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Added "editable" property to VisualShaderGroupNode

Yuri Roubinski 6 years ago
parent
commit
725e5d15ff
1 changed files with 2 additions and 0 deletions
  1. 2 0
      scene/resources/visual_shader.cpp

+ 2 - 0
scene/resources/visual_shader.cpp

@@ -2419,6 +2419,8 @@ void VisualShaderNodeGroupBase::_bind_methods() {
 
 
 	ClassDB::bind_method(D_METHOD("set_editable", "enabled"), &VisualShaderNodeGroupBase::set_editable);
 	ClassDB::bind_method(D_METHOD("set_editable", "enabled"), &VisualShaderNodeGroupBase::set_editable);
 	ClassDB::bind_method(D_METHOD("is_editable"), &VisualShaderNodeGroupBase::is_editable);
 	ClassDB::bind_method(D_METHOD("is_editable"), &VisualShaderNodeGroupBase::is_editable);
+
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable");
 }
 }
 
 
 String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
 String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {