|
@@ -1197,16 +1197,20 @@ void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, c
|
|
|
_update_root_rect();
|
|
|
}
|
|
|
|
|
|
-#ifdef TOOLS_ENABLED
|
|
|
void SceneTree::set_edited_scene_root(Node *p_node) {
|
|
|
+#ifdef TOOLS_ENABLED
|
|
|
edited_scene_root = p_node;
|
|
|
+#endif
|
|
|
}
|
|
|
|
|
|
Node *SceneTree::get_edited_scene_root() const {
|
|
|
|
|
|
+#ifdef TOOLS_ENABLED
|
|
|
return edited_scene_root;
|
|
|
-}
|
|
|
+#else
|
|
|
+ return NULL;
|
|
|
#endif
|
|
|
+}
|
|
|
|
|
|
void SceneTree::set_current_scene(Node *p_scene) {
|
|
|
|
|
@@ -1737,10 +1741,8 @@ void SceneTree::_bind_methods() {
|
|
|
ClassDB::bind_method(D_METHOD("set_debug_navigation_hint", "enable"), &SceneTree::set_debug_navigation_hint);
|
|
|
ClassDB::bind_method(D_METHOD("is_debugging_navigation_hint"), &SceneTree::is_debugging_navigation_hint);
|
|
|
|
|
|
-#ifdef TOOLS_ENABLED
|
|
|
ClassDB::bind_method(D_METHOD("set_edited_scene_root", "scene"), &SceneTree::set_edited_scene_root);
|
|
|
ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &SceneTree::get_edited_scene_root);
|
|
|
-#endif
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_pause", "enable"), &SceneTree::set_pause);
|
|
|
ClassDB::bind_method(D_METHOD("is_paused"), &SceneTree::is_paused);
|
|
@@ -1815,9 +1817,7 @@ void SceneTree::_bind_methods() {
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused"), "set_pause", "is_paused");
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections");
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_font_oversampling"), "set_use_font_oversampling", "is_using_font_oversampling");
|
|
|
-#ifdef TOOLS_ENABLED
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_edited_scene_root", "get_edited_scene_root");
|
|
|
-#endif
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "current_scene", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_current_scene", "get_current_scene");
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", 0), "set_network_peer", "get_network_peer");
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "", "get_root");
|