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@@ -107,13 +107,13 @@ def configure(env: "SConsEnvironment"):
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env["use_assertions"] = True
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if env["use_assertions"]:
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- env.Append(LINKFLAGS=["-s", "ASSERTIONS=1"])
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+ env.Append(LINKFLAGS=["-sASSERTIONS=1"])
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if env.editor_build and env["initial_memory"] < 64:
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print("Note: Forcing `initial_memory=64` as it is required for the web editor.")
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env["initial_memory"] = 64
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- env.Append(LINKFLAGS=["-s", "INITIAL_MEMORY=%sMB" % env["initial_memory"]])
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+ env.Append(LINKFLAGS=["-sINITIAL_MEMORY=%sMB" % env["initial_memory"]])
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## Copy env variables.
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env["ENV"] = os.environ
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@@ -142,7 +142,7 @@ def configure(env: "SConsEnvironment"):
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env.Append(CCFLAGS=["-fsanitize=leak"])
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env.Append(LINKFLAGS=["-fsanitize=leak"])
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if env["use_safe_heap"]:
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- env.Append(LINKFLAGS=["-s", "SAFE_HEAP=1"])
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+ env.Append(LINKFLAGS=["-sSAFE_HEAP=1"])
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# Closure compiler
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if env["use_closure_compiler"]:
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@@ -204,29 +204,29 @@ def configure(env: "SConsEnvironment"):
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if env["opengl3"]:
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env.AppendUnique(CPPDEFINES=["GLES3_ENABLED"])
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# This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
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- env.Append(LINKFLAGS=["-s", "MAX_WEBGL_VERSION=2"])
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+ env.Append(LINKFLAGS=["-sMAX_WEBGL_VERSION=2"])
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# Allow use to take control of swapping WebGL buffers.
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- env.Append(LINKFLAGS=["-s", "OFFSCREEN_FRAMEBUFFER=1"])
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+ env.Append(LINKFLAGS=["-sOFFSCREEN_FRAMEBUFFER=1"])
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# Breaking change since emscripten 3.1.51
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# https://github.com/emscripten-core/emscripten/blob/main/ChangeLog.md#3151---121323
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if cc_semver >= (3, 1, 51):
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# Enables the use of *glGetProcAddress()
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- env.Append(LINKFLAGS=["-s", "GL_ENABLE_GET_PROC_ADDRESS=1"])
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+ env.Append(LINKFLAGS=["-sGL_ENABLE_GET_PROC_ADDRESS=1"])
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if env["javascript_eval"]:
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env.Append(CPPDEFINES=["JAVASCRIPT_EVAL_ENABLED"])
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stack_size_opt = "STACK_SIZE" if cc_semver >= (3, 1, 25) else "TOTAL_STACK"
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- env.Append(LINKFLAGS=["-s", "%s=%sKB" % (stack_size_opt, env["stack_size"])])
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+ env.Append(LINKFLAGS=["-s%s=%sKB" % (stack_size_opt, env["stack_size"])])
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if env["threads"]:
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# Thread support (via SharedArrayBuffer).
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env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"])
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- env.Append(CCFLAGS=["-s", "USE_PTHREADS=1"])
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- env.Append(LINKFLAGS=["-s", "USE_PTHREADS=1"])
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- env.Append(LINKFLAGS=["-s", "DEFAULT_PTHREAD_STACK_SIZE=%sKB" % env["default_pthread_stack_size"]])
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- env.Append(LINKFLAGS=["-s", "PTHREAD_POOL_SIZE=8"])
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- env.Append(LINKFLAGS=["-s", "WASM_MEM_MAX=2048MB"])
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+ env.Append(CCFLAGS=["-sUSE_PTHREADS=1"])
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+ env.Append(LINKFLAGS=["-sUSE_PTHREADS=1"])
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+ env.Append(LINKFLAGS=["-sDEFAULT_PTHREAD_STACK_SIZE=%sKB" % env["default_pthread_stack_size"]])
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+ env.Append(LINKFLAGS=["-sPTHREAD_POOL_SIZE=8"])
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+ env.Append(LINKFLAGS=["-sWASM_MEM_MAX=2048MB"])
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elif env["proxy_to_pthread"]:
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print_warning('"threads=no" support requires "proxy_to_pthread=no", disabling proxy to pthread.')
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env["proxy_to_pthread"] = False
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@@ -248,8 +248,8 @@ def configure(env: "SConsEnvironment"):
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print_error("GDExtension support requires emscripten >= 3.1.14, detected: %s.%s.%s" % cc_semver)
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sys.exit(255)
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- env.Append(CCFLAGS=["-s", "SIDE_MODULE=2"])
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- env.Append(LINKFLAGS=["-s", "SIDE_MODULE=2"])
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+ env.Append(CCFLAGS=["-sSIDE_MODULE=2"])
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+ env.Append(LINKFLAGS=["-sSIDE_MODULE=2"])
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env.Append(CCFLAGS=["-fvisibility=hidden"])
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env.Append(LINKFLAGS=["-fvisibility=hidden"])
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env.extra_suffix = ".dlink" + env.extra_suffix
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@@ -259,37 +259,41 @@ def configure(env: "SConsEnvironment"):
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# Run the main application in a web worker
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if env["proxy_to_pthread"]:
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- env.Append(LINKFLAGS=["-s", "PROXY_TO_PTHREAD=1"])
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+ env.Append(LINKFLAGS=["-sPROXY_TO_PTHREAD=1"])
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env.Append(CPPDEFINES=["PROXY_TO_PTHREAD_ENABLED"])
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- env.Append(LINKFLAGS=["-s", "EXPORTED_RUNTIME_METHODS=['_emscripten_proxy_main']"])
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+ env.Append(LINKFLAGS=["-sEXPORTED_RUNTIME_METHODS=['_emscripten_proxy_main']"])
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# https://github.com/emscripten-core/emscripten/issues/18034#issuecomment-1277561925
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- env.Append(LINKFLAGS=["-s", "TEXTDECODER=0"])
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+ env.Append(LINKFLAGS=["-sTEXTDECODER=0"])
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# BigInt support to pass object pointers between contexts
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needs_wasm_bigint = True
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if needs_wasm_bigint:
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- env.Append(LINKFLAGS=["-s", "WASM_BIGINT"])
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+ env.Append(LINKFLAGS=["-sWASM_BIGINT"])
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# Reduce code size by generating less support code (e.g. skip NodeJS support).
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- env.Append(LINKFLAGS=["-s", "ENVIRONMENT=web,worker"])
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+ env.Append(LINKFLAGS=["-sENVIRONMENT=web,worker"])
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# Wrap the JavaScript support code around a closure named Godot.
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- env.Append(LINKFLAGS=["-s", "MODULARIZE=1", "-s", "EXPORT_NAME='Godot'"])
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+ env.Append(LINKFLAGS=["-sMODULARIZE=1", "-sEXPORT_NAME='Godot'"])
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+
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+ # Force long jump mode to 'wasm'
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+ env.Append(CCFLAGS=["-sSUPPORT_LONGJMP='wasm'"])
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+ env.Append(LINKFLAGS=["-sSUPPORT_LONGJMP='wasm'"])
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# Allow increasing memory buffer size during runtime. This is efficient
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# when using WebAssembly (in comparison to asm.js) and works well for
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# us since we don't know requirements at compile-time.
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- env.Append(LINKFLAGS=["-s", "ALLOW_MEMORY_GROWTH=1"])
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+ env.Append(LINKFLAGS=["-sALLOW_MEMORY_GROWTH=1"])
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# Do not call main immediately when the support code is ready.
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- env.Append(LINKFLAGS=["-s", "INVOKE_RUN=0"])
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+ env.Append(LINKFLAGS=["-sINVOKE_RUN=0"])
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# callMain for manual start, cwrap for the mono version.
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- env.Append(LINKFLAGS=["-s", "EXPORTED_RUNTIME_METHODS=['callMain','cwrap']"])
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+ env.Append(LINKFLAGS=["-sEXPORTED_RUNTIME_METHODS=['callMain','cwrap']"])
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# Add code that allow exiting runtime.
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- env.Append(LINKFLAGS=["-s", "EXIT_RUNTIME=1"])
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+ env.Append(LINKFLAGS=["-sEXIT_RUNTIME=1"])
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# This workaround creates a closure that prevents the garbage collector from freeing the WebGL context.
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# We also only use WebGL2, and changing context version is not widely supported anyway.
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- env.Append(LINKFLAGS=["-s", "GL_WORKAROUND_SAFARI_GETCONTEXT_BUG=0"])
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+ env.Append(LINKFLAGS=["-sGL_WORKAROUND_SAFARI_GETCONTEXT_BUG=0"])
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