|
@@ -616,6 +616,7 @@ void GameView::_update_arguments_for_instance(int p_idx, List<String> &r_argumen
|
|
|
|
|
|
// Remove duplicates/unwanted parameters.
|
|
// Remove duplicates/unwanted parameters.
|
|
List<String>::Element *E = r_arguments.front();
|
|
List<String>::Element *E = r_arguments.front();
|
|
|
|
+ List<String>::Element *user_args_element = nullptr;
|
|
while (E) {
|
|
while (E) {
|
|
List<String>::Element *N = E->next();
|
|
List<String>::Element *N = E->next();
|
|
|
|
|
|
@@ -629,23 +630,26 @@ void GameView::_update_arguments_for_instance(int p_idx, List<String> &r_argumen
|
|
}
|
|
}
|
|
} else if (E->get() == "-f" || E->get() == "--fullscreen" || E->get() == "-m" || E->get() == "--maximized" || E->get() == "-t" || E->get() == "-always-on-top") {
|
|
} else if (E->get() == "-f" || E->get() == "--fullscreen" || E->get() == "-m" || E->get() == "--maximized" || E->get() == "-t" || E->get() == "-always-on-top") {
|
|
r_arguments.erase(E);
|
|
r_arguments.erase(E);
|
|
|
|
+ } else if (E->get() == "--" || E->get() == "++") {
|
|
|
|
+ user_args_element = E;
|
|
|
|
+ break;
|
|
}
|
|
}
|
|
|
|
|
|
E = N;
|
|
E = N;
|
|
}
|
|
}
|
|
|
|
|
|
// Add the editor window's native ID so the started game can directly set it as its parent.
|
|
// Add the editor window's native ID so the started game can directly set it as its parent.
|
|
- r_arguments.push_back("--wid");
|
|
|
|
- r_arguments.push_back(itos(DisplayServer::get_singleton()->window_get_native_handle(DisplayServer::WINDOW_HANDLE, get_window()->get_window_id())));
|
|
|
|
|
|
+ List<String>::Element *N = r_arguments.insert_before(user_args_element, "--wid");
|
|
|
|
+ N = r_arguments.insert_after(N, itos(DisplayServer::get_singleton()->window_get_native_handle(DisplayServer::WINDOW_HANDLE, get_window()->get_window_id())));
|
|
|
|
|
|
// Be sure to have the correct window size in the embedded_process control.
|
|
// Be sure to have the correct window size in the embedded_process control.
|
|
_update_embed_window_size();
|
|
_update_embed_window_size();
|
|
|
|
|
|
Rect2i rect = embedded_process->get_screen_embedded_window_rect();
|
|
Rect2i rect = embedded_process->get_screen_embedded_window_rect();
|
|
- r_arguments.push_back("--position");
|
|
|
|
- r_arguments.push_back(itos(rect.position.x) + "," + itos(rect.position.y));
|
|
|
|
- r_arguments.push_back("--resolution");
|
|
|
|
- r_arguments.push_back(itos(rect.size.x) + "x" + itos(rect.size.y));
|
|
|
|
|
|
+ N = r_arguments.insert_after(N, "--position");
|
|
|
|
+ N = r_arguments.insert_after(N, itos(rect.position.x) + "," + itos(rect.position.y));
|
|
|
|
+ N = r_arguments.insert_after(N, "--resolution");
|
|
|
|
+ r_arguments.insert_after(N, itos(rect.size.x) + "x" + itos(rect.size.y));
|
|
}
|
|
}
|
|
|
|
|
|
void GameView::_window_before_closing() {
|
|
void GameView::_window_before_closing() {
|