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@@ -47,16 +47,14 @@ void GDScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
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Ref<Script> GDScriptLanguage::get_template(const String& p_class_name, const String& p_base_class_name) const {
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Ref<Script> GDScriptLanguage::get_template(const String& p_class_name, const String& p_base_class_name) const {
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String _template = String()+
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String _template = String()+
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- "\nextends %BASE%\n\n"+
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- "# member variables here, example:\n"+
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- "# var a=2\n"+
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- "# var b=\"textvar\"\n\n"+
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+ "extends %BASE%\n\n"+
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+ "# class member variables go here, for example:\n"+
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+ "# var a = 2\n"+
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+ "# var b = \"textvar\"\n\n"+
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"func _ready():\n"+
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"func _ready():\n"+
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"\t# Called every time the node is added to the scene.\n"+
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"\t# Called every time the node is added to the scene.\n"+
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"\t# Initialization here\n"+
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"\t# Initialization here\n"+
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- "\tpass\n"+
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- "\n"+
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- "\n";
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+ "\tpass\n";
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_template = _template.replace("%BASE%",p_base_class_name);
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_template = _template.replace("%BASE%",p_base_class_name);
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