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Эх сурвалжийг харах

Add @ to onready annotated variables in docs

Markus Sauermann 3 жил өмнө
parent
commit
70da14db68

+ 1 - 1
doc/classes/Node.xml

@@ -79,7 +79,7 @@
 			<return type="void" />
 			<description>
 				Called when the node is "ready", i.e. when both the node and its children have entered the scene tree. If the node has children, their [method _ready] callbacks get triggered first, and the parent node will receive the ready notification afterwards.
-				Corresponds to the [constant NOTIFICATION_READY] notification in [method Object._notification]. See also the [code]onready[/code] keyword for variables.
+				Corresponds to the [constant NOTIFICATION_READY] notification in [method Object._notification]. See also the [code]@onready[/code] annotation for variables.
 				Usually used for initialization. For even earlier initialization, [method Object._init] may be used. See also [method _enter_tree].
 				[b]Note:[/b] [method _ready] may be called only once for each node. After removing a node from the scene tree and adding again, [code]_ready[/code] will not be called for the second time. This can be bypassed with requesting another call with [method request_ready], which may be called anywhere before adding the node again.
 			</description>

+ 1 - 1
doc/classes/bool.xml

@@ -52,7 +52,7 @@
 		[codeblocks]
 		[gdscript]
 		var _can_shoot = true
-		onready var _cool_down = $CoolDownTimer
+		@onready var _cool_down = $CoolDownTimer
 
 		func shoot():
 		    if _can_shoot and Input.is_action_pressed("shoot"):