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@@ -65,7 +65,7 @@
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<argument index="2" name="post_b" type="Vector3" />
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<argument index="3" name="weight" type="float" />
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<description>
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- Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by the given amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
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+ Performs a cubic interpolation between this vector and [code]b[/code] using [code]pre_a[/code] and [code]post_b[/code] as handles, and returns the result at position [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
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</description>
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</method>
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<method name="direction_to">
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@@ -170,7 +170,7 @@
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<argument index="0" name="to" type="Vector3" />
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<argument index="1" name="delta" type="float" />
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<description>
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- Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] amount.
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+ Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/code] amount. Will not go past the final value.
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</description>
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</method>
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<method name="normalized">
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@@ -204,7 +204,7 @@
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<return type="Vector3" />
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<argument index="0" name="b" type="Vector3" />
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<description>
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- Returns this vector projected onto another vector [code]b[/code].
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+ Returns this vector projected onto the vector [code]b[/code].
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</description>
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</method>
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<method name="reflect">
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@@ -225,13 +225,13 @@
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<method name="round">
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<return type="Vector3" />
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<description>
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- Returns this vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
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+ Returns a new vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
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</description>
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</method>
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<method name="sign">
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<return type="Vector3" />
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<description>
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- Returns a vector with each component set to one or negative one, depending on the signs of this vector's components. If a component is zero, it returns positive one.
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+ Returns a new vector with each component set to one or negative one, depending on the signs of the components. If a component is zero, it returns positive one.
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</description>
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</method>
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<method name="signed_angle_to">
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