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Fix #22591: shader failed to compile when shadow enabled because of incompatible assignment of vec3 to a vec4.

Jean-François Michaud 7 年之前
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700d5d26c9
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      drivers/gles2/shaders/scene.glsl

+ 1 - 1
drivers/gles2/shaders/scene.glsl

@@ -1630,7 +1630,7 @@ FRAGMENT_SHADER_CODE
 		highp vec4 splane = shadow_coord;
 		float shadow_len = length(splane.xyz);
 
-		splane = normalize(splane.xyz);
+		splane.xyz = normalize(splane.xyz);
 
 		vec4 clamp_rect = light_clamp;