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Add sdf_collision property description to LightOccluder2D

Linux User 2 سال پیش
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72c2d7d0da
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  1. 1 0
      doc/classes/LightOccluder2D.xml

+ 1 - 0
doc/classes/LightOccluder2D.xml

@@ -17,6 +17,7 @@
 			The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
 			The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
 		</member>
 		</member>
 		<member name="sdf_collision" type="bool" setter="set_as_sdf_collision" getter="is_set_as_sdf_collision" default="true">
 		<member name="sdf_collision" type="bool" setter="set_as_sdf_collision" getter="is_set_as_sdf_collision" default="true">
+			If enabled, the occluder will be part of a real-time generated signed distance field that can be used in custom shaders.
 		</member>
 		</member>
 	</members>
 	</members>
 </class>
 </class>