|
@@ -61,7 +61,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
|
|
|
}
|
|
|
|
|
|
if (connect_to_script_mode) {
|
|
|
- return; //don't do anything in this mode
|
|
|
+ return; // Don't do anything in this mode.
|
|
|
}
|
|
|
|
|
|
TreeItem *item = Object::cast_to<TreeItem>(p_item);
|
|
@@ -152,7 +152,8 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
|
|
|
const String line = all_warnings.substr(start, end - start);
|
|
|
lines.append(line);
|
|
|
}
|
|
|
- all_warnings = String("\n").join(lines).indent(" ").replace(U" •", U"\n•").substr(2); // We don't want the first two newlines.
|
|
|
+ // We don't want the first two newlines.
|
|
|
+ all_warnings = String("\n").join(lines).indent(" ").replace(U" •", U"\n•").substr(2);
|
|
|
|
|
|
warning->set_text(all_warnings);
|
|
|
warning->popup_centered();
|
|
@@ -217,12 +218,35 @@ void SceneTreeEditor::_toggle_visible(Node *p_node) {
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
|
|
|
+void SceneTreeEditor::_update_node_path(Node *p_node, bool p_recursive) {
|
|
|
if (!p_node) {
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
- // only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
|
|
|
+ HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node);
|
|
|
+ if (!I) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ I->value.item->set_metadata(0, p_node->get_path());
|
|
|
+
|
|
|
+ if (!p_recursive) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ int cc = p_node->get_child_count(false);
|
|
|
+ for (int i = 0; i < cc; i++) {
|
|
|
+ Node *c = p_node->get_child(i, false);
|
|
|
+ _update_node_path(c, p_recursive);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void SceneTreeEditor::_update_node_subtree(Node *p_node, TreeItem *p_parent, bool p_force) {
|
|
|
+ if (!p_node) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
|
|
|
// which the editor needs not to know about.
|
|
|
|
|
|
bool part_of_subscene = false;
|
|
@@ -230,42 +254,152 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
|
|
|
if (!display_foreign && p_node->get_owner() != get_scene_node() && p_node != get_scene_node()) {
|
|
|
if ((show_enabled_subscene || can_open_instance) && p_node->get_owner() && (get_scene_node()->is_editable_instance(p_node->get_owner()))) {
|
|
|
part_of_subscene = true;
|
|
|
- //allow
|
|
|
+ // Allow.
|
|
|
} else {
|
|
|
+ // Stale node, remove recursively.
|
|
|
+ node_cache.remove(p_node, true);
|
|
|
return;
|
|
|
}
|
|
|
} else {
|
|
|
part_of_subscene = p_node != get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node)) >= 0;
|
|
|
}
|
|
|
|
|
|
- TreeItem *item = tree->create_item(p_parent);
|
|
|
+ HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node);
|
|
|
+ TreeItem *item = nullptr;
|
|
|
+
|
|
|
+ bool is_new = false;
|
|
|
+
|
|
|
+ if (I) {
|
|
|
+ item = I->value.item;
|
|
|
+ TreeItem *current_parent = item->get_parent();
|
|
|
+
|
|
|
+ // Our parent might be re-created because of a changed type.
|
|
|
+ if (p_parent && p_parent != current_parent) {
|
|
|
+ if (current_parent) {
|
|
|
+ current_parent->remove_child(item);
|
|
|
+ }
|
|
|
+ p_parent->add_child(item);
|
|
|
+ I->value.removed = false;
|
|
|
+ _move_node_item(p_parent, I);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (I->value.has_moved_children) {
|
|
|
+ _move_node_children(I);
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ int index = -1;
|
|
|
+ // Check to see if there is a root node for us to reuse.
|
|
|
+ if (!p_parent) {
|
|
|
+ item = tree->get_root();
|
|
|
+ if (!item) {
|
|
|
+ item = tree->create_item(nullptr);
|
|
|
+ index = 0;
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ index = p_node->get_index(false);
|
|
|
+ item = tree->create_item(p_parent, index);
|
|
|
+ }
|
|
|
+
|
|
|
+ I = node_cache.add(p_node, item);
|
|
|
+ I->value.index = index;
|
|
|
+ is_new = true;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!(p_force || I->value.dirty)) {
|
|
|
+ // Nothing to do.
|
|
|
+ return;
|
|
|
+ }
|
|
|
|
|
|
- item->set_text(0, p_node->get_name());
|
|
|
- item->set_text_overrun_behavior(0, TextServer::OVERRUN_NO_TRIMMING);
|
|
|
- if (can_rename && !part_of_subscene) {
|
|
|
- item->set_editable(0, true);
|
|
|
+ _update_node(p_node, item, part_of_subscene);
|
|
|
+ I->value.dirty = false;
|
|
|
+ I->value.can_process = p_node->can_process();
|
|
|
+
|
|
|
+ // Force update all our children if we are new or if we were forced to update.
|
|
|
+ bool force_update_children = p_force || is_new;
|
|
|
+ // Update all our children.
|
|
|
+ for (int i = 0; i < p_node->get_child_count(false); i++) {
|
|
|
+ _update_node_subtree(p_node->get_child(i, false), item, force_update_children);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (valid_types.size()) {
|
|
|
+ bool valid = false;
|
|
|
+ for (const StringName &E : valid_types) {
|
|
|
+ if (p_node->is_class(E) ||
|
|
|
+ EditorNode::get_singleton()->is_object_of_custom_type(p_node, E)) {
|
|
|
+ valid = true;
|
|
|
+ break;
|
|
|
+ } else {
|
|
|
+ Ref<Script> node_script = p_node->get_script();
|
|
|
+ while (node_script.is_valid()) {
|
|
|
+ if (node_script->get_path() == E) {
|
|
|
+ valid = true;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ node_script = node_script->get_base_script();
|
|
|
+ }
|
|
|
+ if (valid) {
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!valid) {
|
|
|
+ _set_item_custom_color(item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
|
|
|
+ item->set_selectable(0, false);
|
|
|
+ item->deselect(0);
|
|
|
+ if (selected == p_node) {
|
|
|
+ set_selected(nullptr, false);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void SceneTreeEditor::_update_node(Node *p_node, TreeItem *p_item, bool p_part_of_subscene) {
|
|
|
+ // Reset item properties that are not explicitly set in the default case.
|
|
|
+ p_item->clear_buttons();
|
|
|
+ p_item->remove_meta(SNAME("custom_color"));
|
|
|
+ p_item->clear_custom_color(0);
|
|
|
+ p_item->set_selectable(0, true);
|
|
|
+
|
|
|
+ p_item->set_text(0, p_node->get_name());
|
|
|
+ p_item->set_text_overrun_behavior(0, TextServer::OVERRUN_NO_TRIMMING);
|
|
|
+ if (can_rename && !p_part_of_subscene) {
|
|
|
+ p_item->set_editable(0, true);
|
|
|
}
|
|
|
|
|
|
- item->set_selectable(0, true);
|
|
|
if (can_rename) {
|
|
|
bool collapsed = p_node->is_displayed_folded();
|
|
|
if (collapsed) {
|
|
|
- item->set_collapsed(true);
|
|
|
+ p_item->set_collapsed(true);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node");
|
|
|
- item->set_icon(0, icon);
|
|
|
- item->set_metadata(0, p_node->get_path());
|
|
|
+ p_item->set_icon(0, icon);
|
|
|
+ p_item->set_metadata(0, p_node->get_path());
|
|
|
+
|
|
|
+ if (!p_node->is_connected("child_order_changed", callable_mp(this, &SceneTreeEditor::_node_child_order_changed))) {
|
|
|
+ p_node->connect("child_order_changed", callable_mp(this, &SceneTreeEditor::_node_child_order_changed).bind(p_node));
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!p_node->is_connected("editor_state_changed", callable_mp(this, &SceneTreeEditor::_node_editor_state_changed))) {
|
|
|
+ p_node->connect("editor_state_changed", callable_mp(this, &SceneTreeEditor::_node_editor_state_changed).bind(p_node));
|
|
|
+ }
|
|
|
+
|
|
|
+ if (connecting_signal || (can_open_instance && is_scene_tree_dock)) {
|
|
|
+ if (!p_node->is_connected(CoreStringName(script_changed), callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
|
|
|
+ p_node->connect(CoreStringName(script_changed), callable_mp(this, &SceneTreeEditor::_node_script_changed).bind(p_node));
|
|
|
+ }
|
|
|
+ }
|
|
|
|
|
|
if (connecting_signal) {
|
|
|
// Add script icons for all scripted nodes.
|
|
|
Ref<Script> scr = p_node->get_script();
|
|
|
if (scr.is_valid()) {
|
|
|
- item->add_button(0, get_editor_theme_icon(SNAME("Script")), BUTTON_SCRIPT);
|
|
|
+ p_item->add_button(0, get_editor_theme_icon(SNAME("Script")), BUTTON_SCRIPT);
|
|
|
if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == scr) {
|
|
|
// Disable button on custom scripts (pure visual cue).
|
|
|
- item->set_button_disabled(0, item->get_button_count(0) - 1, true);
|
|
|
+ p_item->set_button_disabled(0, p_item->get_button_count(0) - 1, true);
|
|
|
}
|
|
|
}
|
|
|
}
|
|
@@ -276,8 +410,8 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
|
|
|
Ref<Script> scr = p_node->get_script();
|
|
|
bool has_custom_script = scr.is_valid() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) == scr;
|
|
|
if (scr.is_null() || has_custom_script) {
|
|
|
- _set_item_custom_color(item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
|
|
|
- item->set_selectable(0, false);
|
|
|
+ _set_item_custom_color(p_item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
|
|
|
+ p_item->set_selectable(0, false);
|
|
|
|
|
|
accent.a *= 0.7;
|
|
|
}
|
|
@@ -287,36 +421,36 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
|
|
|
if (connecting_signal) {
|
|
|
node_name += " " + TTR("(Connecting From)");
|
|
|
}
|
|
|
- item->set_text(0, node_name);
|
|
|
- _set_item_custom_color(item, accent);
|
|
|
+ p_item->set_text(0, node_name);
|
|
|
+ _set_item_custom_color(p_item, accent);
|
|
|
}
|
|
|
- } else if (part_of_subscene) {
|
|
|
+ } else if (p_part_of_subscene) {
|
|
|
if (valid_types.size() == 0) {
|
|
|
- _set_item_custom_color(item, get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
|
|
|
+ _set_item_custom_color(p_item, get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
|
|
|
}
|
|
|
} else if (marked.has(p_node)) {
|
|
|
String node_name = p_node->get_name();
|
|
|
if (connecting_signal) {
|
|
|
node_name += " " + TTR("(Connecting From)");
|
|
|
}
|
|
|
- item->set_text(0, node_name);
|
|
|
- item->set_selectable(0, marked_selectable);
|
|
|
- _set_item_custom_color(item, get_theme_color(SNAME("accent_color"), EditorStringName(Editor)));
|
|
|
+ p_item->set_text(0, node_name);
|
|
|
+ p_item->set_selectable(0, marked_selectable);
|
|
|
+ _set_item_custom_color(p_item, get_theme_color(SNAME("accent_color"), EditorStringName(Editor)));
|
|
|
} else if (!p_node->can_process()) {
|
|
|
- _set_item_custom_color(item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
|
|
|
+ _set_item_custom_color(p_item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
|
|
|
} else if (!marked_selectable && !marked_children_selectable) {
|
|
|
Node *node = p_node;
|
|
|
while (node) {
|
|
|
if (marked.has(node)) {
|
|
|
- item->set_selectable(0, false);
|
|
|
- _set_item_custom_color(item, get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
|
|
|
+ p_item->set_selectable(0, false);
|
|
|
+ _set_item_custom_color(p_item, get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
|
|
|
break;
|
|
|
}
|
|
|
node = node->get_parent();
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- if (can_rename) { //should be can edit..
|
|
|
+ if (can_rename) { // TODO Should be can edit..
|
|
|
|
|
|
const PackedStringArray warnings = p_node->get_configuration_warnings();
|
|
|
const int num_warnings = warnings.size();
|
|
@@ -340,7 +474,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
|
|
|
all_warnings.remove_at(0); // With only one warning, two newlines do not look great.
|
|
|
}
|
|
|
|
|
|
- item->add_button(0, get_editor_theme_icon(warning_icon), BUTTON_WARNING, false, TTR("Node configuration warning:") + all_warnings);
|
|
|
+ p_item->add_button(0, get_editor_theme_icon(warning_icon), BUTTON_WARNING, false, TTR("Node configuration warning:") + all_warnings);
|
|
|
}
|
|
|
|
|
|
if (p_node->is_unique_name_in_owner()) {
|
|
@@ -349,7 +483,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
|
|
|
if (!disabled) {
|
|
|
button_text += "\n" + TTR("Click to disable this.");
|
|
|
}
|
|
|
- item->add_button(0, get_editor_theme_icon(SNAME("SceneUniqueName")), BUTTON_UNIQUE, disabled, button_text);
|
|
|
+ p_item->add_button(0, get_editor_theme_icon(SNAME("SceneUniqueName")), BUTTON_UNIQUE, disabled, button_text);
|
|
|
}
|
|
|
|
|
|
int num_connections = p_node->get_persistent_signal_connection_count();
|
|
@@ -394,24 +528,21 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
|
|
|
|
|
|
if (num_connections >= 1 || num_groups >= 1) {
|
|
|
msg_temp += msg_temp_end;
|
|
|
- item->add_button(0, icon_temp, signal_temp, false, msg_temp);
|
|
|
+ p_item->add_button(0, icon_temp, signal_temp, false, msg_temp);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
{
|
|
|
- _update_node_tooltip(p_node, item);
|
|
|
+ _update_node_tooltip(p_node, p_item);
|
|
|
Callable delay_update_tooltip = callable_mp(this, &SceneTreeEditor::_queue_update_node_tooltip);
|
|
|
if (p_node->is_connected("editor_description_changed", delay_update_tooltip)) {
|
|
|
p_node->disconnect("editor_description_changed", delay_update_tooltip);
|
|
|
}
|
|
|
- p_node->connect("editor_description_changed", delay_update_tooltip.bind(item));
|
|
|
+ p_node->connect("editor_description_changed", delay_update_tooltip.bind(p_item));
|
|
|
}
|
|
|
|
|
|
- if (can_open_instance && is_scene_tree_dock) { // Show buttons only when necessary (SceneTreeDock) to avoid crashes.
|
|
|
- if (!p_node->is_connected(CoreStringName(script_changed), callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
|
|
|
- p_node->connect(CoreStringName(script_changed), callable_mp(this, &SceneTreeEditor::_node_script_changed).bind(p_node));
|
|
|
- }
|
|
|
-
|
|
|
+ // Show buttons only when necessary (SceneTreeDock) to avoid crashes.
|
|
|
+ if (can_open_instance && is_scene_tree_dock) {
|
|
|
Ref<Script> scr = p_node->get_script();
|
|
|
if (!scr.is_null()) {
|
|
|
String additional_notes;
|
|
@@ -425,84 +556,61 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
|
|
|
additional_notes += "\n" + TTR("This script is a custom type.");
|
|
|
button_color.a = 0.5;
|
|
|
}
|
|
|
- item->add_button(0, get_editor_theme_icon(SNAME("Script")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + scr->get_path() + additional_notes);
|
|
|
- item->set_button_color(0, item->get_button_count(0) - 1, button_color);
|
|
|
+ p_item->add_button(0, get_editor_theme_icon(SNAME("Script")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + scr->get_path() + additional_notes);
|
|
|
+ p_item->set_button_color(0, p_item->get_button_count(0) - 1, button_color);
|
|
|
}
|
|
|
|
|
|
if (p_node->has_meta("_edit_lock_")) {
|
|
|
- item->add_button(0, get_editor_theme_icon(SNAME("Lock")), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
|
|
|
+ p_item->add_button(0, get_editor_theme_icon(SNAME("Lock")), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
|
|
|
}
|
|
|
if (p_node->has_meta("_edit_group_")) {
|
|
|
- item->add_button(0, get_editor_theme_icon(SNAME("Group")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable."));
|
|
|
+ p_item->add_button(0, get_editor_theme_icon(SNAME("Group")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable."));
|
|
|
}
|
|
|
|
|
|
if (p_node->has_method("is_visible") && p_node->has_method("set_visible") && p_node->has_signal(SceneStringName(visibility_changed))) {
|
|
|
bool is_visible = p_node->call("is_visible");
|
|
|
if (is_visible) {
|
|
|
- item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityVisible")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
|
|
|
+ p_item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityVisible")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
|
|
|
} else {
|
|
|
- item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityHidden")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
|
|
|
+ p_item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityHidden")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
|
|
|
}
|
|
|
const Callable vis_changed = callable_mp(this, &SceneTreeEditor::_node_visibility_changed);
|
|
|
if (!p_node->is_connected(SceneStringName(visibility_changed), vis_changed)) {
|
|
|
p_node->connect(SceneStringName(visibility_changed), vis_changed.bind(p_node));
|
|
|
}
|
|
|
- _update_visibility_color(p_node, item);
|
|
|
+ _update_visibility_color(p_node, p_item);
|
|
|
}
|
|
|
|
|
|
if (p_node->is_class("AnimationMixer")) {
|
|
|
bool is_pinned = AnimationPlayerEditor::get_singleton()->get_editing_node() == p_node && AnimationPlayerEditor::get_singleton()->is_pinned();
|
|
|
|
|
|
if (is_pinned) {
|
|
|
- item->add_button(0, get_editor_theme_icon(SNAME("Pin")), BUTTON_PIN, false, TTR("AnimationPlayer is pinned.\nClick to unpin."));
|
|
|
+ p_item->add_button(0, get_editor_theme_icon(SNAME("Pin")), BUTTON_PIN, false, TTR("AnimationPlayer is pinned.\nClick to unpin."));
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
|
|
|
if (editor_selection) {
|
|
|
if (editor_selection->is_selected(p_node)) {
|
|
|
- item->select(0);
|
|
|
+ p_item->select(0);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
if (selected == p_node) {
|
|
|
if (!editor_selection) {
|
|
|
- item->select(0);
|
|
|
+ p_item->select(0);
|
|
|
}
|
|
|
- item->set_as_cursor(0);
|
|
|
+ p_item->set_as_cursor(0);
|
|
|
}
|
|
|
+}
|
|
|
|
|
|
- for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
|
- _add_nodes(p_node->get_child(i), item);
|
|
|
+void SceneTreeEditor::_update_if_clean() {
|
|
|
+ if (tree_dirty) {
|
|
|
+ return;
|
|
|
}
|
|
|
|
|
|
- if (valid_types.size()) {
|
|
|
- bool valid = false;
|
|
|
- for (const StringName &E : valid_types) {
|
|
|
- if (p_node->is_class(E) ||
|
|
|
- EditorNode::get_singleton()->is_object_of_custom_type(p_node, E)) {
|
|
|
- valid = true;
|
|
|
- break;
|
|
|
- } else {
|
|
|
- Ref<Script> node_script = p_node->get_script();
|
|
|
- while (node_script.is_valid()) {
|
|
|
- if (node_script->get_path() == E) {
|
|
|
- valid = true;
|
|
|
- break;
|
|
|
- }
|
|
|
- node_script = node_script->get_base_script();
|
|
|
- }
|
|
|
- if (valid) {
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if (!valid) {
|
|
|
- _set_item_custom_color(item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
|
|
|
- item->set_selectable(0, false);
|
|
|
- }
|
|
|
- }
|
|
|
+ callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
|
|
|
+ tree_dirty = true;
|
|
|
}
|
|
|
|
|
|
void SceneTreeEditor::_queue_update_node_tooltip(Node *p_node, TreeItem *p_item) {
|
|
@@ -550,6 +658,13 @@ void SceneTreeEditor::_update_node_tooltip(Node *p_node, TreeItem *p_item) {
|
|
|
}
|
|
|
|
|
|
void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
|
|
|
+ HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node, false);
|
|
|
+ if (!I) {
|
|
|
+ // We leave these signals connected when switching tabs.
|
|
|
+ // If the node is not in cache it was for a different tab.
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
if (!p_node || (p_node != get_scene_node() && !p_node->get_owner())) {
|
|
|
return;
|
|
|
}
|
|
@@ -599,45 +714,155 @@ void SceneTreeEditor::_set_item_custom_color(TreeItem *p_item, Color p_color) {
|
|
|
}
|
|
|
|
|
|
void SceneTreeEditor::_node_script_changed(Node *p_node) {
|
|
|
- if (tree_dirty) {
|
|
|
+ HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node, false);
|
|
|
+ if (!I) {
|
|
|
+ // We leave these signals connected when switching tabs.
|
|
|
+ // If the node is not in cache it was for a different tab.
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
- callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
|
|
|
- tree_dirty = true;
|
|
|
+ node_cache.mark_dirty(p_node);
|
|
|
+
|
|
|
+ _update_if_clean();
|
|
|
+}
|
|
|
+
|
|
|
+void SceneTreeEditor::_move_node_children(HashMap<Node *, CachedNode>::Iterator &p_I) {
|
|
|
+ TreeItem *item = p_I->value.item;
|
|
|
+ Node *node = p_I->key;
|
|
|
+ int cc = node->get_child_count(false);
|
|
|
+
|
|
|
+ for (int i = 0; i < cc; i++) {
|
|
|
+ HashMap<Node *, CachedNode>::Iterator CI = node_cache.get(node->get_child(i, false));
|
|
|
+ if (CI) {
|
|
|
+ _move_node_item(item, CI);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ p_I->value.has_moved_children = false;
|
|
|
+}
|
|
|
+
|
|
|
+void SceneTreeEditor::_move_node_item(TreeItem *p_parent, HashMap<Node *, CachedNode>::Iterator &p_I) {
|
|
|
+ if (!p_parent) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ Node *node = p_I->key;
|
|
|
+
|
|
|
+ int current_node_index = node->get_index(false);
|
|
|
+ int current_item_index = -1;
|
|
|
+ TreeItem *item = p_I->value.item;
|
|
|
+
|
|
|
+ if (item->get_parent() != p_parent) {
|
|
|
+ TreeItem *p = item->get_parent();
|
|
|
+ if (p) {
|
|
|
+ item->get_parent()->remove_child(item);
|
|
|
+ }
|
|
|
+ p_parent->add_child(item);
|
|
|
+ p_I->value.removed = false;
|
|
|
+ current_item_index = p_parent->get_child_count() - 1;
|
|
|
+ p_I->value.index = current_item_index;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (p_I->value.index != current_node_index) {
|
|
|
+ // If we just re-parented we know our index.
|
|
|
+ if (current_item_index == -1) {
|
|
|
+ current_item_index = item->get_index();
|
|
|
+ }
|
|
|
+
|
|
|
+ // Are we already in the right place?
|
|
|
+ if (current_node_index == current_item_index) {
|
|
|
+ p_I->value.index = current_node_index;
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Are we the first node?
|
|
|
+ if (current_node_index == 0) {
|
|
|
+ // There has to be at least 1 other node, otherwise we would not have gotten here.
|
|
|
+ TreeItem *neighbor_item = p_parent->get_child(0);
|
|
|
+ item->move_before(neighbor_item);
|
|
|
+ } else {
|
|
|
+ TreeItem *neighbor_item = p_parent->get_child(CLAMP(current_node_index - 1, 0, p_parent->get_child_count() - 1));
|
|
|
+ item->move_after(neighbor_item);
|
|
|
+ }
|
|
|
+
|
|
|
+ p_I->value.index = current_node_index;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void SceneTreeEditor::_node_child_order_changed(Node *p_node) {
|
|
|
+ // Do not try to change children on nodes currently marked for removal.
|
|
|
+ HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node, false);
|
|
|
+ if (I) {
|
|
|
+ node_cache.mark_dirty(I->key);
|
|
|
+ I->value.has_moved_children = true;
|
|
|
+ }
|
|
|
+
|
|
|
+ _update_if_clean();
|
|
|
+}
|
|
|
+
|
|
|
+void SceneTreeEditor::_node_editor_state_changed(Node *p_node) {
|
|
|
+ node_cache.mark_dirty(p_node);
|
|
|
+ HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node, false);
|
|
|
+ if (I) {
|
|
|
+ if (p_node->is_inside_tree() && p_node->can_process() != I->value.can_process) {
|
|
|
+ // All our children also change process mode.
|
|
|
+ node_cache.mark_children_dirty(p_node, true);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ _update_if_clean();
|
|
|
+}
|
|
|
+
|
|
|
+void SceneTreeEditor::_node_added(Node *p_node) {
|
|
|
+ if (!get_scene_node()) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (p_node != get_scene_node() && !get_scene_node()->is_ancestor_of(p_node)) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ node_cache.mark_dirty(p_node);
|
|
|
+ _update_if_clean();
|
|
|
}
|
|
|
|
|
|
void SceneTreeEditor::_node_removed(Node *p_node) {
|
|
|
if (EditorNode::get_singleton()->is_exiting()) {
|
|
|
- return; //speed up exit
|
|
|
+ return; // Speed up exit.
|
|
|
}
|
|
|
|
|
|
- if (p_node->is_connected(CoreStringName(script_changed), callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
|
|
|
- p_node->disconnect(CoreStringName(script_changed), callable_mp(this, &SceneTreeEditor::_node_script_changed));
|
|
|
+ if (EditorNode::get_singleton()->is_changing_scene()) {
|
|
|
+ return; // Switching tabs we will be destroying node cache anyway.
|
|
|
}
|
|
|
|
|
|
- if (p_node->has_signal(SceneStringName(visibility_changed))) {
|
|
|
- if (p_node->is_connected(SceneStringName(visibility_changed), callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
|
|
|
- p_node->disconnect(SceneStringName(visibility_changed), callable_mp(this, &SceneTreeEditor::_node_visibility_changed));
|
|
|
- }
|
|
|
+ if (!get_scene_node()) {
|
|
|
+ return;
|
|
|
}
|
|
|
|
|
|
- if (p_node == selected) {
|
|
|
- selected = nullptr;
|
|
|
+ if (p_node != get_scene_node() && !get_scene_node()->is_ancestor_of(p_node)) {
|
|
|
+ return;
|
|
|
}
|
|
|
+
|
|
|
+ node_cache.remove(p_node);
|
|
|
+ _update_if_clean();
|
|
|
}
|
|
|
|
|
|
void SceneTreeEditor::_node_renamed(Node *p_node) {
|
|
|
+ if (!get_scene_node()) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
if (p_node != get_scene_node() && !get_scene_node()->is_ancestor_of(p_node)) {
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
+ node_cache.mark_dirty(p_node);
|
|
|
+ // Recursively update child node paths.
|
|
|
+ _update_node_path(p_node, true);
|
|
|
+
|
|
|
emit_signal(SNAME("node_renamed"));
|
|
|
|
|
|
- if (!tree_dirty) {
|
|
|
- callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
|
|
|
- tree_dirty = true;
|
|
|
- }
|
|
|
+ _update_if_clean();
|
|
|
}
|
|
|
|
|
|
void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
|
|
@@ -646,19 +871,49 @@ void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
+ if (!update_when_invisible && !is_visible_in_tree()) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
if (tree->is_editing()) {
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
updating_tree = true;
|
|
|
- tree->clear();
|
|
|
+
|
|
|
last_hash = hash_djb2_one_64(0);
|
|
|
- if (get_scene_node()) {
|
|
|
- _add_nodes(get_scene_node(), nullptr);
|
|
|
+ Node *scene_node = get_scene_node();
|
|
|
+
|
|
|
+ if (node_cache.current_scene_node != scene_node) {
|
|
|
+ _reset();
|
|
|
+ node_cache.current_scene_node = scene_node;
|
|
|
+ node_cache.force_update = true;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (node_cache.current_scene_node) {
|
|
|
+ // Handle pinning/unpinning the animation player only do this once per iteration.
|
|
|
+ Node *pinned_node = AnimationPlayerEditor::get_singleton()->get_editing_node();
|
|
|
+ // If pinned state changed, update the currently pinned node.
|
|
|
+ if (AnimationPlayerEditor::get_singleton()->is_pinned() != node_cache.current_has_pin) {
|
|
|
+ node_cache.current_has_pin = AnimationPlayerEditor::get_singleton()->is_pinned();
|
|
|
+ node_cache.mark_dirty(pinned_node);
|
|
|
+ }
|
|
|
+ // If the current pinned node changed update both the old and new node.
|
|
|
+ if (node_cache.current_pinned_node != pinned_node) {
|
|
|
+ node_cache.mark_dirty(pinned_node);
|
|
|
+ node_cache.mark_dirty(node_cache.current_pinned_node);
|
|
|
+ node_cache.current_pinned_node = pinned_node;
|
|
|
+ }
|
|
|
+
|
|
|
+ _update_node_subtree(get_scene_node(), nullptr, node_cache.force_update);
|
|
|
_compute_hash(get_scene_node(), last_hash);
|
|
|
+
|
|
|
+ node_cache.delete_pending();
|
|
|
}
|
|
|
+
|
|
|
updating_tree = false;
|
|
|
tree_dirty = false;
|
|
|
+ node_cache.force_update = false;
|
|
|
|
|
|
if (!filter.strip_edges().is_empty() || !show_all_nodes) {
|
|
|
_update_filter(nullptr, p_scroll_to_selected);
|
|
@@ -822,16 +1077,19 @@ bool SceneTreeEditor::_item_matches_all_terms(TreeItem *p_item, const PackedStri
|
|
|
}
|
|
|
|
|
|
void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) {
|
|
|
- hash = hash_djb2_one_64(p_node->get_instance_id(), hash);
|
|
|
- if (p_node->get_parent()) {
|
|
|
- hash = hash_djb2_one_64(p_node->get_parent()->get_instance_id(), hash); //so a reparent still produces a different hash
|
|
|
- }
|
|
|
-
|
|
|
+ // Nodes are added and removed by Node* pointers.
|
|
|
+ hash = hash_djb2_one_64((ptrdiff_t)p_node, hash);
|
|
|
+ // This hash is non-commutative: if the node order changes so will the hash.
|
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
|
_compute_hash(p_node->get_child(i), hash);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
+void SceneTreeEditor::_reset() {
|
|
|
+ tree->clear();
|
|
|
+ node_cache.clear();
|
|
|
+}
|
|
|
+
|
|
|
void SceneTreeEditor::_test_update_tree() {
|
|
|
pending_test_update = false;
|
|
|
|
|
@@ -840,20 +1098,20 @@ void SceneTreeEditor::_test_update_tree() {
|
|
|
}
|
|
|
|
|
|
if (tree_dirty) {
|
|
|
- return; // don't even bother
|
|
|
+ return; // Don't even bother.
|
|
|
}
|
|
|
|
|
|
uint64_t hash = hash_djb2_one_64(0);
|
|
|
if (get_scene_node()) {
|
|
|
_compute_hash(get_scene_node(), hash);
|
|
|
}
|
|
|
- //test hash
|
|
|
+
|
|
|
+ // Test hash.
|
|
|
if (hash == last_hash) {
|
|
|
- return; // did not change
|
|
|
+ return; // Did not change.
|
|
|
}
|
|
|
|
|
|
- callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
|
|
|
- tree_dirty = true;
|
|
|
+ _update_if_clean();
|
|
|
}
|
|
|
|
|
|
void SceneTreeEditor::_tree_process_mode_changed() {
|
|
@@ -863,11 +1121,13 @@ void SceneTreeEditor::_tree_process_mode_changed() {
|
|
|
|
|
|
void SceneTreeEditor::_tree_changed() {
|
|
|
if (EditorNode::get_singleton()->is_exiting()) {
|
|
|
- return; //speed up exit
|
|
|
+ return; // Speed up exit.
|
|
|
}
|
|
|
+
|
|
|
if (pending_test_update) {
|
|
|
return;
|
|
|
}
|
|
|
+
|
|
|
if (tree_dirty) {
|
|
|
return;
|
|
|
}
|
|
@@ -887,7 +1147,7 @@ void SceneTreeEditor::_selected_changed() {
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
- selected = get_node(np);
|
|
|
+ selected = n;
|
|
|
|
|
|
blocked++;
|
|
|
emit_signal(SNAME("node_selected"));
|
|
@@ -929,7 +1189,7 @@ void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_
|
|
|
editor_selection->remove_node(n);
|
|
|
}
|
|
|
|
|
|
- // Emitted "selected" in _selected_changed() when select single node, so select multiple node emit "changed"
|
|
|
+ // Emitted "selected" in _selected_changed() when select single node, so select multiple node emit "changed".
|
|
|
if (editor_selection->get_selected_nodes().size() > 1) {
|
|
|
emit_signal(SNAME("node_changed"));
|
|
|
}
|
|
@@ -948,6 +1208,7 @@ void SceneTreeEditor::_notification(int p_what) {
|
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
|
get_tree()->connect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
|
|
|
get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
|
|
|
+ get_tree()->connect("node_added", callable_mp(this, &SceneTreeEditor::_node_added));
|
|
|
get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
|
|
|
get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
|
|
|
get_tree()->connect(SceneStringName(node_configuration_warning_changed), callable_mp(this, &SceneTreeEditor::_warning_changed));
|
|
@@ -960,6 +1221,7 @@ void SceneTreeEditor::_notification(int p_what) {
|
|
|
case NOTIFICATION_EXIT_TREE: {
|
|
|
get_tree()->disconnect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
|
|
|
get_tree()->disconnect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
|
|
|
+ get_tree()->disconnect("node_added", callable_mp(this, &SceneTreeEditor::_node_added));
|
|
|
get_tree()->disconnect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
|
|
|
get_tree()->disconnect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
|
|
|
tree->disconnect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
|
|
@@ -969,6 +1231,9 @@ void SceneTreeEditor::_notification(int p_what) {
|
|
|
case NOTIFICATION_THEME_CHANGED: {
|
|
|
tree->add_theme_constant_override("icon_max_width", get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor)));
|
|
|
|
|
|
+ // When we change theme we need to re-do everything.
|
|
|
+ _reset();
|
|
|
+
|
|
|
_update_tree();
|
|
|
} break;
|
|
|
|
|
@@ -986,10 +1251,15 @@ void SceneTreeEditor::_notification(int p_what) {
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- if (item) {
|
|
|
- // Must wait until tree is properly sized before scrolling.
|
|
|
- ObjectID item_id = item->get_instance_id();
|
|
|
- callable_mp(this, &SceneTreeEditor::_tree_scroll_to_item).call_deferred(item_id);
|
|
|
+ bool has_item = item;
|
|
|
+
|
|
|
+ if (update_when_invisible) {
|
|
|
+ if (has_item) {
|
|
|
+ ObjectID item_id = item->get_instance_id();
|
|
|
+ callable_mp(this, &SceneTreeEditor::_tree_scroll_to_item).call_deferred(item_id);
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(has_item);
|
|
|
}
|
|
|
}
|
|
|
} break;
|
|
@@ -1024,6 +1294,7 @@ void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
|
|
|
if (pending_test_update) {
|
|
|
_test_update_tree();
|
|
|
}
|
|
|
+
|
|
|
if (tree_dirty) {
|
|
|
_update_tree();
|
|
|
}
|
|
@@ -1101,7 +1372,8 @@ void SceneTreeEditor::rename_node(Node *p_node, const String &p_name, TreeItem *
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- // Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`.
|
|
|
+ // Trim leading/trailing whitespace to prevent node names from containing accidental whitespace,
|
|
|
+ // which would make it more difficult to get the node via `get_node()`.
|
|
|
new_name = new_name.strip_edges();
|
|
|
if (new_name.is_empty() && p_node->get_owner() != nullptr && !p_node->get_scene_file_path().is_empty()) {
|
|
|
// If name is empty and node is root of an instance, revert to the original name.
|
|
@@ -1129,7 +1401,8 @@ void SceneTreeEditor::rename_node(Node *p_node, const String &p_name, TreeItem *
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
- // We previously made sure name is not the same as current name so that it won't complain about already used unique name when not changing name.
|
|
|
+ // We previously made sure name is not the same as current name
|
|
|
+ // so that it won't complain about already used unique name when not changing name.
|
|
|
if (p_node->is_unique_name_in_owner() && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name)) {
|
|
|
String text = vformat(TTR("A node with the unique name %s already exists in this scene."), new_name);
|
|
|
if (error->is_visible()) {
|
|
@@ -1207,11 +1480,24 @@ Node *SceneTreeEditor::get_selected() {
|
|
|
return selected;
|
|
|
}
|
|
|
|
|
|
-void SceneTreeEditor::set_marked(const HashSet<Node *> &p_marked, bool p_selectable, bool p_children_selectable) {
|
|
|
- if (tree_dirty) {
|
|
|
- _update_tree();
|
|
|
+void SceneTreeEditor::_update_marking_list(const HashSet<Node *> &p_marked) {
|
|
|
+ for (Node *N : p_marked) {
|
|
|
+ HashMap<Node *, CachedNode>::Iterator I = node_cache.get(N);
|
|
|
+ if (I) {
|
|
|
+ node_cache.mark_dirty(N);
|
|
|
+ node_cache.mark_children_dirty(N, true);
|
|
|
+ }
|
|
|
}
|
|
|
+}
|
|
|
+
|
|
|
+void SceneTreeEditor::set_marked(const HashSet<Node *> &p_marked, bool p_selectable, bool p_children_selectable) {
|
|
|
+ _update_if_clean();
|
|
|
+
|
|
|
+ _update_marking_list(marked);
|
|
|
+ _update_marking_list(p_marked);
|
|
|
+
|
|
|
marked = p_marked;
|
|
|
+
|
|
|
marked_selectable = p_selectable;
|
|
|
marked_children_selectable = p_children_selectable;
|
|
|
_update_tree();
|
|
@@ -1254,6 +1540,9 @@ void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
|
|
|
|
|
|
void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) {
|
|
|
valid_types = p_valid;
|
|
|
+ node_cache.force_update = true;
|
|
|
+ callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
|
|
|
+ tree_dirty = true;
|
|
|
}
|
|
|
|
|
|
void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
|
|
@@ -1286,7 +1575,9 @@ void SceneTreeEditor::_update_selection(TreeItem *item) {
|
|
|
if (item->is_selected(0)) {
|
|
|
TreeItem *previous_cursor_item = tree->get_selected();
|
|
|
item->deselect(0);
|
|
|
- previous_cursor_item->set_as_cursor(0);
|
|
|
+ if (previous_cursor_item) {
|
|
|
+ previous_cursor_item->set_as_cursor(0);
|
|
|
+ }
|
|
|
}
|
|
|
}
|
|
|
|
|
@@ -1336,11 +1627,11 @@ void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
|
|
|
|
|
|
Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
|
|
|
if (!can_rename) {
|
|
|
- return Variant(); //not editable tree
|
|
|
+ return Variant(); // Not editable tree.
|
|
|
}
|
|
|
|
|
|
if (tree->get_button_id_at_position(p_point) != -1) {
|
|
|
- return Variant(); //dragging from button
|
|
|
+ return Variant(); // Dragging from button.
|
|
|
}
|
|
|
|
|
|
Vector<Node *> selected_nodes;
|
|
@@ -1404,7 +1695,7 @@ bool SceneTreeEditor::_is_script_type(const StringName &p_type) const {
|
|
|
|
|
|
bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
|
|
|
if (!can_rename) {
|
|
|
- return false; //not editable tree
|
|
|
+ return false; // Not editable tree.
|
|
|
}
|
|
|
|
|
|
Dictionary d = p_data;
|
|
@@ -1426,7 +1717,7 @@ bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_d
|
|
|
Vector<String> files = d["files"];
|
|
|
|
|
|
if (files.size() == 0) {
|
|
|
- return false; //weird
|
|
|
+ return false; // TODO Weird?
|
|
|
}
|
|
|
|
|
|
if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(files[0]))) {
|
|
@@ -1564,7 +1855,9 @@ void SceneTreeEditor::update_warning() {
|
|
|
}
|
|
|
|
|
|
void SceneTreeEditor::_warning_changed(Node *p_for_node) {
|
|
|
- //should use a timer
|
|
|
+ node_cache.mark_dirty(p_for_node);
|
|
|
+
|
|
|
+ // Should use a timer.
|
|
|
update_timer->start();
|
|
|
}
|
|
|
|
|
@@ -1585,6 +1878,11 @@ void SceneTreeEditor::set_connecting_signal(bool p_enable) {
|
|
|
update_tree();
|
|
|
}
|
|
|
|
|
|
+void SceneTreeEditor::set_update_when_invisible(bool p_enable) {
|
|
|
+ update_when_invisible = p_enable;
|
|
|
+ update_tree();
|
|
|
+}
|
|
|
+
|
|
|
void SceneTreeEditor::_bind_methods() {
|
|
|
ClassDB::bind_method(D_METHOD("_update_tree"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by UndoRedo.
|
|
|
|
|
@@ -1604,7 +1902,8 @@ void SceneTreeEditor::_bind_methods() {
|
|
|
ADD_SIGNAL(MethodInfo("open_script"));
|
|
|
}
|
|
|
|
|
|
-SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_open_instance) {
|
|
|
+SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_open_instance) :
|
|
|
+ node_cache(this) {
|
|
|
selected = nullptr;
|
|
|
|
|
|
can_rename = p_can_rename;
|
|
@@ -1861,6 +2160,7 @@ SceneTreeDialog::SceneTreeDialog() {
|
|
|
filter_hbc->add_child(show_all_nodes);
|
|
|
|
|
|
tree = memnew(SceneTreeEditor(false, false, true));
|
|
|
+ tree->set_update_when_invisible(false);
|
|
|
tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
|
|
|
tree->get_scene_tree()->connect("item_activated", callable_mp(this, &SceneTreeDialog::_select));
|
|
|
// Initialize button state, must be done after the tree has been created to update its 'show_all_nodes' flag.
|
|
@@ -1875,3 +2175,151 @@ SceneTreeDialog::SceneTreeDialog() {
|
|
|
|
|
|
SceneTreeDialog::~SceneTreeDialog() {
|
|
|
}
|
|
|
+
|
|
|
+/******** CACHE *********/
|
|
|
+
|
|
|
+HashMap<Node *, SceneTreeEditor::CachedNode>::Iterator SceneTreeEditor::NodeCache::add(Node *p_node, TreeItem *p_item) {
|
|
|
+ if (!p_node) {
|
|
|
+ return HashMap<Node *, CachedNode>::Iterator();
|
|
|
+ }
|
|
|
+
|
|
|
+ return cache.insert(p_node, CachedNode(p_node, p_item));
|
|
|
+}
|
|
|
+
|
|
|
+HashMap<Node *, SceneTreeEditor::CachedNode>::Iterator SceneTreeEditor::NodeCache::get(Node *p_node, bool p_deleted_ok) {
|
|
|
+ if (!p_node) {
|
|
|
+ return HashMap<Node *, CachedNode>::Iterator();
|
|
|
+ }
|
|
|
+
|
|
|
+ HashMap<Node *, CachedNode>::Iterator I = cache.find(p_node);
|
|
|
+ if (I) {
|
|
|
+ if (I->value.delete_serial != UINT16_MAX) {
|
|
|
+ // Don't give us a node marked for deletion.
|
|
|
+ if (!p_deleted_ok) {
|
|
|
+ return HashMap<Node *, CachedNode>::Iterator();
|
|
|
+ }
|
|
|
+
|
|
|
+ to_delete.erase(&I->value);
|
|
|
+ I->value.delete_serial = UINT16_MAX;
|
|
|
+
|
|
|
+ // If we were resurrected from near-death we might have been renamed.
|
|
|
+ // Make sure that we are updated properly.
|
|
|
+ mark_dirty(p_node);
|
|
|
+ mark_children_dirty(p_node, true);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return I;
|
|
|
+}
|
|
|
+
|
|
|
+void SceneTreeEditor::NodeCache::remove(Node *p_node, bool p_recursive) {
|
|
|
+ if (!p_node) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (p_node == editor->selected) {
|
|
|
+ editor->selected = nullptr;
|
|
|
+ }
|
|
|
+
|
|
|
+ editor->marked.erase(p_node);
|
|
|
+
|
|
|
+ HashMap<Node *, CachedNode>::Iterator I = cache.find(p_node);
|
|
|
+ if (I) {
|
|
|
+ if (p_recursive) {
|
|
|
+ int cc = p_node->get_child_count(false);
|
|
|
+
|
|
|
+ for (int i = 0; i < cc; i++) {
|
|
|
+ remove(p_node->get_child(i, false), p_recursive);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (current_scene_node != p_node) {
|
|
|
+ // Do not remove from the Tree control here. See delete_pending below.
|
|
|
+ I->value.item->deselect(0);
|
|
|
+ I->value.delete_serial = delete_serial;
|
|
|
+ I->value.index = -1;
|
|
|
+ I->value.cache_iterator = I;
|
|
|
+ to_delete.insert(&I->value);
|
|
|
+ } else {
|
|
|
+ // If it is the root node, we leave the TreeItem and reuse it later.
|
|
|
+ cache.remove(I);
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void SceneTreeEditor::NodeCache::mark_dirty(Node *p_node, bool p_parents) {
|
|
|
+ Node *node = p_node;
|
|
|
+ while (node) {
|
|
|
+ HashMap<Node *, CachedNode>::Iterator I = cache.find(node);
|
|
|
+ if (I) {
|
|
|
+ I->value.dirty = true;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!p_parents) {
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ node = node->get_parent();
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void SceneTreeEditor::NodeCache::mark_children_dirty(Node *p_node, bool p_recursive) {
|
|
|
+ if (!p_node) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ int cc = p_node->get_child_count(false);
|
|
|
+ for (int i = 0; i < cc; i++) {
|
|
|
+ Node *c = p_node->get_child(i, false);
|
|
|
+ HashMap<Node *, CachedNode>::Iterator IC = cache.find(c);
|
|
|
+
|
|
|
+ if (IC) {
|
|
|
+ IC->value.dirty = true;
|
|
|
+
|
|
|
+ if (p_recursive) {
|
|
|
+ mark_children_dirty(c, p_recursive);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void SceneTreeEditor::NodeCache::delete_pending() {
|
|
|
+ HashSet<CachedNode *>::Iterator I = to_delete.begin();
|
|
|
+ while (I) {
|
|
|
+ // We want to keep TreeItems around just long enough for a Node removal,
|
|
|
+ // and immediate reinsertion. This is what happens with moves and
|
|
|
+ // type changes.
|
|
|
+ if (Math::abs((*I)->delete_serial - delete_serial) >= 2) {
|
|
|
+ memdelete((*I)->item);
|
|
|
+ cache.remove((*I)->cache_iterator);
|
|
|
+ to_delete.remove(I);
|
|
|
+ } else if (!(*I)->removed) {
|
|
|
+ // We don't remove from the tree until now because if the node got
|
|
|
+ // deleted from a @tool script the SceneTreeEditor might have had it
|
|
|
+ // marked or selected before the node was removed. If we immediately
|
|
|
+ // remove from the Tree control then we end up trying to scroll to an
|
|
|
+ // Item without a parent.
|
|
|
+ //
|
|
|
+ // We might already be removed (and thus not have a parent) by rapid
|
|
|
+ // undo/redo.
|
|
|
+ if (!(*I)->removed) {
|
|
|
+ TreeItem *parent = (*I)->item->get_parent();
|
|
|
+ parent->remove_child((*I)->item);
|
|
|
+ }
|
|
|
+ (*I)->removed = true;
|
|
|
+ }
|
|
|
+ ++I;
|
|
|
+ }
|
|
|
+
|
|
|
+ ++delete_serial;
|
|
|
+}
|
|
|
+
|
|
|
+void SceneTreeEditor::NodeCache::clear() {
|
|
|
+ for (CachedNode *E : to_delete) {
|
|
|
+ // Only removed entries won't be automatically cleaned up by Tree::clear().
|
|
|
+ if (E->removed) {
|
|
|
+ memdelete(E->item);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ cache.clear();
|
|
|
+ to_delete.clear();
|
|
|
+}
|