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Fix: use function in SceneTree::call_group

When calling call_group from C++, the function name is not passed on to
call_group_flags, resulting in first argument being mistakenly used
instead of function.
Jean Dao 6 年 前
コミット
7240701ec9
1 ファイル変更1 行追加2 行削除
  1. 1 2
      scene/main/scene_tree.cpp

+ 1 - 2
scene/main/scene_tree.cpp

@@ -369,8 +369,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
 }
 }
 
 
 void SceneTree::call_group(const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) {
 void SceneTree::call_group(const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) {
-
-	call_group_flags(0, p_group, VARIANT_ARG_PASS);
+	call_group_flags(0, p_group, p_function, VARIANT_ARG_PASS);
 }
 }
 
 
 void SceneTree::notify_group(const StringName &p_group, int p_notification) {
 void SceneTree::notify_group(const StringName &p_group, int p_notification) {