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@@ -35,8 +35,6 @@
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#include "scene/resources/3d/primitive_meshes.h"
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#include "servers/navigation_server_3d.h"
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-#include "tests/test_macros.h"
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-
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namespace TestNavigationServer3D {
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// TODO: Find a more generic way to create `Callable` mocks.
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@@ -580,6 +578,51 @@ TEST_SUITE("[Navigation]") {
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}
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#endif // DISABLE_DEPRECATED
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+ TEST_CASE("[NavigationServer3D][SceneTree] Server should be able to parse geometry") {
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+ NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
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+
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+ // Prepare scene tree with simple mesh to serve as an input geometry.
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+ Node3D *node_3d = memnew(Node3D);
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+ SceneTree::get_singleton()->get_root()->add_child(node_3d);
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+ Ref<PlaneMesh> plane_mesh = memnew(PlaneMesh);
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+ plane_mesh->set_size(Size2(10.0, 10.0));
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+ MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
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+ mesh_instance->set_mesh(plane_mesh);
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+ node_3d->add_child(mesh_instance);
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+
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+ Ref<NavigationMesh> navigation_mesh = memnew(NavigationMesh);
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+ Ref<NavigationMeshSourceGeometryData3D> source_geometry = memnew(NavigationMeshSourceGeometryData3D);
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+ CHECK_EQ(source_geometry->get_vertices().size(), 0);
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+ CHECK_EQ(source_geometry->get_indices().size(), 0);
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+
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+ navigation_server->parse_source_geometry_data(navigation_mesh, source_geometry, mesh_instance);
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+ CHECK_EQ(source_geometry->get_vertices().size(), 12);
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+ CHECK_EQ(source_geometry->get_indices().size(), 6);
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+
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+ SUBCASE("By default, parsing should remove any data that was parsed before") {
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+ navigation_server->parse_source_geometry_data(navigation_mesh, source_geometry, mesh_instance);
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+ CHECK_EQ(source_geometry->get_vertices().size(), 12);
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+ CHECK_EQ(source_geometry->get_indices().size(), 6);
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+ }
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+
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+ SUBCASE("Parsed geometry should be extendible with other geometry") {
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+ source_geometry->merge(source_geometry); // Merging with itself.
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+ const Vector<float> vertices = source_geometry->get_vertices();
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+ const Vector<int> indices = source_geometry->get_indices();
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+ REQUIRE_EQ(vertices.size(), 24);
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+ REQUIRE_EQ(indices.size(), 12);
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+ // Check if first newly added vertex is the same as first vertex.
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+ CHECK_EQ(vertices[0], vertices[12]);
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+ CHECK_EQ(vertices[1], vertices[13]);
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+ CHECK_EQ(vertices[2], vertices[14]);
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+ // Check if first newly added index is the same as first index.
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+ CHECK_EQ(indices[0] + 4, indices[6]);
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+ }
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+
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+ memdelete(mesh_instance);
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+ memdelete(node_3d);
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+ }
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+
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// This test case uses only public APIs on purpose - other test cases use simplified baking.
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TEST_CASE("[NavigationServer3D][SceneTree] Server should be able to bake map correctly") {
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NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
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