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Эх сурвалжийг харах

Fix condition on 'jump to limits' logic

This is a fix for: #54856
Eric 3 жил өмнө
parent
commit
7257bb6ad0

+ 1 - 1
scene/2d/camera_2d.cpp

@@ -176,7 +176,7 @@ Transform2D Camera2D::get_camera_transform() {
 
 	Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom);
 
-	if (!limit_smoothing_enabled) {
+	if (!smoothing_enabled || !limit_smoothing_enabled) {
 		if (screen_rect.position.x < limit[SIDE_LEFT]) {
 			screen_rect.position.x = limit[SIDE_LEFT];
 		}