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Add option for editor freelook camera sensitivity

1abinitio1 5 years ago
parent
commit
712a5aff1d
2 changed files with 3 additions and 1 deletions
  1. 2 0
      editor/editor_settings.cpp
  2. 1 1
      editor/plugins/node_3d_editor_plugin.cpp

+ 2 - 0
editor/editor_settings.cpp

@@ -561,6 +561,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
 	// 3D: Freelook
 	// 3D: Freelook
 	_initial_set("editors/3d/freelook/freelook_navigation_scheme", false);
 	_initial_set("editors/3d/freelook/freelook_navigation_scheme", false);
 	hints["editors/3d/freelook/freelook_navigation_scheme"] = PropertyInfo(Variant::INT, "editors/3d/freelook/freelook_navigation_scheme", PROPERTY_HINT_ENUM, "Default,Partially Axis-Locked (id Tech),Fully Axis-Locked (Minecraft)");
 	hints["editors/3d/freelook/freelook_navigation_scheme"] = PropertyInfo(Variant::INT, "editors/3d/freelook/freelook_navigation_scheme", PROPERTY_HINT_ENUM, "Default,Partially Axis-Locked (id Tech),Fully Axis-Locked (Minecraft)");
+	_initial_set("editors/3d/freelook/freelook_sensitivity", 0.4);
+	hints["editors/3d/freelook/freelook_sensitivity"] = PropertyInfo(Variant::FLOAT, "editors/3d/freelook/freelook_sensitivity", PROPERTY_HINT_RANGE, "0.0, 2, 0.01");
 	_initial_set("editors/3d/freelook/freelook_inertia", 0.1);
 	_initial_set("editors/3d/freelook/freelook_inertia", 0.1);
 	hints["editors/3d/freelook/freelook_inertia"] = PropertyInfo(Variant::FLOAT, "editors/3d/freelook/freelook_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
 	hints["editors/3d/freelook/freelook_inertia"] = PropertyInfo(Variant::FLOAT, "editors/3d/freelook/freelook_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
 	_initial_set("editors/3d/freelook/freelook_base_speed", 5.0);
 	_initial_set("editors/3d/freelook/freelook_base_speed", 5.0);

+ 1 - 1
editor/plugins/node_3d_editor_plugin.cpp

@@ -2166,7 +2166,7 @@ void Node3DEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const
 		_menu_option(VIEW_PERSPECTIVE);
 		_menu_option(VIEW_PERSPECTIVE);
 	}
 	}
 
 
-	real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity");
+	real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_sensitivity");
 	real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
 	real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
 	bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
 	bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");