Fix unchecked call to put() warning in GodotInputHandler.java
@@ -46,7 +46,7 @@ class Joystick {
/*
* Keep track of values so we can prevent flooding the engine with useless events.
*/
- protected final SparseArray axesValues = new SparseArray<Float>(4);
+ protected final SparseArray<Float> axesValues = new SparseArray<Float>(4);
protected int hatX;
protected int hatY;
}