Fixes #25487
@@ -261,7 +261,7 @@ void ScriptEditorDebugger::_scene_tree_folded(Object *obj) {
return;
ObjectID id = item->get_metadata(0);
- if (item->is_collapsed()) {
+ if (unfold_cache.has(id)) {
unfold_cache.erase(id);
} else {
unfold_cache.insert(id);