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-Change link to new documentation
-fixed bug in tilemap collision debug

Juan Linietsky преди 9 години
родител
ревизия
70cdfa681a
променени са 3 файла, в които са добавени 7 реда и са изтрити 1 реда
  1. 1 0
      modules/gdscript/gd_editor.cpp
  2. 5 0
      scene/2d/tile_map.cpp
  3. 1 1
      tools/editor/plugins/script_editor_plugin.cpp

+ 1 - 0
modules/gdscript/gd_editor.cpp

@@ -52,6 +52,7 @@ String GDScriptLanguage::get_template(const String& p_class_name, const String&
 	"# var a=2\n"+
 	"# var b=\"textvar\"\n\n"+
 	"func _ready():\n"+
+	"\t# Called every time the node is added to the scene.\n"+
 	"\t# Initialization here\n"+
 	"\tpass\n"+
 	"\n"+

+ 5 - 0
scene/2d/tile_map.cpp

@@ -450,6 +450,7 @@ void TileMap::_update_dirty_quadrants() {
 					_fix_cell_transform(xform,c,shape_ofs+center_ofs,s);
 
 					if (debug_canvas_item) {
+						vs->canvas_item_add_set_transform(debug_canvas_item,xform);
 						shape->draw(debug_canvas_item,debug_collision_color);
 
 					}
@@ -459,6 +460,10 @@ void TileMap::_update_dirty_quadrants() {
 				}
 			}
 
+			if (debug_canvas_item) {
+				vs->canvas_item_add_set_transform(debug_canvas_item,Matrix32());
+			}
+
 			if (navigation) {
 				Ref<NavigationPolygon> navpoly = tile_set->tile_get_navigation_polygon(c.id);
 				if (navpoly.is_valid()) {

+ 1 - 1
tools/editor/plugins/script_editor_plugin.cpp

@@ -979,7 +979,7 @@ void ScriptEditor::_menu_option(int p_option) {
 		} break;
 		case SEARCH_WEBSITE: {
 
-			OS::get_singleton()->shell_open("http://www.godotengine.org/projects/godot-engine/wiki/Documentation#Tutorials");
+			OS::get_singleton()->shell_open("http://docs.godotengine.org/");
 		} break;
 
 		case WINDOW_NEXT: {