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+/**************************************************************************/
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+/* safe_binary_mutex.h */
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+/**************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/**************************************************************************/
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+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/**************************************************************************/
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+
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+#ifndef SAFE_BINARY_MUTEX_H
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+#define SAFE_BINARY_MUTEX_H
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+
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+#include "core/error/error_macros.h"
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+#include "core/os/mutex.h"
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+#include "core/typedefs.h"
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+
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+#ifdef THREADS_ENABLED
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+
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+// A very special kind of mutex, used in scenarios where these
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+// requirements hold at the same time:
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+// - Must be used with a condition variable (only binary mutexes are suitable).
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+// - Must have recursive semnantics (or simulate, as this one does).
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+// The implementation keeps the lock count in TS. Therefore, only
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+// one object of each version of the template can exists; hence the Tag argument.
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+// Tags must be unique across the Godot codebase.
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+// Also, don't forget to declare the thread_local variable on each use.
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+template <int Tag>
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+class SafeBinaryMutex {
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+ friend class MutexLock<SafeBinaryMutex>;
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+
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+ using StdMutexType = THREADING_NAMESPACE::mutex;
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+
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+ mutable THREADING_NAMESPACE::mutex mutex;
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+ static thread_local uint32_t count;
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+
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+public:
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+ _ALWAYS_INLINE_ void lock() const {
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+ if (++count == 1) {
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+ mutex.lock();
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+ }
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+ }
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+
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+ _ALWAYS_INLINE_ void unlock() const {
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+ DEV_ASSERT(count);
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+ if (--count == 0) {
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+ mutex.unlock();
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+ }
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+ }
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+
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+ _ALWAYS_INLINE_ bool try_lock() const {
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+ if (count) {
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+ count++;
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+ return true;
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+ } else {
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+ if (mutex.try_lock()) {
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+ count++;
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+ return true;
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+ } else {
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+ return false;
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+ }
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+ }
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+ }
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+
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+ ~SafeBinaryMutex() {
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+ DEV_ASSERT(!count);
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+ }
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+};
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+
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+// This specialization is needed so manual locking and MutexLock can be used
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+// at the same time on a SafeBinaryMutex.
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+template <int Tag>
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+class MutexLock<SafeBinaryMutex<Tag>> {
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+ friend class ConditionVariable;
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+
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+ THREADING_NAMESPACE::unique_lock<THREADING_NAMESPACE::mutex> lock;
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+
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+public:
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+ _ALWAYS_INLINE_ explicit MutexLock(const SafeBinaryMutex<Tag> &p_mutex) :
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+ lock(p_mutex.mutex) {
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+ SafeBinaryMutex<Tag>::count++;
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+ };
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+ _ALWAYS_INLINE_ ~MutexLock() {
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+ SafeBinaryMutex<Tag>::count--;
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+ };
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+};
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+
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+#else // No threads.
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+
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+template <int Tag>
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+class SafeBinaryMutex : public MutexImpl {
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+ static thread_local uint32_t count;
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+};
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+
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+template <int Tag>
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+class MutexLock<SafeBinaryMutex<Tag>> {
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+public:
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+ MutexLock(const SafeBinaryMutex<Tag> &p_mutex) {}
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+ ~MutexLock() {}
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+};
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+
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+#endif // THREADS_ENABLED
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+
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+#endif // SAFE_BINARY_MUTEX_H
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