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minimp3: Add a .cpp file to simplify building the single-header implementation

Single-header libraries like this require passing a bunch of defines _once_
before including the header, but not multiple times. This can make it tricky
in user code to know when to request the implementation, if the header needs
to be included in multiple files.

So properly compiling a .cpp file for the implementation solves this, and
also enables us to properly disable warnings on thirdparty implementation code.
Rémi Verschelde 2 年之前
父节点
当前提交
6fc0912137
共有 4 个文件被更改,包括 26 次插入11 次删除
  1. 20 6
      modules/minimp3/SCsub
  2. 0 5
      modules/minimp3/audio_stream_mp3.cpp
  3. 1 0
      thirdparty/README.md
  4. 5 0
      thirdparty/minimp3/minimp3_ex.cpp

+ 20 - 6
modules/minimp3/SCsub

@@ -5,13 +5,27 @@ Import("env_modules")
 
 env_minimp3 = env_modules.Clone()
 
+# Thirdparty source files
+
+thirdparty_obj = []
+
 thirdparty_dir = "#thirdparty/minimp3/"
+thirdparty_sources = [thirdparty_dir + "minimp3_ex.cpp"]
+
+env_minimp3.Prepend(CPPPATH=[thirdparty_dir])
+
+env_thirdparty = env_minimp3.Clone()
+env_thirdparty.disable_warnings()
+env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
+env.modules_sources += thirdparty_obj
 
-# Treat minimp3 headers as system headers to avoid raising warnings. Not supported on MSVC.
-if not env.msvc:
-    env_minimp3.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path])
-else:
-    env_minimp3.Prepend(CPPPATH=[thirdparty_dir])
 
 # Godot source files
-env_minimp3.add_source_files(env.modules_sources, "*.cpp")
+
+module_obj = []
+
+env_minimp3.add_source_files(module_obj, "*.cpp")
+env.modules_sources += module_obj
+
+# Needed to force rebuilding the module files when the thirdparty library is updated.
+env.Depends(module_obj, thirdparty_obj)

+ 0 - 5
modules/minimp3/audio_stream_mp3.cpp

@@ -28,11 +28,6 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 /**************************************************************************/
 
-#define MINIMP3_ONLY_MP3
-#define MINIMP3_FLOAT_OUTPUT
-#define MINIMP3_IMPLEMENTATION
-#define MINIMP3_NO_STDIO
-
 #include "audio_stream_mp3.h"
 
 #include "core/io/file_access.h"

+ 1 - 0
thirdparty/README.md

@@ -416,6 +416,7 @@ Files extracted from upstream repository:
 
 Some changes have been made in order to fix Windows on ARM build errors, and
 to solve some MSVC warnings. See the patches in the `patches` directory.
+`minimp3_ex.cpp` was created to simplify the use of the single header library.
 
 
 ## miniupnpc

+ 5 - 0
thirdparty/minimp3/minimp3_ex.cpp

@@ -0,0 +1,5 @@
+#define MINIMP3_IMPLEMENTATION
+#define MINIMP3_FLOAT_OUTPUT
+#define MINIMP3_ONLY_MP3
+#define MINIMP3_NO_STDIO
+#include "minimp3_ex.h"