|
@@ -1584,7 +1584,7 @@ void BaseMaterial3D::set_flag(Flags p_flag, bool p_enabled) {
|
|
|
}
|
|
|
|
|
|
flags[p_flag] = p_enabled;
|
|
|
- if (p_flag == FLAG_USE_SHADOW_TO_OPACITY || p_flag == FLAG_USE_TEXTURE_REPEAT || p_flag == FLAG_SUBSURFACE_MODE_SKIN) {
|
|
|
+ if (p_flag == FLAG_USE_SHADOW_TO_OPACITY || p_flag == FLAG_USE_TEXTURE_REPEAT || p_flag == FLAG_SUBSURFACE_MODE_SKIN || p_flag == FLAG_USE_POINT_SIZE) {
|
|
|
notify_property_list_changed();
|
|
|
}
|
|
|
_queue_shader_change();
|
|
@@ -1650,7 +1650,7 @@ BaseMaterial3D::TextureFilter BaseMaterial3D::get_texture_filter() const {
|
|
|
|
|
|
void BaseMaterial3D::_validate_feature(const String &text, Feature feature, PropertyInfo &property) const {
|
|
|
if (property.name.begins_with(text) && property.name != text + "_enabled" && !features[feature]) {
|
|
|
- property.usage = 0;
|
|
|
+ property.usage = PROPERTY_USAGE_NOEDITOR;
|
|
|
}
|
|
|
}
|
|
|
|
|
@@ -1683,16 +1683,24 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
|
|
|
property.usage = 0;
|
|
|
}
|
|
|
|
|
|
- if (property.name == "params_grow_amount" && !grow_enabled) {
|
|
|
- property.usage = 0;
|
|
|
+ if (property.name == "billboard_keep_scale" && billboard_mode == BILLBOARD_DISABLED) {
|
|
|
+ property.usage = PROPERTY_USAGE_NOEDITOR;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (property.name == "grow_amount" && !grow_enabled) {
|
|
|
+ property.usage = PROPERTY_USAGE_NOEDITOR;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (property.name == "point_size" && !flags[FLAG_USE_POINT_SIZE]) {
|
|
|
+ property.usage = PROPERTY_USAGE_NOEDITOR;
|
|
|
}
|
|
|
|
|
|
if (property.name == "proximity_fade_distance" && !proximity_fade_enabled) {
|
|
|
- property.usage = 0;
|
|
|
+ property.usage = PROPERTY_USAGE_NOEDITOR;
|
|
|
}
|
|
|
|
|
|
if ((property.name == "distance_fade_max_distance" || property.name == "distance_fade_min_distance") && distance_fade == DISTANCE_FADE_DISABLED) {
|
|
|
- property.usage = 0;
|
|
|
+ property.usage = PROPERTY_USAGE_NOEDITOR;
|
|
|
}
|
|
|
|
|
|
// you can only enable anti-aliasing (in mataerials) on alpha scissor and alpha hash
|