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Merge pull request #14656 from apezel/master

Fixes built-In "LIGHT" causing fragment compilation error
Rémi Verschelde 7 年之前
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共有 1 个文件被更改,包括 1 次插入0 次删除
  1. 1 0
      drivers/gles3/shader_compiler_gles3.cpp

+ 1 - 0
drivers/gles3/shader_compiler_gles3.cpp

@@ -812,6 +812,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
 	//for light
 	actions[VS::SHADER_SPATIAL].renames["VIEW"] = "view";
 	actions[VS::SHADER_SPATIAL].renames["LIGHT_COLOR"] = "light_color";
+	actions[VS::SHADER_SPATIAL].renames["LIGHT"] = "light";
 	actions[VS::SHADER_SPATIAL].renames["ATTENUATION"] = "attenuation";
 	actions[VS::SHADER_SPATIAL].renames["DIFFUSE_LIGHT"] = "diffuse_light";
 	actions[VS::SHADER_SPATIAL].renames["SPECULAR_LIGHT"] = "specular_light";