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Merge branch 'master' of https://github.com/okamstudio/godot

Anton Yabchinskiy 10 роки тому
батько
коміт
6f93e6812e

+ 1 - 0
.gitignore

@@ -258,3 +258,4 @@ Desktop.ini
 # Recycle Bin used on file shares
 $RECYCLE.BIN/
 logo.h
+*.autosave

+ 2 - 0
core/os/input.cpp

@@ -62,6 +62,8 @@ void Input::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("set_mouse_mode","mode"),&Input::set_mouse_mode);
 	ObjectTypeDB::bind_method(_MD("get_mouse_mode"),&Input::get_mouse_mode);
 	ObjectTypeDB::bind_method(_MD("warp_mouse_pos","to"),&Input::warp_mouse_pos);
+	ObjectTypeDB::bind_method(_MD("action_press"),&Input::action_press);
+	ObjectTypeDB::bind_method(_MD("action_release"),&Input::action_release);
 
 	BIND_CONSTANT( MOUSE_MODE_VISIBLE );
 	BIND_CONSTANT( MOUSE_MODE_HIDDEN );

+ 24 - 0
core/variant_op.cpp

@@ -1687,6 +1687,19 @@ void Variant::set(const Variant& p_index, const Variant& p_value, bool *r_valid)
 					return;
 				}
 			}
+			if (ie.type == InputEvent::ACTION) {
+
+				if (str =="action") {
+					valid=true;
+					ie.action.action=p_value;
+					return;
+				}
+				else if (str == "pressed") {
+					valid=true;
+					ie.action.pressed=p_value;
+					return;
+				}
+			}
 
 		} break;
 		case DICTIONARY: {
@@ -2365,6 +2378,17 @@ Variant Variant::get(const Variant& p_index, bool *r_valid) const {
 					return Vector2(ie.screen_drag.speed_x,ie.screen_drag.speed_y);
 				}
 			}
+			if (ie.type == InputEvent::ACTION) {
+
+				if (str =="action") {
+					valid=true;
+					return ie.action.action;
+				}
+				else if (str == "pressed") {
+					valid=true;
+					ie.action.pressed;
+				}
+			}
 
 		} break;
 		case DICTIONARY: {

+ 53 - 21
drivers/gles2/rasterizer_gles2.cpp

@@ -4588,6 +4588,9 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
 			enablers.push_back("#define USE_TEXPIXEL_SIZE\n");
 		}
 
+		if (vertex_flags.uses_worldvec) {
+			enablers.push_back("#define USE_WORLD_VEC\n");
+		}
 		canvas_shader.set_custom_shader_code(p_shader->custom_code_id,vertex_code, vertex_globals,fragment_code, light_code, fragment_globals,uniform_names,enablers);
 
 		//postprocess_shader.set_custom_shader_code(p_shader->custom_code_id,vertex_code, vertex_globals,fragment_code, fragment_globals,uniform_names);
@@ -4954,12 +4957,26 @@ _FORCE_INLINE_ void RasterizerGLES2::_update_material_shader_params(Material *p_
 		Material::UniformData ud;
 
 		bool keep=true; //keep material value
-		bool has_old = old_mparams.has(E->key());
+
+		Map<StringName,Material::UniformData>::Element *OLD=old_mparams.find(E->key());
+		bool has_old = OLD;
 		bool old_inuse=has_old && old_mparams[E->key()].inuse;
 
-		if (!has_old || !old_inuse)
+		ud.istexture=(E->get().type==ShaderLanguage::TYPE_TEXTURE || E->get().type==ShaderLanguage::TYPE_CUBEMAP);
+
+		if (!has_old || !old_inuse) {
 			keep=false;
-		else if (old_mparams[E->key()].value.get_type()!=E->value().default_value.get_type()) {
+		}
+		else if (OLD->get().value.get_type()!=E->value().default_value.get_type()) {
+
+			if (OLD->get().value.get_type()==Variant::INT && E->get().type==ShaderLanguage::TYPE_FLOAT) {
+				//handle common mistake using shaders (feeding ints instead of float)
+				OLD->get().value=float(OLD->get().value);
+				keep=true;
+			} else if (!ud.istexture && E->value().default_value.get_type()!=Variant::NIL) {
+
+				keep=false;
+			}
 			//type changed between old and new
 			/*	if (old_mparams[E->key()].value.get_type()==Variant::OBJECT) {
 				if (E->value().default_value.get_type()!=Variant::_RID) //hackfor textures
@@ -4968,11 +4985,9 @@ _FORCE_INLINE_ void RasterizerGLES2::_update_material_shader_params(Material *p_
 				keep=false;*/
 
 			//value is invalid because type differs and default is not null
-			if (E->value().default_value.get_type()!=Variant::NIL)
-				keep=false;
+			;
 		}
 
-		ud.istexture=(E->get().type==ShaderLanguage::TYPE_TEXTURE || E->get().type==ShaderLanguage::TYPE_CUBEMAP);
 
 		if (keep) {
 			ud.value=old_mparams[E->key()].value;
@@ -5096,8 +5111,10 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material
 		int texcoord=0;
 		for (Map<StringName,Material::UniformData>::Element *E=p_material->shader_params.front();E;E=E->next()) {
 
+
 			if (E->get().index<0)
 				continue;
+//			print_line(String(E->key())+": "+E->get().value);
 			if (E->get().istexture) {
 				//clearly a texture..
 				RID rid = E->get().value;
@@ -8362,24 +8379,39 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
 				int idx=0;
 				for(Map<StringName,ShaderLanguage::Uniform>::Element *E=shader->uniforms.front();E;E=E->next()) {
 
-
 					Map<StringName,Variant>::Element *F=shader_owner->shader_param.find(E->key());
-					Variant &v=F?F->get():E->get().default_value;
-					if (v.get_type()==Variant::_RID || v.get_type()==Variant::OBJECT) {
-						int loc = canvas_shader.get_custom_uniform_location(idx); //should be automatic..
-
-						glActiveTexture(GL_TEXTURE0+tex_id);
-						RID tex = v;
-						Texture *t=texture_owner.get(tex);
-						if (!t)
-							glBindTexture(GL_TEXTURE_2D,white_tex);
-						else
-							glBindTexture(t->target,t->tex_id);
 
-						glUniform1i(loc,tex_id);
-						tex_id++;
+					if ((E->get().type==ShaderLanguage::TYPE_TEXTURE || E->get().type==ShaderLanguage::TYPE_CUBEMAP)) {
+
+						RID rid;
+						if (F) {
+							rid=F->get();
+						}
+
+						if (!rid.is_valid()) {
+
+							Map<StringName,RID>::Element *DT=shader->default_textures.find(E->key());
+							if (DT) {
+								rid=DT->get();
+							}
+						}
+
+						if (rid.is_valid()) {
 
+							int loc = canvas_shader.get_custom_uniform_location(idx); //should be automatic..
+
+							glActiveTexture(GL_TEXTURE0+tex_id);
+							Texture *t=texture_owner.get(rid);
+							if (!t)
+								glBindTexture(GL_TEXTURE_2D,white_tex);
+							else
+								glBindTexture(t->target,t->tex_id);
+
+							glUniform1i(loc,tex_id);
+							tex_id++;
+						}
 					} else {
+						Variant &v=F?F->get():E->get().default_value;
 						canvas_shader.set_custom_uniform(idx,v);
 					}
 
@@ -8403,7 +8435,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
 #endif
 						glCopyTexSubImage2D(GL_TEXTURE_2D,0,x,y,x,y,viewport.width,viewport.height);
 						if (current_clip) {
-							print_line(" a clip ");
+						//	print_line(" a clip ");
 						}
 
 						canvas_texscreen_used=true;

+ 11 - 4
drivers/gles2/shader_compiler_gles2.cpp

@@ -226,6 +226,9 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
 				if (vnode->name==vname_var2_interp) {
 					flags->use_var2_interp=true;
 				}
+				if (vnode->name==vname_world_vec) {
+					uses_worldvec=true;
+				}
 
 			}
 
@@ -307,13 +310,13 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
 
 						String mul_l=dump_node_code(onode->arguments[0],p_level,true);
 						String mul_r=dump_node_code(onode->arguments[1],p_level);
-						code=mul_l+"=(vec4("+mul_l+",1.0,1.0)*("+mul_r+")).xy";
+						code=mul_l+"=(vec4("+mul_l+",0.0,1.0)*("+mul_r+")).xy";
 						break;
 					} else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT4 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC2) {
 
 						String mul_l=dump_node_code(onode->arguments[0],p_level,true);
 						String mul_r=dump_node_code(onode->arguments[1],p_level);
-						code=mul_l+"=(("+mul_l+")*vec4("+mul_r+",1.0,1.0)).xy";
+						code=mul_l+"=(("+mul_l+")*vec4("+mul_r+",0.0,1.0)).xy";
 						break;
 					} else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC2 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT3) {
 						String mul_l=dump_node_code(onode->arguments[0],p_level,true);
@@ -343,11 +346,11 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
 						break;
 					} else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT4 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC2) {
 
-						code="("+dump_node_code(onode->arguments[0],p_level)+"*vec4("+dump_node_code(onode->arguments[1],p_level)+",1.0,1.0)).xyz";
+						code="("+dump_node_code(onode->arguments[0],p_level)+"*vec4("+dump_node_code(onode->arguments[1],p_level)+",0.0,1.0)).xy";
 						break;
 					} else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC2 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT4) {
 
-						code="(vec4("+dump_node_code(onode->arguments[0],p_level)+",1.0,1.0)*"+dump_node_code(onode->arguments[1],p_level)+").xyz";
+						code="(vec4("+dump_node_code(onode->arguments[0],p_level)+",0.0,1.0)*"+dump_node_code(onode->arguments[1],p_level)+").xy";
 						break;
 					} else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT3 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC2) {
 
@@ -599,6 +602,7 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
 	uses_normalmap=false;
 	uses_normal=false;
 	uses_texpixel_size=false;
+	uses_worldvec=false;
 	vertex_code_writes_vertex=false;
 	uniforms=r_uniforms;
 	flags=&r_flags;
@@ -634,6 +638,7 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT
 	r_flags.uses_normalmap=uses_normalmap;
 	r_flags.uses_normal=uses_normalmap;
 	r_flags.uses_texpixel_size=uses_texpixel_size;
+	r_flags.uses_worldvec=uses_worldvec;
 	r_code_line=code;
 	r_globals_line=global_code;
 
@@ -774,6 +779,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
 
 	mode_replace_table[3]["SRC_VERTEX"]="src_vtx";
 	mode_replace_table[3]["VERTEX"]="outvec.xy";
+	mode_replace_table[3]["WORLD_VERTEX"]="outvec.xy";
 	mode_replace_table[3]["UV"]="uv_interp";
 	mode_replace_table[3]["COLOR"]="color_interp";
 	mode_replace_table[3]["VAR1"]="var1_interp";
@@ -830,5 +836,6 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
 	vname_normalmap="NORMALMAP";
 	vname_normal="NORMAL";
 	vname_texpixel_size="TEXTURE_PIXEL_SIZE";
+	vname_world_vec="WORLD_VERTEX";
 
 }

+ 3 - 0
drivers/gles2/shader_compiler_gles2.h

@@ -53,6 +53,7 @@ private:
 	bool uses_normalmap;
 	bool uses_normal;
 	bool uses_texpixel_size;
+	bool uses_worldvec;
 	bool vertex_code_writes_vertex;
 	Flags *flags;
 
@@ -72,6 +73,7 @@ private:
 	StringName vname_normalmap;
 	StringName vname_normal;
 	StringName vname_texpixel_size;
+	StringName vname_world_vec;
 
 	Map<StringName,ShaderLanguage::Uniform> *uniforms;
 
@@ -107,6 +109,7 @@ public:
 		bool uses_time;
 		bool uses_normal;
 		bool uses_texpixel_size;
+		bool uses_worldvec;
 	};
 
 	Error compile(const String& p_code, ShaderLanguage::ShaderType p_type, String& r_code_line, String& r_globals_line, Flags& r_flags, Map<StringName,ShaderLanguage::Uniform> *r_uniforms=NULL);

+ 10 - 7
drivers/gles2/shaders/canvas.glsl

@@ -46,29 +46,32 @@ void main() {
 
 	color_interp = color_attrib;
 	uv_interp = uv_attrib;		
-	highp vec4 outvec = vec4(vertex, 1.0);
+        highp vec4 outvec = vec4(vertex, 1.0);
 {
-	vec2 src_vtx=outvec.xy;
+        vec2 src_vtx=outvec.xy;
 VERTEX_SHADER_CODE
 
 }
-	outvec = extra_matrix * outvec;
-	outvec = modelview_matrix * outvec;
+#if !defined(USE_WORLD_VEC)
+        outvec = extra_matrix * outvec;
+        outvec = modelview_matrix * outvec;
+#endif
+
 #ifdef USE_PIXEL_SNAP
 
 	outvec.xy=floor(outvec.xy+0.5);
 #endif
 
 
+	gl_Position = projection_matrix * outvec;
+
 #ifdef USE_LIGHTING
 
-	light_tex_pos.xy = light_matrix * outvec;
+	light_tex_pos.xy = light_matrix * gl_Position;
 	light_tex_pos.zw=outvec.xy - light_matrix[4].xy; //likely wrong
 
 #endif
 
-
-	gl_Position = projection_matrix * outvec;
 }
 
 [fragment]

+ 4 - 0
platform/windows/os_windows.cpp

@@ -57,7 +57,11 @@
 static const WORD MAX_CONSOLE_LINES = 1500;
 
 extern "C" {
+#ifdef _MSC_VER
 	_declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
+#else
+	__attribute__((visibility("default"))) DWORD NvOptimusEnablement = 0x00000001;
+#endif
 }
 
 //#define STDOUT_FILE

+ 1 - 1
scene/2d/canvas_item.cpp

@@ -969,7 +969,7 @@ CanvasItem::CanvasItem() : xform_change(this) {
 	block_transform_notify=false;
 //	viewport=NULL;
 	canvas_layer=NULL;
-	use_parent_shader;
+	use_parent_shader=false;
 	global_invalid=true;
 
 	C=NULL;

+ 1 - 0
scene/register_scene_types.cpp

@@ -499,6 +499,7 @@ void register_scene_types() {
 	ObjectTypeDB::register_virtual_type<Shader>();
 	ObjectTypeDB::register_virtual_type<ShaderGraph>();
 	ObjectTypeDB::register_type<CanvasItemShader>();
+	ObjectTypeDB::register_type<CanvasItemShaderGraph>();
 
 #ifndef _3D_DISABLED
 	ObjectTypeDB::register_type<Mesh>();

+ 384 - 2
scene/resources/shader_graph.cpp

@@ -221,6 +221,13 @@ void ShaderGraph::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("comment_node_set_text","shader_type","id","text"),&ShaderGraph::comment_node_set_text);
 	ObjectTypeDB::bind_method(_MD("comment_node_get_text","shader_type","id"),&ShaderGraph::comment_node_get_text);
 
+	ObjectTypeDB::bind_method(_MD("color_ramp_node_set_ramp","shader_type","id","colors","offsets"),&ShaderGraph::color_ramp_node_set_ramp);
+	ObjectTypeDB::bind_method(_MD("color_ramp_node_get_colors","shader_type","id"),&ShaderGraph::color_ramp_node_get_colors);
+	ObjectTypeDB::bind_method(_MD("color_ramp_node_get_offsets","shader_type","id"),&ShaderGraph::color_ramp_node_get_offsets);
+
+	ObjectTypeDB::bind_method(_MD("curve_map_node_set_points","shader_type","id","points"),&ShaderGraph::curve_map_node_set_points);
+	ObjectTypeDB::bind_method(_MD("curve_map_node_get_points","shader_type","id"),&ShaderGraph::curve_map_node_get_points);
+
 	ObjectTypeDB::bind_method(_MD("connect_node:Error","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::connect_node);
 	ObjectTypeDB::bind_method(_MD("is_node_connected","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::is_node_connected);
 	ObjectTypeDB::bind_method(_MD("disconnect_node","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::disconnect_node);
@@ -263,12 +270,15 @@ void ShaderGraph::_bind_methods() {
 	BIND_CONSTANT( NODE_XFORM_TO_VEC ); // 3 vec input ); 1 xform output
 	BIND_CONSTANT( NODE_SCALAR_INTERP ); // scalar interpolation (with optional curve)
 	BIND_CONSTANT( NODE_VEC_INTERP ); // vec3 interpolation  (with optional curve)
+	BIND_CONSTANT( NODE_COLOR_RAMP );
+	BIND_CONSTANT( NODE_CURVE_MAP );
 	BIND_CONSTANT( NODE_SCALAR_INPUT ); // scalar uniform (assignable in material)
 	BIND_CONSTANT( NODE_VEC_INPUT ); // vec3 uniform (assignable in material)
 	BIND_CONSTANT( NODE_RGB_INPUT ); // color uniform (assignable in material)
 	BIND_CONSTANT( NODE_XFORM_INPUT ); // mat4 uniform (assignable in material)
 	BIND_CONSTANT( NODE_TEXTURE_INPUT ); // texture input (assignable in material)
 	BIND_CONSTANT( NODE_CUBEMAP_INPUT ); // cubemap input (assignable in material)
+	BIND_CONSTANT( NODE_DEFAULT_TEXTURE );
 	BIND_CONSTANT( NODE_OUTPUT ); // output (shader type dependent)
 	BIND_CONSTANT( NODE_COMMENT ); // comment
 	BIND_CONSTANT( NODE_TYPE_MAX );
@@ -519,12 +529,15 @@ void ShaderGraph::node_add(ShaderType p_type, NodeType p_node_type,int p_id) {
 		case NODE_XFORM_TO_VEC: {} break; // 3 scalar input: {} break; 1 vec3 output
 		case NODE_SCALAR_INTERP: {} break; // scalar interpolation (with optional curve)
 		case NODE_VEC_INTERP: {} break; // vec3 interpolation  (with optional curve)
+		case NODE_COLOR_RAMP: { node.param1=DVector<Color>(); node.param2=DVector<real_t>();} break; // vec3 interpolation  (with optional curve)
+		case NODE_CURVE_MAP: { node.param1=DVector<Vector2>();} break; // vec3 interpolation  (with optional curve)
 		case NODE_SCALAR_INPUT: {node.param1=_find_unique_name("Scalar"); node.param2=0;} break; // scalar uniform (assignable in material)
 		case NODE_VEC_INPUT: {node.param1=_find_unique_name("Vec3");node.param2=Vector3();} break; // vec3 uniform (assignable in material)
 		case NODE_RGB_INPUT: {node.param1=_find_unique_name("Color");node.param2=Color();} break; // color uniform (assignable in material)
 		case NODE_XFORM_INPUT: {node.param1=_find_unique_name("XForm"); node.param2=Transform();} break; // mat4 uniform (assignable in material)
 		case NODE_TEXTURE_INPUT: {node.param1=_find_unique_name("Tex"); } break; // texture input (assignable in material)
-		case NODE_CUBEMAP_INPUT: {node.param1=_find_unique_name("Cube"); } break; // cubemap input (assignable in material)
+		case NODE_CUBEMAP_INPUT: {node.param1=_find_unique_name("Cube"); } break; // cubemap input (assignable in material)			
+		case NODE_DEFAULT_TEXTURE: {}; break;
 		case NODE_OUTPUT: {} break; // output (shader type dependent)
 		case NODE_COMMENT: {} break; // comment
 		case NODE_TYPE_MAX: {};
@@ -964,6 +977,59 @@ ShaderGraph::VecFunc ShaderGraph::vec_func_node_get_function(ShaderType p_type,
 	return VecFunc(func);
 }
 
+void ShaderGraph::color_ramp_node_set_ramp(ShaderType p_type,int p_id,const DVector<Color>& p_colors, const DVector<real_t>& p_offsets){
+
+    ERR_FAIL_INDEX(p_type,3);
+    ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
+    ERR_FAIL_COND(p_colors.size()!=p_offsets.size());
+    Node& n = shader[p_type].node_map[p_id];
+    n.param1=p_colors;
+    n.param2=p_offsets;
+    _request_update();
+
+}
+
+DVector<Color> ShaderGraph::color_ramp_node_get_colors(ShaderType p_type,int p_id) const{
+
+    ERR_FAIL_INDEX_V(p_type,3,DVector<Color>());
+    ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),DVector<Color>());
+    const Node& n = shader[p_type].node_map[p_id];
+    return n.param1;
+
+
+}
+
+DVector<real_t> ShaderGraph::color_ramp_node_get_offsets(ShaderType p_type,int p_id) const{
+
+    ERR_FAIL_INDEX_V(p_type,3,DVector<real_t>());
+    ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),DVector<real_t>());
+    const Node& n = shader[p_type].node_map[p_id];
+    return n.param2;
+
+}
+
+
+void ShaderGraph::curve_map_node_set_points(ShaderType p_type,int p_id,const DVector<Vector2>& p_points) {
+
+    ERR_FAIL_INDEX(p_type,3);
+    ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
+    Node& n = shader[p_type].node_map[p_id];
+    n.param1=p_points;
+    _request_update();
+
+}
+
+DVector<Vector2> ShaderGraph::curve_map_node_get_points(ShaderType p_type,int p_id) const{
+
+    ERR_FAIL_INDEX_V(p_type,3,DVector<Vector2>());
+    ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),DVector<Vector2>());
+    const Node& n = shader[p_type].node_map[p_id];
+    return n.param1;
+
+}
+
+
+
 void ShaderGraph::input_node_set_name(ShaderType p_type,int p_id,const String& p_name){
 
 	ERR_FAIL_INDEX(p_type,3);
@@ -1254,6 +1320,43 @@ const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={
 	{MODE_MATERIAL,SHADER_TYPE_LIGHT,"ShadeParam","SHADE_PARAM","",SLOT_TYPE_SCALAR,SLOT_IN},
 	//light out
 	{MODE_MATERIAL,SHADER_TYPE_LIGHT,"Light","LIGHT","",SLOT_TYPE_VEC,SLOT_OUT},
+	//canvas item vertex in
+	{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Vertex","vec3(SRC_VERTEX,0)","",SLOT_TYPE_VEC,SLOT_IN},
+	{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"UV","SRC_UV","",SLOT_TYPE_VEC,SLOT_IN},
+	{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Color","SRC_COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN},
+	{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Alpha","SRC_COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN},
+	{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"WorldMatrix","WORLD_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN},
+	{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"ExtraMatrix","EXTRA_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN},
+	{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"ProjectionMatrix","PROJECTION_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN},
+	//canvas item vertex out
+	{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Vertex","VERTEX",".xy",SLOT_TYPE_VEC,SLOT_OUT},
+	{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"UV","UV",".xy",SLOT_TYPE_VEC,SLOT_OUT},
+	{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_OUT},
+	{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_OUT},
+	{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_OUT},
+	{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_OUT},
+	{MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"PointSize","POINT_SIZE","",SLOT_TYPE_SCALAR,SLOT_OUT},
+	//canvas item fragment in
+	{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Color","SRC_COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN},
+	{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Alpha","SRC_COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN},
+	{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"UV","vec3(UV,0)","",SLOT_TYPE_VEC,SLOT_IN},
+	{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"UVScreen","vec3(SCREEN_UV,0)","",SLOT_TYPE_VEC,SLOT_IN},
+	{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"TexPixelSize","vec3(TEXTURE_PIXEL_SIZE,0)","",SLOT_TYPE_VEC,SLOT_IN},
+	{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_IN},
+	{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_IN},
+	{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"PointCoord","POINT_COORD","",SLOT_TYPE_VEC,SLOT_IN},
+	//canvas item fragment out
+	{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_OUT},
+	{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_OUT},
+	{MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_OUT},
+	//canvas item light in
+	{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN},
+	{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_IN},
+	{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightDist","LIGHT_DISTANCE","",SLOT_TYPE_SCALAR,SLOT_IN},
+	{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightDir","vec3(LIGHT_DIR,0)","",SLOT_TYPE_VEC,SLOT_IN},
+	{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"PointCoord","POINT_COORD","",SLOT_TYPE_VEC,SLOT_IN},
+	//canvas item light out
+	{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Light","LIGHT","",SLOT_TYPE_VEC,SLOT_OUT},
 	//end
 	{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,NULL,NULL,NULL,SLOT_TYPE_SCALAR,SLOT_OUT},
 
@@ -1299,12 +1402,15 @@ const ShaderGraph::NodeSlotInfo ShaderGraph::node_slot_info[]= {
 		{NODE_SCALAR_TO_VEC,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR},{SLOT_TYPE_VEC,SLOT_MAX}}, // 3 scalar input,{SLOT_MAX},{SLOT_MAX}}, 1 vec3 output
 		{NODE_SCALAR_INTERP,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar interpolation (with optional curve)
 		{NODE_VEC_INTERP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_TYPE_SCALAR},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 interpolation  (with optional curve)
+		{NODE_COLOR_RAMP,{SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 interpolation  (with optional curve)
+		{NODE_CURVE_MAP,{SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 interpolation  (with optional curve)
 		{NODE_SCALAR_INPUT,{SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar uniform (assignable in material)
 		{NODE_VEC_INPUT,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 uniform (assignable in material)
 		{NODE_RGB_INPUT,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // color uniform (assignable in material)
 		{NODE_XFORM_INPUT,{SLOT_MAX},{SLOT_TYPE_XFORM,SLOT_MAX}}, // mat4 uniform (assignable in material)
 		{NODE_TEXTURE_INPUT,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // texture input (assignable in material)
 		{NODE_CUBEMAP_INPUT,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // cubemap input (assignable in material)
+		{NODE_DEFAULT_TEXTURE,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // cubemap input (assignable in material)
 		{NODE_COMMENT,{SLOT_MAX},{SLOT_MAX}}, // comment
 		{NODE_TYPE_MAX,{SLOT_MAX},{SLOT_MAX}}
 };
@@ -1663,6 +1769,11 @@ void ShaderGraph::_update_shader() {
 			} else if (i==SHADER_TYPE_FRAGMENT && get_mode()==MODE_MATERIAL) {
 				if (name==("IN_NORMAL"))
 					code[i]="vec3 IN_NORMAL=NORMAL;\n"+code[i];
+			} else if (i==SHADER_TYPE_VERTEX && get_mode()==MODE_CANVAS_ITEM) {
+				if (name==("SRC_COLOR"))
+					code[i]="vec3 SRC_COLOR=COLOR.rgb;\n"+code[i];
+				if (name==("SRC_UV"))
+					code[i]="vec3 SRC_UV=vec3(UV,0);\n"+code[i];
 			}
 
 		}
@@ -1679,6 +1790,10 @@ void ShaderGraph::_update_shader() {
 			all_ok=false;
 	}
 
+	/*print_line("VERTEX: \n"+code[0]);
+	print_line("FRAGMENT: \n"+code[1]);
+	print_line("LIGHT: \n"+code[2]);*/
+
 	if (all_ok) {
 		set_code(code[0],code[1],code[2]);
 	}
@@ -1688,6 +1803,134 @@ void ShaderGraph::_update_shader() {
 	emit_signal(SceneStringNames::get_singleton()->updated);
 }
 
+void ShaderGraph::_plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d,uint8_t* p_heights,bool *p_useds) {
+
+	float geometry[4][4];
+	float tmp1[4][4];
+	float tmp2[4][4];
+	float deltas[4][4];
+	double x, dx, dx2, dx3;
+	double y, dy, dy2, dy3;
+	double d, d2, d3;
+	int lastx, lasty;
+	int newx, newy;
+	int ntimes;
+	int i,j;
+
+	int xmax=255;
+	int ymax=255;
+
+	/* construct the geometry matrix from the segment */
+	for (i = 0; i < 4; i++)	{
+		geometry[i][2] = 0;
+		geometry[i][3] = 0;
+	}
+
+	geometry[0][0] = (p_a[0] * xmax);
+	geometry[1][0] = (p_b[0] * xmax);
+	geometry[2][0] = (p_c[0] * xmax);
+	geometry[3][0] = (p_d[0] * xmax);
+
+	geometry[0][1] = (p_a[1] * ymax);
+	geometry[1][1] = (p_b[1] * ymax);
+	geometry[2][1] = (p_c[1] * ymax);
+	geometry[3][1] = (p_d[1] * ymax);
+
+	/* subdivide the curve ntimes (1000) times */
+	ntimes = 4 * xmax;
+	/* ntimes can be adjusted to give a finer or coarser curve */
+	d = 1.0 / ntimes;
+	d2 = d * d;
+	d3 = d * d * d;
+
+	/* construct a temporary matrix for determining the forward differencing deltas */
+	tmp2[0][0] = 0;     tmp2[0][1] = 0;     tmp2[0][2] = 0;    tmp2[0][3] = 1;
+	tmp2[1][0] = d3;    tmp2[1][1] = d2;    tmp2[1][2] = d;    tmp2[1][3] = 0;
+	tmp2[2][0] = 6*d3;  tmp2[2][1] = 2*d2;  tmp2[2][2] = 0;    tmp2[2][3] = 0;
+	tmp2[3][0] = 6*d3;  tmp2[3][1] = 0;     tmp2[3][2] = 0;    tmp2[3][3] = 0;
+
+	/* compose the basis and geometry matrices */
+
+	static const float CR_basis[4][4] =
+	{
+	  { -0.5,  1.5, -1.5,  0.5 },
+	  {  1.0, -2.5,  2.0, -0.5 },
+	  { -0.5,  0.0,  0.5,  0.0 },
+	  {  0.0,  1.0,  0.0,  0.0 },
+	};
+
+	for (i = 0; i < 4; i++)
+	    {
+	      for (j = 0; j < 4; j++)
+		{
+		  tmp1[i][j] = (CR_basis[i][0] * geometry[0][j] +
+			      CR_basis[i][1] * geometry[1][j] +
+			      CR_basis[i][2] * geometry[2][j] +
+			      CR_basis[i][3] * geometry[3][j]);
+		}
+	    }
+	/* compose the above results to get the deltas matrix */
+
+	for (i = 0; i < 4; i++)
+	    {
+	      for (j = 0; j < 4; j++)
+		{
+		  deltas[i][j] = (tmp2[i][0] * tmp1[0][j] +
+			      tmp2[i][1] * tmp1[1][j] +
+			      tmp2[i][2] * tmp1[2][j] +
+			      tmp2[i][3] * tmp1[3][j]);
+		}
+	    }
+
+
+	/* extract the x deltas */
+	x = deltas[0][0];
+	dx = deltas[1][0];
+	dx2 = deltas[2][0];
+	dx3 = deltas[3][0];
+
+	/* extract the y deltas */
+	y = deltas[0][1];
+	dy = deltas[1][1];
+	dy2 = deltas[2][1];
+	dy3 = deltas[3][1];
+
+
+	lastx = CLAMP (x, 0, xmax);
+	lasty = CLAMP (y, 0, ymax);
+
+	p_heights[lastx] = lasty;
+	p_useds[lastx] = true;
+
+	/* loop over the curve */
+	for (i = 0; i < ntimes; i++)
+	{
+		/* increment the x values */
+		x += dx;
+		dx += dx2;
+		dx2 += dx3;
+
+		/* increment the y values */
+		y += dy;
+		dy += dy2;
+		dy2 += dy3;
+
+		newx = CLAMP ((Math::round (x)), 0, xmax);
+		newy = CLAMP ((Math::round (y)), 0, ymax);
+
+		/* if this point is different than the last one...then draw it */
+		if ((lastx != newx) || (lasty != newy))
+		{
+			p_useds[newx]=true;
+			p_heights[newx]=newy;
+		}
+
+		lastx = newx;
+		lasty = newy;
+	}
+}
+
+
 void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<String>& p_inputs,String& code) {
 
 
@@ -1730,7 +1973,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
 			code+=OUTNAME(p_node->id,0)+"=TIME;\n";
 		}break;
 		case NODE_SCREEN_TEX: {
-			code+=OUTNAME(p_node->id,0)+"=texscreen("+p_inputs[0]+");\n";
+			code+=OUTNAME(p_node->id,0)+"=texscreen("+p_inputs[0]+".xy);\n";
 		}break;
 		case NODE_SCALAR_OP: {
 			int op = p_node->param1;
@@ -1987,6 +2230,129 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
 		case NODE_VEC_INTERP: {
 			code += OUTNAME(p_node->id,0)+"=mix("+p_inputs[0]+","+p_inputs[1]+","+p_inputs[2]+");\n";
 
+		}break;
+		case NODE_COLOR_RAMP: {
+
+			static const int color_ramp_len=512;
+			DVector<uint8_t> cramp;
+			cramp.resize(color_ramp_len*4);
+			{
+
+				DVector<Color> colors=p_node->param1;
+				DVector<real_t> offsets=p_node->param2;
+				int cc =colors.size();
+				DVector<uint8_t>::Write crw = cramp.write();
+				DVector<Color>::Read cr = colors.read();
+				DVector<real_t>::Read ofr = offsets.read();
+
+				int at=0;
+				Color color_at(0,0,0,1);
+				for(int i=0;i<=cc;i++) {
+
+					int pos;
+					Color to;
+					if (i==cc) {
+						if (at==color_ramp_len)
+							break;
+						pos=color_ramp_len;
+						to=Color(1,1,1,1);
+					} else {
+						to=cr[i];
+						pos= MIN(ofr[i]*color_ramp_len,color_ramp_len);
+					}
+					for(int j=at;j<pos;j++) {
+						float t = (j-at)/float(pos-at);
+						Color c = color_at.linear_interpolate(to,t);
+						crw[j*4+0]=Math::fast_ftoi( CLAMP(c.r*255.0,0,255) );
+						crw[j*4+1]=Math::fast_ftoi( CLAMP(c.g*255.0,0,255) );
+						crw[j*4+2]=Math::fast_ftoi( CLAMP(c.b*255.0,0,255) );
+						crw[j*4+3]=Math::fast_ftoi( CLAMP(c.a*255.0,0,255) );
+					}
+
+					at=pos;
+					color_at=to;
+				}
+			}
+
+			Image gradient(color_ramp_len,1,0,Image::FORMAT_RGBA,cramp);
+			Ref<ImageTexture> it = memnew( ImageTexture );
+			it->create_from_image(gradient,Texture::FLAG_FILTER|Texture::FLAG_MIPMAPS);
+
+			String crampname= "cramp_"+itos(p_node->id);
+			set_default_texture_param(crampname,it);
+
+			code +="uniform texture "+crampname+";\n";
+			code +="vec4 "+crampname+"_r=tex("+crampname+",vec2("+p_inputs[0]+",0));\n";
+			code += OUTNAME(p_node->id,0)+"="+crampname+"_r.rgb;\n";
+			code += OUTNAME(p_node->id,1)+"="+crampname+"_r.a;\n";
+
+		}break;
+		case NODE_CURVE_MAP: {
+			static const int curve_map_len=256;
+			bool mapped[256];
+			zeromem(mapped,sizeof(mapped));
+			DVector<uint8_t> cmap;
+			cmap.resize(curve_map_len);
+			{
+
+				DVector<Point2> points=p_node->param1;
+				int pc =points.size();
+				DVector<uint8_t>::Write cmw = cmap.write();
+				DVector<Point2>::Read pr = points.read();
+
+				Vector2 prev=Vector2(0,0);
+				Vector2 prev2=Vector2(0,0);
+
+				for(int i=-1;i<pc;i++) {
+
+					Vector2 next;
+					Vector2 next2;
+					if (i+1>=pc) {
+						next=Vector2(1,1);
+					} else {
+						next=Vector2(pr[i+1].x,pr[i+1].y);
+					}
+
+					if (i+2>=pc) {
+						next2=Vector2(1,1);
+					} else {
+						next2=Vector2(pr[i+2].x,pr[i+2].y);
+					}
+
+					/*if (i==-1 && prev.offset==next.offset) {
+						prev=next;
+						continue;
+					}*/
+
+					_plot_curve(prev2,prev,next,next2,cmw.ptr(),mapped);
+
+					prev2=prev;
+					prev=next;
+				}
+
+				uint8_t pp=0;
+				for(int i=0;i<curve_map_len;i++) {
+
+					if (!mapped[i]) {
+						cmw[i]=pp;
+					} else {
+						pp=cmw[i];
+					}
+				}
+			}
+
+
+
+			Image gradient(curve_map_len,1,0,Image::FORMAT_GRAYSCALE,cmap);
+			Ref<ImageTexture> it = memnew( ImageTexture );
+			it->create_from_image(gradient,Texture::FLAG_FILTER|Texture::FLAG_MIPMAPS);
+
+			String cmapname= "cmap_"+itos(p_node->id);
+			set_default_texture_param(cmapname,it);
+
+			code +="uniform texture "+cmapname+";\n";
+			code += OUTNAME(p_node->id,0)+"=tex("+cmapname+",vec2("+p_inputs[0]+",0)).r;\n";
+
 		}break;
 		case NODE_SCALAR_INPUT: {
 			String name = p_node->param1;
@@ -2043,6 +2409,22 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
 			code += OUTNAME(p_node->id,0)+"="+rname+".rgb;\n";
 			code += OUTNAME(p_node->id,1)+"="+rname+".a;\n";
 		}break;
+		case NODE_DEFAULT_TEXTURE: {
+
+			if (get_mode()==MODE_CANVAS_ITEM && p_type==SHADER_TYPE_FRAGMENT) {
+
+				String rname="rt_default_tex"+itos(p_node->id);
+				code +="vec4 "+rname+"=tex(TEXTURE,"+p_inputs[0]+".xy);\n";
+				code += OUTNAME(p_node->id,0)+"="+rname+".rgb;\n";
+				code += OUTNAME(p_node->id,1)+"="+rname+".a;\n";
+
+			} else {
+				//not supported
+				code += OUTNAME(p_node->id,0)+"=vec3(0,0,0);\n";
+				code += OUTNAME(p_node->id,1)+"=1.0;\n";
+
+			}
+		} break;
 		case NODE_OUTPUT: {
 
 

+ 25 - 2
scene/resources/shader_graph.h

@@ -66,12 +66,15 @@ public:
 		NODE_VEC_TO_XFORM, // 3 vec input, 1 xform output
 		NODE_SCALAR_INTERP, // scalar interpolation (with optional curve)
 		NODE_VEC_INTERP, // vec3 interpolation  (with optional curve)
-		NODE_SCALAR_INPUT, // scalar uniform (assignable in material)
+		NODE_COLOR_RAMP, //take scalar, output vec3
+		NODE_CURVE_MAP, //take scalar, otput scalar
+		NODE_SCALAR_INPUT, // scalar uniform (assignable in material)		
 		NODE_VEC_INPUT, // vec3 uniform (assignable in material)
 		NODE_RGB_INPUT, // color uniform (assignable in material)
 		NODE_XFORM_INPUT, // mat4 uniform (assignable in material)
 		NODE_TEXTURE_INPUT, // texture input (assignable in material)
 		NODE_CUBEMAP_INPUT, // cubemap input (assignable in material)
+		NODE_DEFAULT_TEXTURE,
 		NODE_OUTPUT, // output (shader type dependent)
 		NODE_COMMENT, // comment
 		NODE_TYPE_MAX
@@ -172,6 +175,7 @@ private:
 	void _update_shader();
 	void _request_update();
 
+	void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d,uint8_t* p_heights,bool *p_useds);
 	void _add_node_code(ShaderType p_type,Node *p_node,const Vector<String>& p_inputs,String& code);
 
 	Array _get_node_list(ShaderType p_type) const;
@@ -313,6 +317,13 @@ public:
 	void vec_func_node_set_function(ShaderType p_which,int p_id,VecFunc p_func);
 	VecFunc vec_func_node_get_function(ShaderType p_which,int p_id) const;
 
+	void color_ramp_node_set_ramp(ShaderType p_which,int p_id,const DVector<Color>& p_colors, const DVector<real_t>& p_offsets);
+	DVector<Color> color_ramp_node_get_colors(ShaderType p_which,int p_id) const;
+	DVector<real_t> color_ramp_node_get_offsets(ShaderType p_which,int p_id) const;
+
+	void curve_map_node_set_points(ShaderType p_which, int p_id, const DVector<Vector2>& p_points);
+	DVector<Vector2> curve_map_node_get_points(ShaderType p_which,int p_id) const;
+
 	void input_node_set_name(ShaderType p_which,int p_id,const String& p_name);
 	String input_node_get_name(ShaderType p_which,int p_id);
 
@@ -395,7 +406,6 @@ VARIANT_ENUM_CAST( ShaderGraph::GraphError );
 class MaterialShaderGraph : public ShaderGraph {
 
 	OBJ_TYPE( MaterialShaderGraph, ShaderGraph );
-	RES_BASE_EXTENSION("sgp");
 
 public:
 
@@ -405,4 +415,17 @@ public:
 	}
 };
 
+class CanvasItemShaderGraph : public ShaderGraph {
+
+	OBJ_TYPE( CanvasItemShaderGraph, ShaderGraph );
+
+public:
+
+
+	CanvasItemShaderGraph() : ShaderGraph(MODE_CANVAS_ITEM) {
+
+	}
+};
+
+
 #endif // SHADER_GRAPH_H

+ 1 - 0
servers/physics_2d/shape_2d_sw.cpp

@@ -136,6 +136,7 @@ real_t LineShape2DSW::get_moment_of_inertia(float p_mass, const Vector2 &p_scale
 	return 0;
 }
 
+
 void LineShape2DSW::set_data(const Variant& p_data) {
 
 	ERR_FAIL_COND(p_data.get_type()!=Variant::ARRAY);

+ 0 - 1
servers/physics_2d/shape_2d_sw.h

@@ -85,7 +85,6 @@ public:
 
 	virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const=0;
 	virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const=0;
-
 	virtual void set_data(const Variant& p_data)=0;
 	virtual Variant get_data() const=0;
 

+ 1 - 0
servers/visual/shader_language.cpp

@@ -1112,6 +1112,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_vertex_builtins_defs[]={
 
 	{ "SRC_VERTEX", TYPE_VEC2},
 	{ "VERTEX", TYPE_VEC2},
+	{ "WORLD_VERTEX", TYPE_VEC2},
 	{ "UV", TYPE_VEC2},
 	{ "COLOR", TYPE_VEC4},
 	{ "VAR1", TYPE_VEC4},

+ 2 - 1
tools/editor/editor_node.cpp

@@ -4035,7 +4035,8 @@ EditorNode::EditorNode() {
 	add_editor_plugin( memnew( ScriptEditorPlugin(this) ) );
 	add_editor_plugin( memnew( EditorHelpPlugin(this) ) );
 	add_editor_plugin( memnew( AnimationPlayerEditorPlugin(this) ) );
-	add_editor_plugin( memnew( ShaderGraphEditorPlugin(this) ) );
+	add_editor_plugin( memnew( ShaderGraphEditorPlugin(this,true) ) );
+	add_editor_plugin( memnew( ShaderGraphEditorPlugin(this,false) ) );
 	add_editor_plugin( memnew( ShaderEditorPlugin(this,true) ) );
 	add_editor_plugin( memnew( ShaderEditorPlugin(this,false) ) );
 	add_editor_plugin( memnew( CameraEditorPlugin(this) ) );

BIN
tools/editor/icons/icon_graph_color_ramp.png


BIN
tools/editor/icons/icon_graph_curve_map.png


BIN
tools/editor/icons/icon_graph_default_texture.png


+ 1 - 1
tools/editor/plugins/script_editor_plugin.cpp

@@ -1607,7 +1607,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
 	edit_menu->get_popup()->add_item("Clone Down",EDIT_CLONE_DOWN,KEY_MASK_CMD|KEY_B);
 	edit_menu->get_popup()->add_separator();
 #ifdef OSX_ENABLED
-	edit_menu->get_popup()->add_item("Complete Symbol",EDIT_COMPLETE,KEY_MASK_META|KEY_SPACE);
+	edit_menu->get_popup()->add_item("Complete Symbol",EDIT_COMPLETE,KEY_MASK_CTRL|KEY_SPACE);
 #else
 	edit_menu->get_popup()->add_item("Complete Symbol",EDIT_COMPLETE,KEY_MASK_CMD|KEY_SPACE);
 #endif

+ 1 - 1
tools/editor/plugins/shader_editor_plugin.cpp

@@ -396,7 +396,7 @@ void ShaderEditor::edit(const Ref<Shader>& p_shader) {
 		light_editor->set_edited_shader(shader,ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT);
 	}
 
-	vertex_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_VERTEX);
+	//vertex_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_VERTEX);
 	// see if already has it
 
 

+ 852 - 7
tools/editor/plugins/shader_graph_editor_plugin.cpp

@@ -32,6 +32,642 @@
 #include "scene/gui/menu_button.h"
 #include "scene/gui/panel.h"
 #include "spatial_editor_plugin.h"
+#include "os/keyboard.h"
+#include "canvas_item_editor_plugin.h"
+
+void GraphColorRampEdit::_input_event(const InputEvent& p_event) {
+
+	if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode==KEY_DELETE && grabbed!=-1) {
+
+		points.remove(grabbed);
+		grabbed=-1;
+		update();
+		emit_signal("ramp_changed");
+		accept_event();
+	}
+
+	if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) {
+
+		update();
+		int x = p_event.mouse_button.x;
+		int total_w = get_size().width-get_size().height-3;
+		if (x>total_w+3) {
+
+			if (grabbed==-1)
+				return;
+			Size2 ms = Size2(350, picker->get_combined_minimum_size().height+10);
+			picker->set_color(points[grabbed].color);
+			popup->set_pos(get_global_pos()-Size2(0,ms.height));
+			popup->set_size(ms);
+			popup->popup();
+			return;
+		}
+
+
+		float ofs = CLAMP(x/float(total_w),0,1);
+
+		grabbed=-1;
+		grabbing=true;
+		int pos=-1;
+		for(int i=0;i<points.size();i++) {
+
+			if (ABS(x-points[i].offset*total_w)<4) {
+				grabbed=i;
+			}
+			if (points[i].offset<ofs)
+				pos=i;
+		}
+
+		grabbed_at=ofs;
+		//grab or select
+		if (grabbed!=-1) {
+			return;
+		}
+		//insert
+
+
+		Point p;
+		p.offset=ofs;
+
+		Point prev;
+		Point next;
+
+		if (pos==-1) {
+
+			prev.color=Color(0,0,0);
+			prev.offset=0;
+			if (points.size()) {
+				next=points[0];
+			} else {
+				next.color=Color(1,1,1);
+				next.offset=1.0;
+			}
+		} else  {
+
+			if (pos==points.size()-1) {
+				next.color=Color(1,1,1);
+				next.offset=1.0;
+			} else {
+				next=points[pos+1];
+			}
+			prev=points[pos];
+
+		}
+
+		p.color=prev.color.linear_interpolate(next.color,(p.offset-prev.offset)/(next.offset-prev.offset));
+
+		points.push_back(p);
+		points.sort();
+		for(int i=0;i<points.size();i++) {
+			if (points[i].offset==ofs) {
+				grabbed=i;
+				break;
+			}
+		}
+
+		emit_signal("ramp_changed");
+
+	}
+
+	if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && !p_event.mouse_button.pressed) {
+
+		if (grabbing) {
+			grabbing=false;
+			emit_signal("ramp_changed");
+		}
+		update();
+	}
+
+	if (p_event.type==InputEvent::MOUSE_MOTION && grabbing) {
+
+		int total_w = get_size().width-get_size().height-3;
+
+		int x = p_event.mouse_motion.x;
+		float newofs = CLAMP(x/float(total_w),0,1);
+
+		bool valid=true;
+		for(int i=0;i<points.size();i++) {
+
+			if (points[i].offset==newofs && i!=grabbed) {
+				valid=false;
+			}
+		}
+
+		if (!valid)
+			return;
+
+		points[grabbed].offset=newofs;
+
+		points.sort();
+		for(int i=0;i<points.size();i++) {
+			if (points[i].offset==newofs) {
+				grabbed=i;
+				break;
+			}
+		}
+
+		emit_signal("ramp_changed");
+
+		update();
+	}
+}
+
+void GraphColorRampEdit::_notification(int p_what){
+
+	if (p_what==NOTIFICATION_ENTER_TREE) {
+		picker->connect("color_changed",this,"_color_changed");
+	}
+	if (p_what==NOTIFICATION_DRAW) {
+
+
+		Point prev;
+		prev.offset=0;
+		prev.color=Color(0,0,0);
+		int w = get_size().x;
+		int h = get_size().y;
+
+		int total_w = get_size().width-get_size().height-3;
+
+		for(int i=-1;i<points.size();i++) {
+
+			Point next;
+			if (i+1==points.size()) {
+				next.color=Color(1,1,1);
+				next.offset=1;
+			} else {
+				next=points[i+1];
+			}
+
+			if (prev.offset==next.offset) {
+				prev=next;
+				continue;
+			}
+
+			Vector<Vector2> points;
+			Vector<Color> colors;
+			points.push_back(Vector2(prev.offset*total_w,h));
+			points.push_back(Vector2(prev.offset*total_w,0));
+			points.push_back(Vector2(next.offset*total_w,0));
+			points.push_back(Vector2(next.offset*total_w,h));
+			colors.push_back(prev.color);
+			colors.push_back(prev.color);
+			colors.push_back(next.color);
+			colors.push_back(next.color);
+			draw_primitive(points,colors,Vector<Point2>());
+			prev=next;
+		}
+
+		for(int i=0;i<points.size();i++) {
+
+			Color col=i==grabbed?Color(1,0.0,0.0,0.9):Color(1,1,1,0.8);
+
+			draw_line(Vector2(points[i].offset*total_w,0),Vector2(points[i].offset*total_w,h-1),Color(0,0,0,0.7));
+			draw_line(Vector2(points[i].offset*total_w-1,h/2),Vector2(points[i].offset*total_w-1,h-1),col);
+			draw_line(Vector2(points[i].offset*total_w+1,h/2),Vector2(points[i].offset*total_w+1,h-1),col);
+			draw_line(Vector2(points[i].offset*total_w-1,h/2),Vector2(points[i].offset*total_w+1,h/2),col);
+			draw_line(Vector2(points[i].offset*total_w-1,h-1),Vector2(points[i].offset*total_w+1,h-1),col);
+
+		}
+
+		if (grabbed!=-1) {
+
+			draw_rect(Rect2(total_w+3,0,h,h),points[grabbed].color);
+		}
+
+		if (has_focus()) {
+
+			draw_line(Vector2(-1,-1),Vector2(total_w+1,-1),Color(1,1,1,0.6));
+			draw_line(Vector2(total_w+1,-1),Vector2(total_w+1,h+1),Color(1,1,1,0.6));
+			draw_line(Vector2(total_w+1,h+1),Vector2(-1,h+1),Color(1,1,1,0.6));
+			draw_line(Vector2(-1,-1),Vector2(-1,h+1),Color(1,1,1,0.6));
+		}
+
+	}
+}
+
+Size2 GraphColorRampEdit::get_minimum_size() const {
+
+	return Vector2(0,16);
+}
+
+
+void GraphColorRampEdit::_color_changed(const Color& p_color) {
+
+	if (grabbed==-1)
+		return;
+	points[grabbed].color=p_color;
+	update();
+	emit_signal("ramp_changed");
+
+}
+
+void GraphColorRampEdit::set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors) {
+
+	ERR_FAIL_COND(p_offsets.size()!=p_colors.size());
+	points.clear();
+	for(int i=0;i<p_offsets.size();i++) {
+		Point p;
+		p.offset=p_offsets[i];
+		p.color=p_colors[i];
+		points.push_back(p);
+	}
+
+	points.sort();
+	update();
+}
+
+Vector<float> GraphColorRampEdit::get_offsets() const{
+	Vector<float> ret;
+	for(int i=0;i<points.size();i++)
+		ret.push_back(points[i].offset);
+	return ret;
+}
+Vector<Color> GraphColorRampEdit::get_colors() const{
+
+	Vector<Color> ret;
+	for(int i=0;i<points.size();i++)
+		ret.push_back(points[i].color);
+	return ret;
+}
+
+
+void GraphColorRampEdit::_bind_methods(){
+
+	ObjectTypeDB::bind_method(_MD("_input_event"),&GraphColorRampEdit::_input_event);
+	ObjectTypeDB::bind_method(_MD("_color_changed"),&GraphColorRampEdit::_color_changed);
+	ADD_SIGNAL(MethodInfo("ramp_changed"));
+}
+
+GraphColorRampEdit::GraphColorRampEdit(){
+
+	grabbed=-1;
+	grabbing=false;
+	set_focus_mode(FOCUS_ALL);
+
+	popup = memnew( PopupPanel );
+	picker = memnew( ColorPicker );
+	popup->add_child(picker);
+	popup->set_child_rect(picker);
+	add_child(popup);
+
+}
+////////////
+
+void GraphCurveMapEdit::_input_event(const InputEvent& p_event) {
+
+	if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode==KEY_DELETE && grabbed!=-1) {
+
+		points.remove(grabbed);
+		grabbed=-1;
+		update();
+		emit_signal("curve_changed");
+		accept_event();
+	}
+
+	if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) {
+
+		update();
+		Point2 p = Vector2(p_event.mouse_button.x,p_event.mouse_button.y)/get_size();
+		p.y=1.0-p.y;
+		grabbed=-1;
+		grabbing=true;
+
+		for(int i=0;i<points.size();i++) {
+
+			Vector2 ps = p*get_size();
+			Vector2 pt = Vector2(points[i].offset,points[i].height)*get_size();
+			if (ps.distance_to(pt)<4) {
+				grabbed=i;
+			}
+
+		}
+
+
+		//grab or select
+		if (grabbed!=-1) {
+			return;
+		}
+		//insert
+
+
+		Point np;
+		np.offset=p.x;
+		np.height=p.y;
+
+		points.push_back(np);
+		points.sort();
+		for(int i=0;i<points.size();i++) {
+			if (points[i].offset==p.x && points[i].height==p.y) {
+				grabbed=i;
+				break;
+			}
+		}
+
+		emit_signal("curve_changed");
+
+	}
+
+	if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && !p_event.mouse_button.pressed) {
+
+		if (grabbing) {
+			grabbing=false;
+			emit_signal("curve_changed");
+		}
+		update();
+	}
+
+	if (p_event.type==InputEvent::MOUSE_MOTION && grabbing) {
+
+		Point2 p = Vector2(p_event.mouse_button.x,p_event.mouse_button.y)/get_size();
+		p.y=1.0-p.y;
+
+		p.x = CLAMP(p.x,0.0,1.0);
+		p.y = CLAMP(p.y,0.0,1.0);
+
+		bool valid=true;
+
+		for(int i=0;i<points.size();i++) {
+
+			if (points[i].offset==p.x && points[i].height==p.y && i!=grabbed) {
+				valid=false;
+			}
+		}
+
+		if (!valid)
+			return;
+
+		points[grabbed].offset=p.x;
+		points[grabbed].height=p.y;
+
+		points.sort();
+		for(int i=0;i<points.size();i++) {
+			if (points[i].offset==p.x && points[i].height==p.y) {
+				grabbed=i;
+				break;
+			}
+		}
+
+		emit_signal("curve_changed");
+
+		update();
+	}
+}
+
+void GraphCurveMapEdit::_plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d) {
+
+	float geometry[4][4];
+	float tmp1[4][4];
+	float tmp2[4][4];
+	float deltas[4][4];
+	double x, dx, dx2, dx3;
+	double y, dy, dy2, dy3;
+	double d, d2, d3;
+	int lastx, lasty;
+	int newx, newy;
+	int ntimes;
+	int i,j;
+
+	int xmax=get_size().x;
+	int ymax=get_size().y;
+
+	/* construct the geometry matrix from the segment */
+	for (i = 0; i < 4; i++)	{
+		geometry[i][2] = 0;
+		geometry[i][3] = 0;
+	}
+
+	geometry[0][0] = (p_a[0] * xmax);
+	geometry[1][0] = (p_b[0] * xmax);
+	geometry[2][0] = (p_c[0] * xmax);
+	geometry[3][0] = (p_d[0] * xmax);
+
+	geometry[0][1] = (p_a[1] * ymax);
+	geometry[1][1] = (p_b[1] * ymax);
+	geometry[2][1] = (p_c[1] * ymax);
+	geometry[3][1] = (p_d[1] * ymax);
+
+	/* subdivide the curve ntimes (1000) times */
+	ntimes = 4 * xmax;
+	/* ntimes can be adjusted to give a finer or coarser curve */
+	d = 1.0 / ntimes;
+	d2 = d * d;
+	d3 = d * d * d;
+
+	/* construct a temporary matrix for determining the forward differencing deltas */
+	tmp2[0][0] = 0;     tmp2[0][1] = 0;     tmp2[0][2] = 0;    tmp2[0][3] = 1;
+	tmp2[1][0] = d3;    tmp2[1][1] = d2;    tmp2[1][2] = d;    tmp2[1][3] = 0;
+	tmp2[2][0] = 6*d3;  tmp2[2][1] = 2*d2;  tmp2[2][2] = 0;    tmp2[2][3] = 0;
+	tmp2[3][0] = 6*d3;  tmp2[3][1] = 0;     tmp2[3][2] = 0;    tmp2[3][3] = 0;
+
+	/* compose the basis and geometry matrices */
+
+	static const float CR_basis[4][4] =
+	{
+	  { -0.5,  1.5, -1.5,  0.5 },
+	  {  1.0, -2.5,  2.0, -0.5 },
+	  { -0.5,  0.0,  0.5,  0.0 },
+	  {  0.0,  1.0,  0.0,  0.0 },
+	};
+
+	for (i = 0; i < 4; i++)
+	    {
+	      for (j = 0; j < 4; j++)
+		{
+		  tmp1[i][j] = (CR_basis[i][0] * geometry[0][j] +
+			      CR_basis[i][1] * geometry[1][j] +
+			      CR_basis[i][2] * geometry[2][j] +
+			      CR_basis[i][3] * geometry[3][j]);
+		}
+	    }
+	/* compose the above results to get the deltas matrix */
+
+	for (i = 0; i < 4; i++)
+	    {
+	      for (j = 0; j < 4; j++)
+		{
+		  deltas[i][j] = (tmp2[i][0] * tmp1[0][j] +
+			      tmp2[i][1] * tmp1[1][j] +
+			      tmp2[i][2] * tmp1[2][j] +
+			      tmp2[i][3] * tmp1[3][j]);
+		}
+	    }
+
+
+	/* extract the x deltas */
+	x = deltas[0][0];
+	dx = deltas[1][0];
+	dx2 = deltas[2][0];
+	dx3 = deltas[3][0];
+
+	/* extract the y deltas */
+	y = deltas[0][1];
+	dy = deltas[1][1];
+	dy2 = deltas[2][1];
+	dy3 = deltas[3][1];
+
+
+	lastx = CLAMP (x, 0, xmax);
+	lasty = CLAMP (y, 0, ymax);
+
+/*	if (fix255)
+	{
+		cd->curve[cd->outline][lastx] = lasty;
+	}
+	else
+	{
+		cd->curve_ptr[cd->outline][lastx] = lasty;
+		if(gb_debug) printf("bender_plot_curve xmax:%d ymax:%d\n", (int)xmax, (int)ymax);
+	}
+*/
+	/* loop over the curve */
+	for (i = 0; i < ntimes; i++)
+	{
+		/* increment the x values */
+		x += dx;
+		dx += dx2;
+		dx2 += dx3;
+
+		/* increment the y values */
+		y += dy;
+		dy += dy2;
+		dy2 += dy3;
+
+		newx = CLAMP ((Math::round (x)), 0, xmax);
+		newy = CLAMP ((Math::round (y)), 0, ymax);
+
+		/* if this point is different than the last one...then draw it */
+		if ((lastx != newx) || (lasty != newy))
+		{
+#if 0
+			/*
+			if(fix255)
+			{
+				/* use fixed array size (for the curve graph) */
+				cd->curve[cd->outline][newx] = newy;
+			}
+			else
+			{
+				/* use dynamic allocated curve_ptr (for the real curve) */
+				cd->curve_ptr[cd->outline][newx] = newy;
+
+				if(gb_debug) printf("outline: %d  cX: %d cY: %d\n", (int)cd->outline, (int)newx, (int)newy);
+			}
+#endif
+			draw_line(Vector2(lastx,ymax-lasty),Vector2(newx,ymax-newy),Color(0.8,0.8,0.8,0.8),2.0);
+		}
+
+		lastx = newx;
+		lasty = newy;
+	}
+}
+
+
+void GraphCurveMapEdit::_notification(int p_what){
+
+	if (p_what==NOTIFICATION_DRAW) {
+
+		draw_style_box(get_stylebox("bg","Tree"),Rect2(Point2(),get_size()));
+
+		int w = get_size().x;
+		int h = get_size().y;
+
+		Vector2 prev=Vector2(0,0);
+		Vector2 prev2=Vector2(0,0);
+
+		for(int i=-1;i<points.size();i++) {
+
+			Vector2 next;
+			Vector2 next2;
+			if (i+1>=points.size()) {
+				next=Vector2(1,1);
+			} else {
+				next=Vector2(points[i+1].offset,points[i+1].height);
+			}
+
+			if (i+2>=points.size()) {
+				next2=Vector2(1,1);
+			} else {
+				next2=Vector2(points[i+2].offset,points[i+2].height);
+			}
+
+			/*if (i==-1 && prev.offset==next.offset) {
+				prev=next;
+				continue;
+			}*/
+
+			_plot_curve(prev2,prev,next,next2);
+
+			prev2=prev;
+			prev=next;
+		}
+
+		for(int i=0;i<points.size();i++) {
+
+			Color col=i==grabbed?Color(1,0.0,0.0,0.9):Color(1,1,1,0.8);
+
+
+			draw_rect(Rect2( Vector2(points[i].offset,1.0-points[i].height)*get_size()-Vector2(2,2),Vector2(5,5)),col);
+		}
+
+/*		if (grabbed!=-1) {
+
+			draw_rect(Rect2(total_w+3,0,h,h),points[grabbed].color);
+		}
+*/
+		if (has_focus()) {
+
+			draw_line(Vector2(-1,-1),Vector2(w+1,-1),Color(1,1,1,0.6));
+			draw_line(Vector2(w+1,-1),Vector2(w+1,h+1),Color(1,1,1,0.6));
+			draw_line(Vector2(w+1,h+1),Vector2(-1,h+1),Color(1,1,1,0.6));
+			draw_line(Vector2(-1,-1),Vector2(-1,h+1),Color(1,1,1,0.6));
+		}
+
+	}
+}
+
+Size2 GraphCurveMapEdit::get_minimum_size() const {
+
+	return Vector2(64,64);
+}
+
+
+
+void GraphCurveMapEdit::set_points(const Vector<Vector2>& p_points) {
+
+
+	points.clear();
+	for(int i=0;i<p_points.size();i++) {
+		Point p;
+		p.offset=p_points[i].x;
+		p.height=p_points[i].y;
+		points.push_back(p);
+	}
+
+	points.sort();
+	update();
+}
+
+Vector<Vector2> GraphCurveMapEdit::get_points() const {
+	Vector<Vector2> ret;
+	for(int i=0;i<points.size();i++)
+		ret.push_back(Vector2(points[i].offset,points[i].height));
+	return ret;
+}
+
+void GraphCurveMapEdit::_bind_methods(){
+
+	ObjectTypeDB::bind_method(_MD("_input_event"),&GraphCurveMapEdit::_input_event);
+	ADD_SIGNAL(MethodInfo("curve_changed"));
+}
+
+GraphCurveMapEdit::GraphCurveMapEdit(){
+
+	grabbed=-1;
+	grabbing=false;
+	set_focus_mode(FOCUS_ALL);
+
+}
+
 
 ////cbacks
 ///
@@ -306,6 +942,84 @@ void ShaderGraphView::_comment_edited(int p_id,Node* p_button) {
 
 }
 
+void ShaderGraphView::_color_ramp_changed(int p_id,Node* p_ramp) {
+
+	GraphColorRampEdit *cr=p_ramp->cast_to<GraphColorRampEdit>();
+
+	UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+
+
+	Vector<float> offsets=cr->get_offsets();
+	Vector<Color> colors=cr->get_colors();
+
+	DVector<float> new_offsets;
+	DVector<Color> new_colors;
+	{
+		new_offsets.resize(offsets.size());
+		new_colors.resize(colors.size());
+		DVector<float>::Write ow=new_offsets.write();
+		DVector<Color>::Write cw=new_colors.write();
+		for(int i=0;i<new_offsets.size();i++) {
+			ow[i]=offsets[i];
+			cw[i]=colors[i];
+		}
+
+	}
+
+
+	DVector<float> old_offsets=graph->color_ramp_node_get_offsets(type,p_id);
+	DVector<Color> old_colors=graph->color_ramp_node_get_colors(type,p_id);
+
+	if (old_offsets.size()!=new_offsets.size())
+		ur->create_action("Add/Remove to Color Ramp");
+	else
+		ur->create_action("Modify Color Ramp",true);
+
+	ur->add_do_method(graph.ptr(),"color_ramp_node_set_ramp",type,p_id,new_colors,new_offsets);
+	ur->add_undo_method(graph.ptr(),"color_ramp_node_set_ramp",type,p_id,old_colors,old_offsets);
+	ur->add_do_method(this,"_update_graph");
+	ur->add_undo_method(this,"_update_graph");
+	block_update=true;
+	ur->commit_action();
+	block_update=false;
+}
+
+void ShaderGraphView::_curve_changed(int p_id,Node* p_curve) {
+
+	GraphCurveMapEdit *cr=p_curve->cast_to<GraphCurveMapEdit>();
+
+	UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+
+
+	Vector<Point2> points=cr->get_points();
+
+	DVector<Vector2> new_points;
+	{
+		new_points.resize(points.size());
+		DVector<Vector2>::Write ow=new_points.write();
+		for(int i=0;i<new_points.size();i++) {
+			ow[i]=points[i];
+		}
+
+	}
+
+
+	DVector<Vector2> old_points=graph->curve_map_node_get_points(type,p_id);
+
+	if (old_points.size()!=new_points.size())
+		ur->create_action("Add/Remove to Curve Map");
+	else
+		ur->create_action("Modify Curve Map",true);
+
+	ur->add_do_method(graph.ptr(),"curve_map_node_set_points",type,p_id,new_points);
+	ur->add_undo_method(graph.ptr(),"curve_map_node_set_points",type,p_id,old_points);
+	ur->add_do_method(this,"_update_graph");
+	ur->add_undo_method(this,"_update_graph");
+	block_update=true;
+	ur->commit_action();
+	block_update=false;
+}
+
 
 void ShaderGraphView::_input_name_changed(const String& p_name, int p_id, Node *p_line_edit) {
 
@@ -1026,6 +1740,96 @@ void ShaderGraphView::_create_node(int p_id) {
 			gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
 
 		} break; // vec3 interpolation  (with optional curve)
+		case ShaderGraph::NODE_COLOR_RAMP: {
+
+			gn->set_title("ColorRamp");
+			GraphColorRampEdit * ramp  = memnew( GraphColorRampEdit );
+
+			DVector<real_t> offsets = graph->color_ramp_node_get_offsets(type,p_id);
+			DVector<Color> colors = graph->color_ramp_node_get_colors(type,p_id);
+
+			int oc = offsets.size();
+
+			if (oc) {
+				DVector<real_t>::Read rofs = offsets.read();
+				DVector<Color>::Read rcol = colors.read();
+
+				Vector<float> ofsv;
+				Vector<Color> colorv;
+				for(int i=0;i<oc;i++) {
+					ofsv.push_back(rofs[i]);
+					colorv.push_back(rcol[i]);
+				}
+
+				ramp->set_ramp(ofsv,colorv);
+
+			}
+
+			ramp->connect("ramp_changed",this,"_color_ramp_changed",varray(p_id,ramp));
+			ramp->set_custom_minimum_size(Size2(128,1));
+			gn->add_child(ramp);
+
+
+			HBoxContainer *hbc = memnew( HBoxContainer );
+			hbc->add_constant_override("separation",0);
+			hbc->add_child( memnew(Label("c")));
+			hbc->add_spacer();
+			Label *l=memnew(Label("rgb"));
+			l->set_align(Label::ALIGN_RIGHT);
+			hbc->add_child( l);
+			gn->add_child(hbc);
+			l=memnew(Label("alpha"));
+			l->set_align(Label::ALIGN_RIGHT);
+			gn->add_child( l);
+
+
+			gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+			gn->set_slot(2,false,ShaderGraph::SLOT_MAX,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+
+
+		} break; // scalar interpolation (with optional curve)
+		case ShaderGraph::NODE_CURVE_MAP: {
+
+			gn->set_title("CurveMap");
+			GraphCurveMapEdit * map  = memnew( GraphCurveMapEdit );
+
+			DVector<Vector2> points = graph->curve_map_node_get_points(type,p_id);
+
+			int oc = points.size();
+
+			if (oc) {
+				DVector<Vector2>::Read rofs = points.read();
+
+
+				Vector<Vector2> ofsv;
+				for(int i=0;i<oc;i++) {
+					ofsv.push_back(rofs[i]);
+				}
+
+				map->set_points(ofsv);
+
+			}
+			map->connect("curve_changed",this,"_curve_changed",varray(p_id,map));
+
+			//map->connect("map_changed",this,"_curve_map_changed",varray(p_id,map));
+			map->set_custom_minimum_size(Size2(128,64));
+			gn->add_child(map);
+
+			HBoxContainer *hbc = memnew( HBoxContainer );
+			hbc->add_constant_override("separation",0);
+			hbc->add_child( memnew(Label("c")));
+			hbc->add_spacer();
+			Label *l=memnew(Label("cmap"));
+			l->set_align(Label::ALIGN_RIGHT);
+			hbc->add_child( l);
+			gn->add_child(hbc);
+
+
+			gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+
+
+		} break; // scalar interpolation (with optional curve)
+
 		case ShaderGraph::NODE_SCALAR_INPUT: {
 
 			gn->set_title("ScalarUniform");
@@ -1173,6 +1977,28 @@ void ShaderGraphView::_create_node(int p_id) {
 			gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
 
 		} break; // cubemap input (assignable in material)
+		case ShaderGraph::NODE_DEFAULT_TEXTURE: {
+
+			gn->set_title("CanvasItemTex");
+			HBoxContainer *hbc = memnew( HBoxContainer );
+			hbc->add_constant_override("separation",0);
+			hbc->add_child( memnew(Label("UV")));
+			hbc->add_spacer();
+			Label *l=memnew(Label("RGB"));
+			l->set_align(Label::ALIGN_RIGHT);
+			hbc->add_child(l);
+			gn->add_child(hbc);
+			l = memnew( Label );
+			l->set_text("Alpha");
+			l->set_align(Label::ALIGN_RIGHT);
+			gn->add_child(l);
+
+			gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+			gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+
+
+		} break; // screen texture sampler (takes UV) (only usable in fragment case Shader)
+
 		case ShaderGraph::NODE_OUTPUT: {
 			gn->set_title("Output");
 
@@ -1360,6 +2186,8 @@ void ShaderGraphView::_bind_methods() {
 	ObjectTypeDB::bind_method("_variant_edited",&ShaderGraphView::_variant_edited);
 	ObjectTypeDB::bind_method("_cube_edited",&ShaderGraphView::_cube_edited);
 	ObjectTypeDB::bind_method("_comment_edited",&ShaderGraphView::_comment_edited);
+	ObjectTypeDB::bind_method("_color_ramp_changed",&ShaderGraphView::_color_ramp_changed);
+	ObjectTypeDB::bind_method("_curve_changed",&ShaderGraphView::_curve_changed);
 
 	ObjectTypeDB::bind_method("_sg_updated",&ShaderGraphView::_sg_updated);
 }
@@ -1406,6 +2234,9 @@ void ShaderGraphEditor::_notification(int p_what) {
 
 			if (i==ShaderGraph::NODE_OUTPUT)
 				continue;
+			if (!_2d && i==ShaderGraph::NODE_DEFAULT_TEXTURE)
+				continue;
+
 			String nn = node_names[i];
 			String ic = nn.get_slice(":",0);
 			String v = nn.get_slice(":",1);
@@ -1455,18 +2286,22 @@ const char* ShaderGraphEditor::node_names[ShaderGraph::NODE_TYPE_MAX]={
 	"GraphVecsToXform:Vectors -> XForm:", // 3 vec input", 1 xform output
 	"GraphScalarInterp:Scalar Interpolate", // scalar interpolation (with optional curve)
 	"GraphVecInterp:Vector Interpolate:", // vec3 interpolation  (with optional curve)
-	"GraphScalarUniform:Scalar Uniform", // scalar uniform (assignable in material)
+    "GraphColorRamp:Color Ramp", // vec3 interpolation  (with optional curve)
+    "GraphCurveMap:Curve Remap:", // vec3 interpolation  (with optional curve)
+    "GraphScalarUniform:Scalar Uniform", // scalar uniform (assignable in material)
 	"GraphVectorUniform:Vector Uniform", // vec3 uniform (assignable in material)
 	"GraphRgbUniform:RGB Uniform", // color uniform (assignable in material)
 	"GraphXformUniform:XForm Uniform", // mat4 uniform (assignable in material)
 	"GraphTextureUniform:Texture Uniform", // texture input (assignable in material)
 	"GraphCubeUniform:CubeMap Uniform:", // cubemap input (assignable in material)
-	"Output", // output (shader type dependent)
+    "GraphDefaultTexture:CanvasItem Texture:", // cubemap input (assignable in material)
+    "Output", // output (shader type dependent)
 	"GraphComment:Comment", // comment
 
 
 };
-ShaderGraphEditor::ShaderGraphEditor() {
+ShaderGraphEditor::ShaderGraphEditor(bool p_2d) {
+	_2d=p_2d;
 
 	HBoxContainer *hbc = memnew( HBoxContainer );
 	menu = memnew( MenuButton );
@@ -1508,7 +2343,13 @@ void ShaderGraphEditorPlugin::edit(Object *p_object) {
 
 bool ShaderGraphEditorPlugin::handles(Object *p_object) const {
 
-	return p_object->is_type("ShaderGraph");
+	ShaderGraph *shader=p_object->cast_to<ShaderGraph>();
+	if (!shader)
+		return false;
+	if (_2d)
+		return shader->get_mode()==Shader::MODE_CANVAS_ITEM;
+	else
+		return shader->get_mode()==Shader::MODE_MATERIAL;
 }
 
 void ShaderGraphEditorPlugin::make_visible(bool p_visible) {
@@ -1522,12 +2363,16 @@ void ShaderGraphEditorPlugin::make_visible(bool p_visible) {
 
 }
 
-ShaderGraphEditorPlugin::ShaderGraphEditorPlugin(EditorNode *p_node) {
+ShaderGraphEditorPlugin::ShaderGraphEditorPlugin(EditorNode *p_node, bool p_2d) {
 
+	_2d=p_2d;
 	editor=p_node;
-	shader_editor = memnew( ShaderGraphEditor );
+	shader_editor = memnew( ShaderGraphEditor(p_2d) );
 	shader_editor->hide();
-	SpatialEditor::get_singleton()->get_shader_split()->add_child(shader_editor);
+	if (p_2d)
+		CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(shader_editor);
+	else
+		SpatialEditor::get_singleton()->get_shader_split()->add_child(shader_editor);
 
 
 //	editor->get_viewport()->add_child(shader_editor);

+ 77 - 3
tools/editor/plugins/shader_graph_editor_plugin.h

@@ -45,6 +45,77 @@
 */
 
 
+class GraphColorRampEdit : public Control {
+
+	OBJ_TYPE(GraphColorRampEdit,Control);
+
+
+	struct Point {
+
+		float offset;
+		Color color;
+		bool operator<(const Point& p_ponit) const {
+			return offset<p_ponit.offset;
+		}
+	};
+
+	PopupPanel *popup;
+	ColorPicker *picker;
+
+
+	bool grabbing;
+	int grabbed;
+	float grabbed_at;
+	Vector<Point> points;
+
+	void _color_changed(const Color& p_color);
+
+protected:
+	void _input_event(const InputEvent& p_event);
+	void _notification(int p_what);
+	static void _bind_methods();
+public:
+
+	void set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors);
+	Vector<float> get_offsets() const;
+	Vector<Color> get_colors() const;
+	virtual Size2 get_minimum_size() const;
+	GraphColorRampEdit();
+};
+
+
+class GraphCurveMapEdit : public Control {
+
+	OBJ_TYPE(GraphCurveMapEdit,Control);
+
+
+	struct Point {
+
+		float offset;
+		float height;
+		bool operator<(const Point& p_ponit) const {
+			return offset<p_ponit.offset;
+		}
+	};
+
+
+	bool grabbing;
+	int grabbed;
+	Vector<Point> points;
+
+	void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d);
+protected:
+	void _input_event(const InputEvent& p_event);
+	void _notification(int p_what);
+	static void _bind_methods();
+public:
+
+	void set_points(const Vector<Vector2>& p_points);
+	Vector<Vector2> get_points() const;
+	virtual Size2 get_minimum_size() const;
+	GraphCurveMapEdit();
+};
+
 class ShaderGraphView : public Node {
 
 	OBJ_TYPE(ShaderGraphView,Node);
@@ -95,7 +166,8 @@ class ShaderGraphView : public Node {
 	void _cube_edited(int p_id,Node* p_button);
 	void _variant_edited();
 	void _comment_edited(int p_id,Node* p_button);
-
+	void _color_ramp_changed(int p_id,Node* p_ramp);
+	void _curve_changed(int p_id,Node* p_curve);
 	void _sg_updated();
 	Map<int,GraphNode*> node_map;
 protected:
@@ -119,6 +191,7 @@ class ShaderGraphEditor : public VBoxContainer {
 	ShaderGraphView *graph_edits[ShaderGraph::SHADER_TYPE_MAX];
 	static const char* node_names[ShaderGraph::NODE_TYPE_MAX];
 
+	bool _2d;
 	void _add_node(int p_type);
 protected:
 	void _notification(int p_what);
@@ -126,13 +199,14 @@ protected:
 public:
 
 	void edit(Ref<ShaderGraph> p_shader);
-	ShaderGraphEditor();
+	ShaderGraphEditor(bool p_2d);
 };
 
 class ShaderGraphEditorPlugin : public EditorPlugin {
 
 	OBJ_TYPE( ShaderGraphEditorPlugin, EditorPlugin );
 
+	bool _2d;
 	ShaderGraphEditor *shader_editor;
 	EditorNode *editor;
 
@@ -144,7 +218,7 @@ public:
 	virtual bool handles(Object *p_node) const;
 	virtual void make_visible(bool p_visible);
 
-	ShaderGraphEditorPlugin(EditorNode *p_node);
+	ShaderGraphEditorPlugin(EditorNode *p_node,bool p_2d);
 	~ShaderGraphEditorPlugin();
 
 };