_conditional(CopyShaderGLES2::USE_HDR,false);
|
|
|
+ copy_shader.set_conditional(CopyShaderGLES2::USE_HDR,false);
|
|
|
int passes = current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_PASSES];
|
|
|
Vector2 psize(1.0/framebuffer.blur_size,1.0/framebuffer.blur_size);
|
|
|
+ float pscale = current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_SCALE];
|
|
|
+ float pmag = current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_STRENGTH];
|
|
|
+
|
|
|
|
|
|
for(int i=0;i<passes;i++) {
|
|
|
|
|
@@ -5555,6 +5866,8 @@ void RasterizerGLES2::_process_glow_bloom() {
|
|
|
copy_shader.set_conditional(CopyShaderGLES2::BLUR_H_PASS,false);
|
|
|
copy_shader.bind();
|
|
|
copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SIZE,psize);
|
|
|
+ copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SCALE,pscale);
|
|
|
+ copy_shader.set_uniform(CopyShaderGLES2::BLUR_MAGNITUDE,pmag);
|
|
|
|
|
|
_draw_gui_primitive(4,dst_pos,NULL,src_uv);
|
|
|
|
|
@@ -5565,6 +5878,8 @@ void RasterizerGLES2::_process_glow_bloom() {
|
|
|
copy_shader.set_conditional(CopyShaderGLES2::BLUR_H_PASS,true);
|
|
|
copy_shader.bind();
|
|
|
copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SIZE,psize);
|
|
|
+ copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SCALE,pscale);
|
|
|
+ copy_shader.set_uniform(CopyShaderGLES2::BLUR_MAGNITUDE,pmag);
|
|
|
|
|
|
_draw_gui_primitive(4,dst_pos,NULL,src_uv);
|
|
|
|
|
@@ -5693,6 +6008,8 @@ void RasterizerGLES2::_draw_tex_bg() {
|
|
|
copy_shader.set_conditional(CopyShaderGLES2::USE_RGBE,false);
|
|
|
}
|
|
|
|
|
|
+ copy_shader.set_conditional(CopyShaderGLES2::USE_CUSTOM_ALPHA,true);
|
|
|
+
|
|
|
copy_shader.bind();
|
|
|
|
|
|
if (current_env->bg_mode==VS::ENV_BG_TEXTURE || current_env->bg_mode==VS::ENV_BG_TEXTURE_RGBE) {
|
|
@@ -5705,6 +6022,7 @@ void RasterizerGLES2::_draw_tex_bg() {
|
|
|
if (current_env->fx_enabled[VS::ENV_FX_HDR])
|
|
|
nrg*=0.25; //go down a quarter for hdr
|
|
|
copy_shader.set_uniform(CopyShaderGLES2::ENERGY,nrg);
|
|
|
+ copy_shader.set_uniform(CopyShaderGLES2::CUSTOM_ALPHA,float(current_env->bg_param[VS::ENV_BG_PARAM_GLOW]));
|
|
|
|
|
|
Vector3 vertices[4]={
|
|
|
Vector3(-1,-1,1),
|
|
@@ -5774,6 +6092,7 @@ void RasterizerGLES2::_draw_tex_bg() {
|
|
|
copy_shader.set_conditional(CopyShaderGLES2::USE_ENERGY,false);
|
|
|
copy_shader.set_conditional(CopyShaderGLES2::USE_RGBE,false);
|
|
|
copy_shader.set_conditional(CopyShaderGLES2::USE_CUBEMAP,false);
|
|
|
+ copy_shader.set_conditional(CopyShaderGLES2::USE_CUSTOM_ALPHA,false);
|
|
|
}
|
|
|
|
|
|
void RasterizerGLES2::end_scene() {
|
|
@@ -5854,7 +6173,7 @@ void RasterizerGLES2::end_scene() {
|
|
|
bgcolor = current_env->bg_param[VS::ENV_BG_PARAM_COLOR];
|
|
|
else
|
|
|
bgcolor = Globals::get_singleton()->get("render/default_clear_color");
|
|
|
- float a = use_fb ? 0.0 : 1.0;
|
|
|
+ float a = use_fb ? float(current_env->bg_param[VS::ENV_BG_PARAM_GLOW]) : 1.0;
|
|
|
glClearColor(bgcolor.r,bgcolor.g,bgcolor.b,a);
|
|
|
_glClearDepth(1.0);
|
|
|
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
|
@@ -5923,7 +6242,7 @@ void RasterizerGLES2::end_scene() {
|
|
|
}
|
|
|
|
|
|
alpha_render_list.sort_z();
|
|
|
- _render_list_forward(&alpha_render_list,camera_transform,camera_transform_inverse,camera_projection,false,false,true);
|
|
|
+ _render_list_forward(&alpha_render_list,camera_transform,camera_transform_inverse,camera_projection,false,fragment_lighting,true);
|
|
|
glColorMask(1,1,1,1);
|
|
|
|
|
|
// material_shader.set_conditional( MaterialShaderGLES2::USE_FOG,false);
|
|
@@ -5953,7 +6272,12 @@ void RasterizerGLES2::end_scene() {
|
|
|
_process_hdr();
|
|
|
}
|
|
|
if (current_env && current_env->fx_enabled[VS::ENV_FX_GLOW]) {
|
|
|
- _process_glow_bloom();
|
|
|
+ _process_glow_bloom();
|
|
|
+ int glow_transfer_mode=current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_BLEND_MODE];
|
|
|
+ if (glow_transfer_mode==1)
|
|
|
+ copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_SCREEN,true);
|
|
|
+ if (glow_transfer_mode==2)
|
|
|
+ copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_SOFTLIGHT,true);
|
|
|
}
|
|
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, current_rt?current_rt->fbo:base_framebuffer);
|
|
@@ -6024,6 +6348,8 @@ void RasterizerGLES2::end_scene() {
|
|
|
copy_shader.set_conditional(CopyShaderGLES2::USE_HDR,false);
|
|
|
copy_shader.set_conditional(CopyShaderGLES2::USE_NO_ALPHA,false);
|
|
|
copy_shader.set_conditional(CopyShaderGLES2::USE_FXAA,false);
|
|
|
+ copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_SCREEN,false);
|
|
|
+ copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_SOFTLIGHT,false);
|
|
|
|
|
|
material_shader.set_conditional(MaterialShaderGLES2::USE_HDR,false);
|
|
|
|
|
@@ -6216,8 +6542,8 @@ void RasterizerGLES2::end_shadow_map() {
|
|
|
//glDisable(GL_POLYGON_OFFSET_FILL);
|
|
|
|
|
|
|
|
|
- if (!use_rgba_shadowmaps)
|
|
|
- glColorMask(1, 1, 1, 1);
|
|
|
+ //if (!use_rgba_shadowmaps)
|
|
|
+ glColorMask(1, 1, 1, 1);
|
|
|
|
|
|
DEBUG_TEST_ERROR("Drawing Shadow");
|
|
|
shadow=NULL;
|
|
@@ -6950,6 +7276,10 @@ bool RasterizerGLES2::is_mesh(const RID& p_rid) const {
|
|
|
|
|
|
return mesh_owner.owns(p_rid);
|
|
|
}
|
|
|
+bool RasterizerGLES2::is_immediate(const RID& p_rid) const {
|
|
|
+
|
|
|
+ return immediate_owner.owns(p_rid);
|
|
|
+}
|
|
|
bool RasterizerGLES2::is_multimesh(const RID& p_rid) const {
|
|
|
|
|
|
return multimesh_owner.owns(p_rid);
|
|
@@ -7074,6 +7404,13 @@ void RasterizerGLES2::free(const RID& p_rid) {
|
|
|
multimesh_owner.free(p_rid);
|
|
|
memdelete(multimesh);
|
|
|
|
|
|
+ } else if (immediate_owner.owns(p_rid)) {
|
|
|
+
|
|
|
+ Immediate *immediate = immediate_owner.get(p_rid);
|
|
|
+ ERR_FAIL_COND(!immediate);
|
|
|
+
|
|
|
+ immediate_owner.free(p_rid);
|
|
|
+ memdelete(immediate);
|
|
|
} else if (particles_owner.owns(p_rid)) {
|
|
|
|
|
|
Particles *particles = particles_owner.get(p_rid);
|
|
@@ -8121,6 +8458,8 @@ RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays,bool p_keep_ram_copy,boo
|
|
|
draw_next_frame=false;
|
|
|
use_framebuffers=true;
|
|
|
framebuffer.active=false;
|
|
|
+ tc0_id_cache=0;
|
|
|
+ tc0_idx=0;
|
|
|
};
|
|
|
|
|
|
RasterizerGLES2::~RasterizerGLES2() {
|