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Add support for Transform2D/3D in lerp()

Implements godotengine/godot-proposals#10579
aXu-AP 11 months ago
parent
commit
7218dd6a3a
2 changed files with 12 additions and 4 deletions
  1. 9 1
      core/variant/variant_utility.cpp
  2. 3 3
      doc/classes/@GlobalScope.xml

+ 9 - 1
core/variant/variant_utility.cpp

@@ -452,12 +452,14 @@ Variant VariantUtilityFunctions::lerp(const Variant &from, const Variant &to, do
 		case Variant::QUATERNION:
 		case Variant::QUATERNION:
 		case Variant::BASIS:
 		case Variant::BASIS:
 		case Variant::COLOR:
 		case Variant::COLOR:
+		case Variant::TRANSFORM2D:
+		case Variant::TRANSFORM3D:
 			break;
 			break;
 		default:
 		default:
 			r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
 			r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
 			r_error.argument = 0;
 			r_error.argument = 0;
 			r_error.expected = Variant::NIL;
 			r_error.expected = Variant::NIL;
-			return R"(Argument "from" must be "int", "float", "Vector2", "Vector3", "Vector4", "Quaternion", "Basis, or "Color".)";
+			return R"(Argument "from" must be "int", "float", "Vector2", "Vector3", "Vector4", "Color", "Quaternion", "Basis", "Transform2D", or "Transform3D".)";
 	}
 	}
 
 
 	if (from.get_type() != to.get_type()) {
 	if (from.get_type() != to.get_type()) {
@@ -490,6 +492,12 @@ Variant VariantUtilityFunctions::lerp(const Variant &from, const Variant &to, do
 		case Variant::BASIS: {
 		case Variant::BASIS: {
 			return VariantInternalAccessor<Basis>::get(&from).slerp(VariantInternalAccessor<Basis>::get(&to), weight);
 			return VariantInternalAccessor<Basis>::get(&from).slerp(VariantInternalAccessor<Basis>::get(&to), weight);
 		} break;
 		} break;
+		case Variant::TRANSFORM2D: {
+			return VariantInternalAccessor<Transform2D>::get(&from).interpolate_with(VariantInternalAccessor<Transform2D>::get(&to), weight);
+		} break;
+		case Variant::TRANSFORM3D: {
+			return VariantInternalAccessor<Transform3D>::get(&from).interpolate_with(VariantInternalAccessor<Transform3D>::get(&to), weight);
+		} break;
 		case Variant::COLOR: {
 		case Variant::COLOR: {
 			return VariantInternalAccessor<Color>::get(&from).lerp(VariantInternalAccessor<Color>::get(&to), weight);
 			return VariantInternalAccessor<Color>::get(&from).lerp(VariantInternalAccessor<Color>::get(&to), weight);
 		} break;
 		} break;

+ 3 - 3
doc/classes/@GlobalScope.xml

@@ -621,13 +621,13 @@
 			<param index="1" name="to" type="Variant" />
 			<param index="1" name="to" type="Variant" />
 			<param index="2" name="weight" type="Variant" />
 			<param index="2" name="weight" type="Variant" />
 			<description>
 			<description>
-				Linearly interpolates between two values by the factor defined in [param weight]. To perform interpolation, [param weight] should be between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values outside this range are allowed and can be used to perform [i]extrapolation[/i]. If this is not desired, use [method clamp] on the result of this function.
-				Both [param from] and [param to] must be the same type. Supported types: [int], [float], [Vector2], [Vector3], [Vector4], [Color], [Quaternion], [Basis].
+				Linearly interpolates between two values by the factor defined in [param weight]. To perform interpolation, [param weight] should be between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values outside this range are allowed and can be used to perform [i]extrapolation[/i]. If this is not desired, use [method clampf] to limit [param weight].
+				Both [param from] and [param to] must be the same type. Supported types: [int], [float], [Vector2], [Vector3], [Vector4], [Color], [Quaternion], [Basis], [Transform2D], [Transform3D].
 				[codeblock]
 				[codeblock]
 				lerp(0, 4, 0.75) # Returns 3.0
 				lerp(0, 4, 0.75) # Returns 3.0
 				[/codeblock]
 				[/codeblock]
 				See also [method inverse_lerp] which performs the reverse of this operation. To perform eased interpolation with [method lerp], combine it with [method ease] or [method smoothstep]. See also [method remap] to map a continuous series of values to another.
 				See also [method inverse_lerp] which performs the reverse of this operation. To perform eased interpolation with [method lerp], combine it with [method ease] or [method smoothstep]. See also [method remap] to map a continuous series of values to another.
-				[b]Note:[/b] For better type safety, use [method lerpf], [method Vector2.lerp], [method Vector3.lerp], [method Vector4.lerp], [method Color.lerp], [method Quaternion.slerp] or [method Basis.slerp].
+				[b]Note:[/b] For better type safety, use [method lerpf], [method Vector2.lerp], [method Vector3.lerp], [method Vector4.lerp], [method Color.lerp], [method Quaternion.slerp], [method Basis.slerp], [method Transform2D.interpolate_with], or [method Transform3D.interpolate_with].
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="lerp_angle" keywords="interpolate">
 		<method name="lerp_angle" keywords="interpolate">