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Move some worker_thread_pool.h includes out of header files

myaaaaaaaaa 2 年之前
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6f88392d02

+ 1 - 0
servers/physics_2d/godot_step_2d.cpp

@@ -30,6 +30,7 @@
 
 #include "godot_step_2d.h"
 
+#include "core/object/worker_thread_pool.h"
 #include "core/os/os.h"
 
 #define BODY_ISLAND_COUNT_RESERVE 128

+ 0 - 1
servers/physics_2d/godot_step_2d.h

@@ -33,7 +33,6 @@
 
 #include "godot_space_2d.h"
 
-#include "core/object/worker_thread_pool.h"
 #include "core/templates/local_vector.h"
 
 class GodotStep2D {

+ 1 - 0
servers/physics_3d/godot_step_3d.cpp

@@ -32,6 +32,7 @@
 
 #include "godot_joint_3d.h"
 
+#include "core/object/worker_thread_pool.h"
 #include "core/os/os.h"
 
 #define BODY_ISLAND_COUNT_RESERVE 128

+ 0 - 1
servers/physics_3d/godot_step_3d.h

@@ -33,7 +33,6 @@
 
 #include "godot_space_3d.h"
 
-#include "core/object/worker_thread_pool.h"
 #include "core/templates/local_vector.h"
 
 class GodotStep3D {

+ 1 - 0
servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp

@@ -30,6 +30,7 @@
 
 #include "render_forward_clustered.h"
 #include "core/config/project_settings.h"
+#include "core/object/worker_thread_pool.h"
 #include "servers/rendering/renderer_rd/framebuffer_cache_rd.h"
 #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
 #include "servers/rendering/renderer_rd/storage_rd/light_storage.h"

+ 1 - 0
servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp

@@ -30,6 +30,7 @@
 
 #include "render_forward_mobile.h"
 #include "core/config/project_settings.h"
+#include "core/object/worker_thread_pool.h"
 #include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
 #include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
 #include "servers/rendering/renderer_rd/storage_rd/particles_storage.h"

+ 1 - 0
servers/rendering/renderer_rd/shader_rd.cpp

@@ -33,6 +33,7 @@
 #include "core/io/compression.h"
 #include "core/io/dir_access.h"
 #include "core/io/file_access.h"
+#include "core/object/worker_thread_pool.h"
 #include "core/version.h"
 #include "renderer_compositor_rd.h"
 #include "servers/rendering/rendering_device.h"

+ 1 - 0
servers/rendering/renderer_scene_cull.cpp

@@ -31,6 +31,7 @@
 #include "renderer_scene_cull.h"
 
 #include "core/config/project_settings.h"
+#include "core/object/worker_thread_pool.h"
 #include "core/os/os.h"
 #include "rendering_server_default.h"
 #include "rendering_server_globals.h"

+ 1 - 0
servers/rendering/renderer_viewport.cpp

@@ -31,6 +31,7 @@
 #include "renderer_viewport.h"
 
 #include "core/config/project_settings.h"
+#include "core/object/worker_thread_pool.h"
 #include "renderer_canvas_cull.h"
 #include "renderer_scene_cull.h"
 #include "rendering_server_globals.h"

+ 1 - 0
servers/rendering/rendering_server_default.h

@@ -31,6 +31,7 @@
 #ifndef RENDERING_SERVER_DEFAULT_H
 #define RENDERING_SERVER_DEFAULT_H
 
+#include "core/os/thread.h"
 #include "core/templates/command_queue_mt.h"
 #include "core/templates/hash_map.h"
 #include "renderer_canvas_cull.h"

+ 1 - 0
servers/rendering_server.cpp

@@ -31,6 +31,7 @@
 #include "rendering_server.h"
 
 #include "core/config/project_settings.h"
+#include "core/object/worker_thread_pool.h"
 #include "core/variant/typed_array.h"
 #include "servers/rendering/rendering_server_globals.h"
 #include "servers/rendering/shader_language.h"

+ 0 - 1
servers/rendering_server.h

@@ -35,7 +35,6 @@
 #include "core/math/geometry_3d.h"
 #include "core/math/transform_2d.h"
 #include "core/object/class_db.h"
-#include "core/object/worker_thread_pool.h"
 #include "core/templates/rid.h"
 #include "core/variant/typed_array.h"
 #include "core/variant/variant.h"