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@@ -114,6 +114,8 @@ void SceneReplicationConfig::add_property(const NodePath &p_path, int p_index) {
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if (p_index < 0 || p_index == properties.size()) {
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if (p_index < 0 || p_index == properties.size()) {
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properties.push_back(ReplicationProperty(p_path));
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properties.push_back(ReplicationProperty(p_path));
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+ sync_props.push_back(p_path);
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+ spawn_props.push_back(p_path);
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return;
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return;
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}
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}
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@@ -126,6 +128,16 @@ void SceneReplicationConfig::add_property(const NodePath &p_path, int p_index) {
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c++;
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c++;
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}
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}
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properties.insert_before(I, ReplicationProperty(p_path));
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properties.insert_before(I, ReplicationProperty(p_path));
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+ sync_props.clear();
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+ spawn_props.clear();
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+ for (const ReplicationProperty &prop : properties) {
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+ if (prop.sync) {
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+ sync_props.push_back(p_path);
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+ }
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+ if (prop.spawn) {
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+ spawn_props.push_back(p_path);
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+ }
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+ }
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}
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}
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void SceneReplicationConfig::remove_property(const NodePath &p_path) {
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void SceneReplicationConfig::remove_property(const NodePath &p_path) {
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